Fix fullscreen focus detection and configure requests

This commit is contained in:
vaxerski 2022-05-23 22:07:29 +02:00
parent e924cd95fd
commit f522c597ef
2 changed files with 30 additions and 20 deletions

View file

@ -315,23 +315,34 @@ void Events::listener_configureX11(void* owner, void* data) {
return; return;
const auto E = (wlr_xwayland_surface_configure_event*)data; const auto E = (wlr_xwayland_surface_configure_event*)data;
g_pHyprRenderer->damageWindow(PWINDOW);
if (!PWINDOW->m_bIsFloating) { if (!PWINDOW->m_bIsFloating) {
g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.vec()); g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.vec());
g_pInputManager->refocus(); g_pInputManager->refocus();
g_pHyprRenderer->damageWindow(PWINDOW);
return; return;
} }
if (!PWINDOW->m_uSurface.xwayland->mapped) {
wlr_xwayland_surface_configure(PWINDOW->m_uSurface.xwayland, E->x, E->y, E->width, E->height); wlr_xwayland_surface_configure(PWINDOW->m_uSurface.xwayland, E->x, E->y, E->width, E->height);
wlr_xwayland_surface_restack(PWINDOW->m_uSurface.xwayland, NULL, XCB_STACK_MODE_ABOVE); return;
}
PWINDOW->m_vRealPosition.setValueAndWarp(Vector2D(E->x, E->y)); PWINDOW->m_vRealPosition.setValueAndWarp(Vector2D(E->x, E->y));
PWINDOW->m_vRealSize.setValueAndWarp(Vector2D(E->width, E->height)); PWINDOW->m_vRealSize.setValueAndWarp(Vector2D(E->width, E->height));
PWINDOW->m_vPosition = PWINDOW->m_vPosition; PWINDOW->m_vPosition = PWINDOW->m_vRealPosition.vec();
PWINDOW->m_vSize = PWINDOW->m_vSize; PWINDOW->m_vSize = PWINDOW->m_vRealSize.vec();
wlr_seat_pointer_clear_focus(g_pCompositor->m_sSeat.seat); wlr_xwayland_surface_configure(PWINDOW->m_uSurface.xwayland, E->x, E->y, E->width, E->height);
g_pCompositor->moveWindowToTop(PWINDOW);
PWINDOW->m_bCreatedOverFullscreen = true;
g_pInputManager->refocus(); g_pInputManager->refocus();
g_pHyprRenderer->damageWindow(PWINDOW);
} }
void Events::listener_surfaceXWayland(wl_listener* listener, void* data) { void Events::listener_surfaceXWayland(wl_listener* listener, void* data) {

View file

@ -103,24 +103,23 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace); const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
if (PWORKSPACE->m_bHasFullscreenWindow && !foundSurface) { if (PWORKSPACE->m_bHasFullscreenWindow && !foundSurface) {
pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID); pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
for (auto w = g_pCompositor->m_lWindows.rbegin(); w != g_pCompositor->m_lWindows.rend(); ++w) {
wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (w->m_iWorkspaceID == pFoundWindow->m_iWorkspaceID && w->m_bIsMapped && w->m_bCreatedOverFullscreen && wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y)) {
foundSurface = g_pXWaylandManager->getWindowSurface(&(*w));
if (foundSurface)
surfacePos = w->m_vRealPosition.vec();
break;
}
}
if (pFoundWindow && !foundSurface) {
if (pFoundWindow->m_bIsX11) {
foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow); foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
if (foundSurface)
surfacePos = pFoundWindow->m_vRealPosition.vec(); surfacePos = pFoundWindow->m_vRealPosition.vec();
} else {
// only check floating because tiled cant be over fullscreen
for (auto w = g_pCompositor->m_lWindows.rbegin(); w != g_pCompositor->m_lWindows.rend(); w++) {
wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (w->m_bIsFloating && w->m_bIsMapped && w->m_bCreatedOverFullscreen && wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y) && g_pCompositor->isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bHidden) {
pFoundWindow = &(*w);
if (!pFoundWindow->m_bIsX11) {
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords); foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
} else {
foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
surfacePos = pFoundWindow->m_vRealPosition.vec();
}
break;
} }
} }
} }