don't focus back after dnd on follow mouse 1

This commit is contained in:
vaxerski 2022-11-26 00:00:36 +00:00
parent 75b7e661e7
commit f45ec24977

View file

@ -126,6 +126,8 @@ void Events::listener_startDrag(wl_listener* listener, void* data) {
void Events::listener_destroyDrag(void* owner, void* data) {
Debug::log(LOG, "Drag destroyed.");
static auto *const PFOLLOWMOUSE = &g_pConfigManager->getConfigValuePtr("input:follow_mouse")->intValue;
if (g_pInputManager->m_sDrag.drag && g_pInputManager->m_sDrag.dragIcon && g_pInputManager->m_sDrag.dragIcon->surface)
g_pHyprRenderer->damageBox(g_pInputManager->m_sDrag.pos.x - 2, g_pInputManager->m_sDrag.pos.y - 2, g_pInputManager->m_sDrag.dragIcon->surface->current.width + 4, g_pInputManager->m_sDrag.dragIcon->surface->current.height + 4);
@ -135,7 +137,7 @@ void Events::listener_destroyDrag(void* owner, void* data) {
g_pInputManager->refocus();
if (g_pInputManager->m_pFollowOnDnDBegin)
if (g_pInputManager->m_pFollowOnDnDBegin && *PFOLLOWMOUSE != 1)
g_pCompositor->focusWindow(g_pInputManager->m_pFollowOnDnDBegin);
g_pInputManager->m_pFollowOnDnDBegin = nullptr;