windows on top of fullscreen, lastmonitor fixes

This commit is contained in:
vaxerski 2022-03-30 20:16:23 +02:00
parent e49657f0f9
commit f794c91293
6 changed files with 45 additions and 5 deletions

View file

@ -45,6 +45,9 @@ public:
bool m_bIsMapped = false; bool m_bIsMapped = false;
// This is for fullscreen apps
bool m_bCreatedOverFullscreen = false;
// XWayland stuff // XWayland stuff
bool m_bIsX11 = false; bool m_bIsX11 = false;
bool m_bMappedX11 = false; bool m_bMappedX11 = false;

View file

@ -24,7 +24,8 @@ void addViewCoords(void* pWindow, int* x, int* y) {
void Events::listener_mapWindow(void* owner, void* data) { void Events::listener_mapWindow(void* owner, void* data) {
CWindow* PWINDOW = (CWindow*)owner; CWindow* PWINDOW = (CWindow*)owner;
const auto PMONITOR = g_pCompositor->m_pLastMonitor; const auto PMONITOR = g_pCompositor->getMonitorFromCursor();
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
PWINDOW->m_iMonitorID = PMONITOR->ID; PWINDOW->m_iMonitorID = PMONITOR->ID;
PWINDOW->m_bMappedX11 = true; PWINDOW->m_bMappedX11 = true;
PWINDOW->m_iWorkspaceID = PMONITOR->activeWorkspace; PWINDOW->m_iWorkspaceID = PMONITOR->activeWorkspace;
@ -43,6 +44,12 @@ void Events::listener_mapWindow(void* owner, void* data) {
if (g_pXWaylandManager->shouldBeFloated(PWINDOW)) if (g_pXWaylandManager->shouldBeFloated(PWINDOW))
PWINDOW->m_bIsFloating = true; PWINDOW->m_bIsFloating = true;
if (PWORKSPACE->hasFullscreenWindow && !PWINDOW->m_bIsFloating) {
const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->ID);
g_pLayoutManager->getCurrentLayout()->fullscreenRequestForWindow(PFULLWINDOW);
g_pXWaylandManager->setWindowFullscreen(PFULLWINDOW, PFULLWINDOW->m_bIsFullscreen);
}
// window rules // window rules
const auto WINDOWRULES = g_pConfigManager->getMatchingRules(PWINDOW); const auto WINDOWRULES = g_pConfigManager->getMatchingRules(PWINDOW);
@ -71,6 +78,7 @@ void Events::listener_mapWindow(void* owner, void* data) {
if (PWINDOW->m_bIsFloating) { if (PWINDOW->m_bIsFloating) {
g_pLayoutManager->getCurrentLayout()->onWindowCreatedFloating(PWINDOW); g_pLayoutManager->getCurrentLayout()->onWindowCreatedFloating(PWINDOW);
PWINDOW->m_bCreatedOverFullscreen = true;
// size and move rules // size and move rules
for (auto& r : WINDOWRULES) { for (auto& r : WINDOWRULES) {

View file

@ -359,7 +359,7 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f; Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
// TODO: detect a popup in a more consistent way. // TODO: detect a popup in a more consistent way.
if (g_pCompositor->getMonitorFromVector(middlePoint)->ID != pWindow->m_iMonitorID || (desiredGeometry.x == 0 && desiredGeometry.y == 0)) { if ((g_pCompositor->getMonitorFromVector(middlePoint) && g_pCompositor->getMonitorFromVector(middlePoint)->ID != pWindow->m_iMonitorID) || (desiredGeometry.x == 0 && desiredGeometry.y == 0)) {
// if it's not, fall back to the center placement // if it's not, fall back to the center placement
pWindow->m_vEffectivePosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f); pWindow->m_vEffectivePosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
} else { } else {

View file

@ -23,8 +23,10 @@ void CInputManager::mouseMoveUnified(uint32_t time) {
wlr_surface* foundSurface = nullptr; wlr_surface* foundSurface = nullptr;
Vector2D mouseCoords = getMouseCoordsInternal(); Vector2D mouseCoords = getMouseCoordsInternal();
const auto PMONITOR = g_pCompositor->getMonitorFromCursor(); const auto PMONITOR = g_pCompositor->getMonitorFromCursor();
if (PMONITOR)
g_pCompositor->m_pLastMonitor = PMONITOR;
Vector2D surfaceCoords; Vector2D surfaceCoords;
Vector2D surfacePos; Vector2D surfacePos = Vector2D(-1337, -1337);
// first, we check if the workspace doesnt have a fullscreen window // first, we check if the workspace doesnt have a fullscreen window
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace); const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
@ -36,6 +38,16 @@ void CInputManager::mouseMoveUnified(uint32_t time) {
foundSurface = g_pXWaylandManager->getWindowSurface(PFULLSCREENWINDOW); foundSurface = g_pXWaylandManager->getWindowSurface(PFULLSCREENWINDOW);
if (foundSurface) if (foundSurface)
surfacePos = PFULLSCREENWINDOW->m_vRealPosition; surfacePos = PFULLSCREENWINDOW->m_vRealPosition;
for (auto& w : g_pCompositor->m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
if (w.m_iWorkspaceID == PFULLSCREENWINDOW->m_iWorkspaceID && w.m_bIsMapped && w.m_bCreatedOverFullscreen && wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y)) {
foundSurface = g_pXWaylandManager->getWindowSurface(&w);
if (foundSurface)
surfacePos = w.m_vRealPosition;
break;
}
}
} }
} }
@ -73,14 +85,13 @@ void CInputManager::mouseMoveUnified(uint32_t time) {
if (time) if (time)
wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sSeat.seat); wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sSeat.seat);
Vector2D surfaceLocal = surfacePos == Vector2D() ? surfaceCoords : Vector2D(g_pCompositor->m_sWLRCursor->x, g_pCompositor->m_sWLRCursor->y) - surfacePos; Vector2D surfaceLocal = surfacePos == Vector2D(-1337, -1337) ? surfaceCoords : Vector2D(g_pCompositor->m_sWLRCursor->x, g_pCompositor->m_sWLRCursor->y) - surfacePos;
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y); wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y); wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
g_pCompositor->focusSurface(foundSurface); g_pCompositor->focusSurface(foundSurface);
g_pCompositor->m_pLastMonitor = PMONITOR;
g_pLayoutManager->getCurrentLayout()->onMouseMove(getMouseCoordsInternal()); g_pLayoutManager->getCurrentLayout()->onMouseMove(getMouseCoordsInternal());
} }

View file

@ -178,6 +178,12 @@ void CKeybindManager::fullscreenActive(std::string args) {
g_pLayoutManager->getCurrentLayout()->fullscreenRequestForWindow(PWINDOW); g_pLayoutManager->getCurrentLayout()->fullscreenRequestForWindow(PWINDOW);
g_pXWaylandManager->setWindowFullscreen(PWINDOW, PWINDOW->m_bIsFullscreen); g_pXWaylandManager->setWindowFullscreen(PWINDOW, PWINDOW->m_bIsFullscreen);
// make all windows on the same workspace under the fullscreen window
for (auto& w : g_pCompositor->m_lWindows) {
if (w.m_iWorkspaceID == PWINDOW->m_iWorkspaceID)
w.m_bCreatedOverFullscreen = false;
}
} }
void CKeybindManager::moveActiveToWorkspace(std::string args) { void CKeybindManager::moveActiveToWorkspace(std::string args) {

View file

@ -59,12 +59,24 @@ bool shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) {
} }
void CHyprRenderer::renderWorkspaceWithFullscreenWindow(SMonitor* pMonitor, SWorkspace* pWorkspace, timespec* time) { void CHyprRenderer::renderWorkspaceWithFullscreenWindow(SMonitor* pMonitor, SWorkspace* pWorkspace, timespec* time) {
CWindow* pWorkspaceWindow = nullptr;
for (auto& w : g_pCompositor->m_lWindows) { for (auto& w : g_pCompositor->m_lWindows) {
if (w.m_iWorkspaceID != pWorkspace->ID || !w.m_bIsFullscreen) if (w.m_iWorkspaceID != pWorkspace->ID || !w.m_bIsFullscreen)
continue; continue;
// found it! // found it!
renderWindow(&w, pMonitor, time, false); renderWindow(&w, pMonitor, time, false);
pWorkspaceWindow = &w;
}
// then render windows over fullscreen
for (auto& w : g_pCompositor->m_lWindows) {
if (w.m_iWorkspaceID != pWorkspaceWindow->m_iWorkspaceID || !w.m_bCreatedOverFullscreen || !w.m_bIsMapped)
continue;
renderWindow(&w, pMonitor, time, true);
} }
} }