core: Event loop rework (#5466)

* Event loop rework

* revert missed
This commit is contained in:
Vaxry 2024-04-07 03:31:51 +01:00 committed by GitHub
parent 9f1604e4b0
commit f2a848cbcc
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7 changed files with 281 additions and 7 deletions

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@ -2,6 +2,7 @@
#include "helpers/Splashes.hpp"
#include "config/ConfigValue.hpp"
#include "managers/CursorManager.hpp"
#include "managers/eventLoop/EventLoopManager.hpp"
#include <random>
#include <unordered_set>
#include "debug/HyprCtl.hpp"
@ -453,6 +454,9 @@ void CCompositor::cleanup() {
void CCompositor::initManagers(eManagersInitStage stage) {
switch (stage) {
case STAGE_PRIORITY: {
Debug::log(LOG, "Creating the EventLoopManager!");
g_pEventLoopManager = std::make_unique<CEventLoopManager>();
Debug::log(LOG, "Creating the HookSystem!");
g_pHookSystem = std::make_unique<CHookSystemManager>();
@ -628,7 +632,7 @@ void CCompositor::startCompositor() {
// This blocks until we are done.
Debug::log(LOG, "Hyprland is ready, running the event loop!");
wl_display_run(m_sWLDisplay);
g_pEventLoopManager->enterLoop(m_sWLDisplay, m_sWLEventLoop);
}
CMonitor* CCompositor::getMonitorFromID(const int& id) {

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@ -4,8 +4,9 @@
#include "macros.hpp"
#include "../config/ConfigValue.hpp"
#include "../desktop/Window.hpp"
#include "eventLoop/EventLoopManager.hpp"
int wlTick(void* data) {
int wlTick(std::shared_ptr<CEventLoopTimer> self, void* data) {
if (g_pAnimationManager)
g_pAnimationManager->onTicked();
@ -25,8 +26,8 @@ CAnimationManager::CAnimationManager() {
std::vector<Vector2D> points = {Vector2D(0, 0.75f), Vector2D(0.15f, 1.f)};
m_mBezierCurves["default"].setup(&points);
m_pAnimationTick = wl_event_loop_add_timer(g_pCompositor->m_sWLEventLoop, &wlTick, nullptr);
wl_event_source_timer_update(m_pAnimationTick, 1);
m_pAnimationTimer = std::make_unique<CEventLoopTimer>(std::chrono::microseconds(500), wlTick, nullptr);
g_pEventLoopManager->addTimer(m_pAnimationTimer);
}
void CAnimationManager::removeAllBeziers() {
@ -545,7 +546,7 @@ void CAnimationManager::scheduleTick() {
const auto PMOSTHZ = g_pHyprRenderer->m_pMostHzMonitor;
if (!PMOSTHZ) {
wl_event_source_timer_update(m_pAnimationTick, 16);
m_pAnimationTimer->updateTimeout(std::chrono::milliseconds(16));
return;
}
@ -555,5 +556,5 @@ void CAnimationManager::scheduleTick() {
const auto TOPRES = std::clamp(refreshDelayMs - SINCEPRES, 1.1f, 1000.f); // we can't send 0, that will disarm it
wl_event_source_timer_update(m_pAnimationTick, std::floor(TOPRES));
m_pAnimationTimer->updateTimeout(std::chrono::milliseconds((int)std::floor(TOPRES)));
}

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@ -6,6 +6,7 @@
#include "../helpers/AnimatedVariable.hpp"
#include "../helpers/BezierCurve.hpp"
#include "../helpers/Timer.hpp"
#include "eventLoop/EventLoopTimer.hpp"
class CWindow;
@ -32,7 +33,7 @@ class CAnimationManager {
std::vector<CBaseAnimatedVariable*> m_vAnimatedVariables;
std::vector<CBaseAnimatedVariable*> m_vActiveAnimatedVariables;
wl_event_source* m_pAnimationTick;
std::shared_ptr<CEventLoopTimer> m_pAnimationTimer;
float m_fLastTickTime; // in ms

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@ -0,0 +1,140 @@
#include "EventLoopManager.hpp"
#include "../../debug/Log.hpp"
#include <algorithm>
#include <sys/poll.h>
void CEventLoopManager::enterLoop(wl_display* display, wl_event_loop* wlEventLoop) {
m_sWayland.loop = wlEventLoop;
m_sWayland.display = display;
pollfd pollfds[] = {
{
.fd = wl_event_loop_get_fd(wlEventLoop),
.events = POLLIN,
},
};
std::thread pollThr([this, &pollfds]() {
while (!m_bTerminate) {
int ret = poll(pollfds, 1, 5000 /* 5 seconds, reasonable. Just in case we need to terminate and the signal fails */);
if (ret < 0) {
if (errno == EINTR)
continue;
Debug::log(CRIT, "Polling fds failed with {}", errno);
m_bTerminate = true;
return;
}
for (size_t i = 0; i < 1; ++i) {
if (pollfds[i].revents & POLLHUP) {
Debug::log(CRIT, "Disconnected from pollfd id {}", i);
m_bTerminate = true;
return;
}
}
if (ret != 0) {
{
std::lock_guard<std::mutex> lg2(m_sLoopState.eventRequestMutex);
std::lock_guard<std::mutex> lg(m_sLoopState.loopMutex);
m_sLoopState.event = true;
}
m_sLoopState.cv.notify_all();
}
}
});
std::thread timersThr([this]() {
while (!m_bTerminate) {
// calc nearest thing
m_sTimers.timersMutex.lock();
float least = 1000 * 1000 * 10; // 10s in µs
for (auto& t : m_sTimers.timers) {
const auto TIME = std::clamp(t->leftUs(), 0.f, INFINITY);
if (TIME < least)
least = TIME;
}
m_sTimers.timersMutex.unlock();
if (least > 0) {
std::unique_lock lk(m_sTimers.timersRqMutex);
m_sTimers.cv.wait_for(lk, std::chrono::microseconds((int)least + 1), [this] { return m_sTimers.event; });
m_sTimers.event = false;
}
// notify main
{
std::lock_guard<std::mutex> lg2(m_sLoopState.eventRequestMutex);
std::lock_guard<std::mutex> lg(m_sLoopState.loopMutex);
m_sLoopState.event = true;
}
m_sLoopState.cv.notify_all();
}
});
m_sLoopState.event = true; // let it process once
while (1) {
std::unique_lock lk(m_sLoopState.eventRequestMutex);
m_sLoopState.cv.wait_for(lk, std::chrono::milliseconds(5000), [this] { return m_sLoopState.event; });
if (m_bTerminate)
break;
std::lock_guard<std::mutex> lg(m_sLoopState.loopMutex);
m_sLoopState.event = false;
if (pollfds[0].revents & POLLIN /* wl event loop */) {
wl_display_flush_clients(m_sWayland.display);
if (wl_event_loop_dispatch(m_sWayland.loop, -1) < 0) {
m_bTerminate = true;
break;
}
}
// TODO: don't check timers without the timer thread requesting it
// I tried but it didnt work :/
m_sTimers.timersMutex.lock();
auto timerscpy = m_sTimers.timers;
m_sTimers.timersMutex.unlock();
for (auto& t : timerscpy) {
if (t->passed() && !t->cancelled())
t->call(t);
}
if (m_bTerminate)
break;
}
Debug::log(LOG, "Kicked off the event loop! :(");
m_sTimers.event = true;
m_sTimers.cv.notify_all();
}
void CEventLoopManager::addTimer(std::shared_ptr<CEventLoopTimer> timer) {
m_sTimers.timersMutex.lock();
m_sTimers.timers.push_back(timer);
m_sTimers.timersMutex.unlock();
nudgeTimers();
}
void CEventLoopManager::removeTimer(std::shared_ptr<CEventLoopTimer> timer) {
m_sTimers.timersMutex.lock();
std::erase_if(m_sTimers.timers, [timer](const auto& t) { return timer == t; });
m_sTimers.timersMutex.unlock();
}
void CEventLoopManager::nudgeTimers() {
m_sTimers.event = true;
m_sTimers.cv.notify_all();
}

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@ -0,0 +1,46 @@
#pragma once
#include <condition_variable>
#include <mutex>
#include <memory>
#include <thread>
#include <wayland-server.h>
#include "EventLoopTimer.hpp"
class CEventLoopManager {
public:
void enterLoop(wl_display* display, wl_event_loop* wlEventLoop);
void addTimer(std::shared_ptr<CEventLoopTimer> timer);
void removeTimer(std::shared_ptr<CEventLoopTimer> timer);
// recalculates timers
void nudgeTimers();
private:
struct {
wl_event_loop* loop = nullptr;
wl_display* display = nullptr;
std::thread pollThread;
} m_sWayland;
struct {
std::mutex timersMutex;
std::mutex timersRqMutex;
std::vector<std::shared_ptr<CEventLoopTimer>> timers;
std::thread timerThread;
bool event = false;
std::condition_variable cv;
} m_sTimers;
struct {
std::mutex loopMutex;
std::mutex eventRequestMutex;
bool event = false;
std::condition_variable cv;
} m_sLoopState;
bool m_bTerminate = false;
};
inline std::unique_ptr<CEventLoopManager> g_pEventLoopManager;

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@ -0,0 +1,53 @@
#include "EventLoopTimer.hpp"
#include <numeric>
#include "EventLoopManager.hpp"
CEventLoopTimer::CEventLoopTimer(std::optional<std::chrono::system_clock::duration> timeout, std::function<void(std::shared_ptr<CEventLoopTimer> self, void* data)> cb_,
void* data_) :
cb(cb_),
data(data_) {
if (!timeout.has_value())
expires.reset();
else
expires = std::chrono::system_clock::now() + *timeout;
}
void CEventLoopTimer::updateTimeout(std::optional<std::chrono::system_clock::duration> timeout) {
if (!timeout.has_value()) {
expires.reset();
g_pEventLoopManager->nudgeTimers();
return;
}
expires = std::chrono::system_clock::now() + *timeout;
g_pEventLoopManager->nudgeTimers();
}
bool CEventLoopTimer::passed() {
if (!expires.has_value())
return false;
return std::chrono::system_clock::now() > *expires;
}
void CEventLoopTimer::cancel() {
wasCancelled = true;
expires.reset();
}
bool CEventLoopTimer::cancelled() {
return wasCancelled;
}
void CEventLoopTimer::call(std::shared_ptr<CEventLoopTimer> self) {
expires.reset();
cb(self, data);
}
float CEventLoopTimer::leftUs() {
if (!expires.has_value())
return std::numeric_limits<float>::max();
return std::chrono::duration_cast<std::chrono::microseconds>(*expires - std::chrono::system_clock::now()).count();
}

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@ -0,0 +1,29 @@
#pragma once
#include <chrono>
#include <functional>
#include <optional>
class CEventLoopTimer {
public:
CEventLoopTimer(std::optional<std::chrono::system_clock::duration> timeout, std::function<void(std::shared_ptr<CEventLoopTimer> self, void* data)> cb_, void* data_);
// if not specified, disarms.
// if specified, arms.
void updateTimeout(std::optional<std::chrono::system_clock::duration> timeout);
void cancel();
bool passed();
float leftUs();
bool cancelled();
// resets expires
void call(std::shared_ptr<CEventLoopTimer> self);
private:
std::function<void(std::shared_ptr<CEventLoopTimer> self, void* data)> cb;
void* data = nullptr;
std::optional<std::chrono::system_clock::time_point> expires;
bool wasCancelled = false;
};