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https://github.com/hyprwm/Hyprland
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render: minor fixes to fullscreen rendering
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2 changed files with 3 additions and 3 deletions
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@ -1977,7 +1977,7 @@ void CCompositor::updateFullscreenFadeOnWorkspace(CWorkspace* pWorkspace) {
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for (auto& w : g_pCompositor->m_vWindows) {
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for (auto& w : g_pCompositor->m_vWindows) {
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if (w->m_iWorkspaceID == pWorkspace->m_iID) {
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if (w->m_iWorkspaceID == pWorkspace->m_iID) {
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if (w->m_bFadingOut || w->m_bPinned)
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if (w->m_bFadingOut || w->m_bPinned || w->m_bIsFullscreen)
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continue;
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continue;
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if (!FULLSCREEN)
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if (!FULLSCREEN)
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@ -2018,7 +2018,7 @@ void CCompositor::setWindowFullscreen(CWindow* pWindow, bool on, eFullscreenMode
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g_pXWaylandManager->setWindowFullscreen(pWindow, pWindow->m_bIsFullscreen && mode == FULLSCREEN_FULL);
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g_pXWaylandManager->setWindowFullscreen(pWindow, pWindow->m_bIsFullscreen && mode == FULLSCREEN_FULL);
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pWindow->updateDynamicRules();
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pWindow->updateDynamicRules();
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g_pCompositor->updateWindowAnimatedDecorationValues(pWindow);
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updateWindowAnimatedDecorationValues(pWindow);
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// make all windows on the same workspace under the fullscreen window
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// make all windows on the same workspace under the fullscreen window
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for (auto& w : m_vWindows) {
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for (auto& w : m_vWindows) {
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@ -181,7 +181,7 @@ void CHyprRenderer::renderWorkspaceWithFullscreenWindow(CMonitor* pMonitor, CWor
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// then render windows over fullscreen.
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// then render windows over fullscreen.
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for (auto& w : g_pCompositor->m_vWindows) {
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for (auto& w : g_pCompositor->m_vWindows) {
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if (w->m_iWorkspaceID != pWorkspaceWindow->m_iWorkspaceID || (!w->m_bCreatedOverFullscreen && !w->m_bPinned) || (!w->m_bIsMapped && !w->m_bFadingOut))
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if (w->m_iWorkspaceID != pWorkspaceWindow->m_iWorkspaceID || (!w->m_bCreatedOverFullscreen && !w->m_bPinned) || (!w->m_bIsMapped && !w->m_bFadingOut) || w->m_bIsFullscreen)
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continue;
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continue;
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renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
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renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
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