From f66365d9dad8ead1bcb7f1b7cdb4820cd9afce2e Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Fri, 5 Aug 2022 20:00:17 +0200 Subject: [PATCH] fix crash in dwindle on create tiled --- src/layout/DwindleLayout.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/layout/DwindleLayout.cpp b/src/layout/DwindleLayout.cpp index f779147e..18f0d9f2 100644 --- a/src/layout/DwindleLayout.cpp +++ b/src/layout/DwindleLayout.cpp @@ -247,7 +247,8 @@ void CHyprDwindleLayout::onWindowCreatedTiling(CWindow* pWindow) { } // first, check if OPENINGON isn't too big. - if (const auto MAXSIZE = g_pXWaylandManager->getMaxSizeForWindow(pWindow); MAXSIZE.x < OPENINGON->size.x || MAXSIZE.y < OPENINGON->size.y) { + const auto PREDSIZEMAX = OPENINGON ? Vector2D(OPENINGON->size.x, OPENINGON->size.y) : PMONITOR->vecSize; + if (const auto MAXSIZE = g_pXWaylandManager->getMaxSizeForWindow(pWindow); MAXSIZE.x < PREDSIZEMAX.x || MAXSIZE.y < PREDSIZEMAX.y) { // we can't continue. make it floating. pWindow->m_bIsFloating = true; m_lDwindleNodesData.remove(*PNODE);