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input: don't warp region constraints
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1 changed files with 1 additions and 1 deletions
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@ -122,7 +122,7 @@ void Events::listener_destroyConstraint(void* owner, void* data) {
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const auto PWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse);
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const auto PWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse);
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if (PWINDOW && PCONSTRAINT->active)
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if (PWINDOW && PCONSTRAINT->active && PCONSTRAINT->constraint->type == WLR_POINTER_CONSTRAINT_V1_LOCKED)
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g_pInputManager->warpMouseToConstraintMiddle(PCONSTRAINT);
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g_pInputManager->warpMouseToConstraintMiddle(PCONSTRAINT);
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PCONSTRAINT->pMouse->currentConstraint = nullptr;
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PCONSTRAINT->pMouse->currentConstraint = nullptr;
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