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https://github.com/hyprwm/Hyprland
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fixed rounding of things not to be rounded
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parent
ddcd4fb767
commit
f5562941f7
2 changed files with 5 additions and 1 deletions
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@ -39,6 +39,9 @@ struct SRenderData {
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wlr_surface* surface = nullptr;
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int w, h;
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void* pMonitor = nullptr;
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// for rounding
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bool dontRound = true;
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};
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struct SKeyboard {
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@ -31,7 +31,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
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float matrix[9];
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wlr_matrix_project_box(matrix, &windowBox, TRANSFORM, 0, RDATA->output->transform_matrix);
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g_pHyprOpenGL->renderTexture(TEXTURE, matrix, 255.f, g_pConfigManager->getInt("decoration:rounding")); // TODO: fadeinout
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g_pHyprOpenGL->renderTexture(TEXTURE, matrix, 255.f, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding")); // TODO: fadeinout
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wlr_surface_send_frame_done(surface, RDATA->when);
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@ -87,6 +87,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
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renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
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renderdata.w = pWindow->m_vRealSize.x;
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renderdata.h = pWindow->m_vRealSize.y;
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renderdata.dontRound = false;
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wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata);
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