mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-07 17:46:00 +01:00
scale rounding in shadows
This commit is contained in:
parent
76877d4b15
commit
f64f94ca56
1 changed files with 2 additions and 2 deletions
|
@ -114,14 +114,14 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
|
|||
return; // prevent assert failed
|
||||
}
|
||||
|
||||
g_pHyprOpenGL->renderRect(&windowBox, CColor(0,0,0,0), *PROUNDING);
|
||||
g_pHyprOpenGL->renderRect(&windowBox, CColor(0,0,0,0), *PROUNDING * pMonitor->scale);
|
||||
|
||||
glStencilFunc(GL_NOTEQUAL, 1, -1);
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||
}
|
||||
|
||||
scaleBox(&fullBox, pMonitor->scale);
|
||||
g_pHyprOpenGL->renderRoundedShadow(&fullBox, *PROUNDING, *PSHADOWSIZE * pMonitor->scale, a);
|
||||
g_pHyprOpenGL->renderRoundedShadow(&fullBox, *PROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, a);
|
||||
|
||||
if (*PSHADOWIGNOREWINDOW) {
|
||||
// cleanup
|
||||
|
|
Loading…
Reference in a new issue