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Don't draw fullscreen windows on other monitors
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1 changed files with 5 additions and 3 deletions
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@ -86,9 +86,11 @@ bool CHyprRenderer::shouldRenderWindow(CWindow* pWindow, CMonitor* pMonitor) {
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if (pWindow->m_iWorkspaceID == pMonitor->activeWorkspace)
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if (pWindow->m_iWorkspaceID == pMonitor->activeWorkspace)
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return true;
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return true;
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// if not, check if it maybe is active on a different monitor. vvv might be animation in progress
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// if not, check if it maybe is active on a different monitor.
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if (g_pCompositor->isWorkspaceVisible(pWindow->m_iWorkspaceID) || (PWORKSPACE && PWORKSPACE->m_iMonitorID == pMonitor->ID && PWORKSPACE->m_bForceRendering) || (PWORKSPACE && PWORKSPACE->m_iMonitorID == pMonitor->ID && (PWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWORKSPACE->m_fAlpha.isBeingAnimated())))
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if (g_pCompositor->isWorkspaceVisible(pWindow->m_iWorkspaceID) ||
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return true;
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(PWORKSPACE && PWORKSPACE->m_iMonitorID == pMonitor->ID && PWORKSPACE->m_bForceRendering) || // vvvv might be in animation progress vvvvv
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(PWORKSPACE && PWORKSPACE->m_iMonitorID == pMonitor->ID && (PWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWORKSPACE->m_fAlpha.isBeingAnimated())))
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return !pWindow->m_bIsFullscreen; // Do not draw fullscreen windows on other monitors
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if (pMonitor->specialWorkspaceOpen && pWindow->m_iWorkspaceID == SPECIAL_WORKSPACE_ID)
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if (pMonitor->specialWorkspaceOpen && pWindow->m_iWorkspaceID == SPECIAL_WORKSPACE_ID)
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return true;
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return true;
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