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https://github.com/hyprwm/Hyprland
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don't focus back after dnd on follow mouse 1
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1 changed files with 3 additions and 1 deletions
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@ -126,6 +126,8 @@ void Events::listener_startDrag(wl_listener* listener, void* data) {
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void Events::listener_destroyDrag(void* owner, void* data) {
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Debug::log(LOG, "Drag destroyed.");
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static auto *const PFOLLOWMOUSE = &g_pConfigManager->getConfigValuePtr("input:follow_mouse")->intValue;
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if (g_pInputManager->m_sDrag.drag && g_pInputManager->m_sDrag.dragIcon && g_pInputManager->m_sDrag.dragIcon->surface)
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g_pHyprRenderer->damageBox(g_pInputManager->m_sDrag.pos.x - 2, g_pInputManager->m_sDrag.pos.y - 2, g_pInputManager->m_sDrag.dragIcon->surface->current.width + 4, g_pInputManager->m_sDrag.dragIcon->surface->current.height + 4);
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@ -135,7 +137,7 @@ void Events::listener_destroyDrag(void* owner, void* data) {
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g_pInputManager->refocus();
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if (g_pInputManager->m_pFollowOnDnDBegin)
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if (g_pInputManager->m_pFollowOnDnDBegin && *PFOLLOWMOUSE != 1)
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g_pCompositor->focusWindow(g_pInputManager->m_pFollowOnDnDBegin);
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g_pInputManager->m_pFollowOnDnDBegin = nullptr;
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