adjust blur radius

This commit is contained in:
vaxerski 2022-05-14 20:11:34 +02:00
parent f0d52d8a88
commit f7214114d4
2 changed files with 2 additions and 2 deletions

View file

@ -191,7 +191,7 @@ void Events::listener_monitorFrame(void* owner, void* data) {
const auto BLURSIZE = g_pConfigManager->getInt("decoration:blur_size");
const auto BLURPASSES = g_pConfigManager->getInt("decoration:blur_passes");
const auto BLURRADIUS = BLURSIZE * BLURPASSES * 2; // is this 2? I don't know but 2 works.
const auto BLURRADIUS = BLURSIZE * pow(2, BLURPASSES); // is this 2^pass? I don't know but it works... I think.
pixman_region32_copy(&g_pHyprOpenGL->m_rOriginalDamageRegion, &damage);

View file

@ -377,7 +377,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_copy(&damage, originalDamage);
wlr_region_expand(&damage, &damage, BLURPASSES * BLURSIZE * 2);
wlr_region_expand(&damage, &damage, pow(2, BLURPASSES) * BLURSIZE);
// helper
const auto PMIRRORFB = &m_mMonitorRenderResources[m_RenderData.pMonitor].mirrorFB;