fix layer focus

This commit is contained in:
vaxerski 2022-04-24 11:41:52 +02:00
parent 6679a4786b
commit f04829a4b5

View file

@ -85,13 +85,15 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &surfaceCoords); foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &surfaceCoords);
// then windows // then windows
pFoundWindow = g_pCompositor->vectorToWindowIdeal(mouseCoords); if (!foundSurface) {
if (!foundSurface && pFoundWindow) { pFoundWindow = g_pCompositor->vectorToWindowIdeal(mouseCoords);
if (!pFoundWindow->m_bIsX11) { if (pFoundWindow) {
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords); if (!pFoundWindow->m_bIsX11) {
} else { foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow); } else {
surfacePos = pFoundWindow->m_vRealPosition.vec(); foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
surfacePos = pFoundWindow->m_vRealPosition.vec();
}
} }
} }