render: minor fixes to fullscreen rendering

This commit is contained in:
vaxerski 2023-05-10 18:36:13 +01:00
parent 7fde80f38e
commit f2725a374a
2 changed files with 3 additions and 3 deletions

View file

@ -1977,7 +1977,7 @@ void CCompositor::updateFullscreenFadeOnWorkspace(CWorkspace* pWorkspace) {
for (auto& w : g_pCompositor->m_vWindows) { for (auto& w : g_pCompositor->m_vWindows) {
if (w->m_iWorkspaceID == pWorkspace->m_iID) { if (w->m_iWorkspaceID == pWorkspace->m_iID) {
if (w->m_bFadingOut || w->m_bPinned) if (w->m_bFadingOut || w->m_bPinned || w->m_bIsFullscreen)
continue; continue;
if (!FULLSCREEN) if (!FULLSCREEN)
@ -2018,7 +2018,7 @@ void CCompositor::setWindowFullscreen(CWindow* pWindow, bool on, eFullscreenMode
g_pXWaylandManager->setWindowFullscreen(pWindow, pWindow->m_bIsFullscreen && mode == FULLSCREEN_FULL); g_pXWaylandManager->setWindowFullscreen(pWindow, pWindow->m_bIsFullscreen && mode == FULLSCREEN_FULL);
pWindow->updateDynamicRules(); pWindow->updateDynamicRules();
g_pCompositor->updateWindowAnimatedDecorationValues(pWindow); updateWindowAnimatedDecorationValues(pWindow);
// make all windows on the same workspace under the fullscreen window // make all windows on the same workspace under the fullscreen window
for (auto& w : m_vWindows) { for (auto& w : m_vWindows) {

View file

@ -181,7 +181,7 @@ void CHyprRenderer::renderWorkspaceWithFullscreenWindow(CMonitor* pMonitor, CWor
// then render windows over fullscreen. // then render windows over fullscreen.
for (auto& w : g_pCompositor->m_vWindows) { for (auto& w : g_pCompositor->m_vWindows) {
if (w->m_iWorkspaceID != pWorkspaceWindow->m_iWorkspaceID || (!w->m_bCreatedOverFullscreen && !w->m_bPinned) || (!w->m_bIsMapped && !w->m_bFadingOut)) if (w->m_iWorkspaceID != pWorkspaceWindow->m_iWorkspaceID || (!w->m_bCreatedOverFullscreen && !w->m_bPinned) || (!w->m_bIsMapped && !w->m_bFadingOut) || w->m_bIsFullscreen)
continue; continue;
renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL); renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);