fix shadow extent & offset calculations

This commit is contained in:
vaxerski 2022-11-09 22:39:19 +00:00
parent 7ff1fd9d69
commit f41fe59cb6

View file

@ -104,8 +104,11 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
fullBox.y += ((m_vLastWindowSize.y + 2.0 * *PSHADOWSIZE) - NEWSIZE.y) / 2.0;
}
m_seExtents = { { m_vLastWindowPos.x - fullBox.x + pMonitor->vecPosition.x + 2,
m_vLastWindowPos.y - fullBox.y + pMonitor->vecPosition.y + 2},
fullBox.x += offset.x;
fullBox.y += offset.y;
m_seExtents = { { m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2,
m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2},
{ fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_pWindow->m_vRealPosition.vec().x - m_pWindow->m_vRealSize.vec().x + 2,
fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_pWindow->m_vRealPosition.vec().y - m_pWindow->m_vRealSize.vec().y + 2} };