reset uv on invalid buffer source box

This commit is contained in:
vaxerski 2022-08-28 14:32:06 +02:00
parent cfa6c01df0
commit f5f99c6700

View file

@ -420,6 +420,11 @@ void CHyprRenderer::calculateUVForWindowSurface(CWindow* pWindow, wlr_surface* p
uvTL = Vector2D(bufferSource.x / surfaceSize.x, bufferSource.y / surfaceSize.y);
uvBR = Vector2D((bufferSource.x + bufferSource.width) / surfaceSize.x, (bufferSource.y + bufferSource.height) / surfaceSize.y);
if (uvBR.x < 0.01f || uvBR.y < 0.01f) {
uvTL = Vector2D();
uvBR = Vector2D(1,1);
}
// TODO: (example: chromium) this still has a tiny "bump" at the end.
if (main) {
uvTL = uvTL + (Vector2D((double)geom.x / ((double)pWindow->m_uSurface.xdg->surface->current.width), (double)geom.y / ((double)pWindow->m_uSurface.xdg->surface->current.height)) * (((uvBR.x - uvTL.x) * surfaceSize.x) / surfaceSize.x));