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renderer: ignore windowRequestedCursorHide
ref #4197, thanks @dtop129 co-authored-by: dtop129
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3 changed files with 1 additions and 7 deletions
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@ -483,11 +483,6 @@ void CInputManager::onMouseButton(wlr_pointer_button_event* e) {
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}
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void CInputManager::processMouseRequest(wlr_seat_pointer_request_set_cursor_event* e) {
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if (!e->surface)
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g_pHyprRenderer->m_bWindowRequestedCursorHide = true;
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else
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g_pHyprRenderer->m_bWindowRequestedCursorHide = false;
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if (!cursorImageUnlocked())
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return;
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@ -2165,7 +2165,7 @@ void CHyprRenderer::setCursorHidden(bool hide) {
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}
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bool CHyprRenderer::shouldRenderCursor() {
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return !m_bCursorHidden && !m_bWindowRequestedCursorHide && m_bCursorHasSurface;
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return !m_bCursorHidden && m_bCursorHasSurface;
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}
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std::tuple<float, float, float> CHyprRenderer::getRenderTimes(CMonitor* pMonitor) {
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@ -76,7 +76,6 @@ class CHyprRenderer {
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bool beginRender(CMonitor* pMonitor, CRegion& damage, eRenderMode mode = RENDER_MODE_NORMAL, wlr_buffer* buffer = nullptr, CFramebuffer* fb = nullptr);
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void endRender();
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bool m_bWindowRequestedCursorHide = false;
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bool m_bBlockSurfaceFeedback = false;
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bool m_bRenderingSnapshot = false;
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CWindow* m_pLastScanout = nullptr;
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