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https://github.com/hyprwm/Hyprland
synced 2024-11-07 21:05:58 +01:00
windows on top of fullscreen, lastmonitor fixes
This commit is contained in:
parent
e49657f0f9
commit
f794c91293
6 changed files with 45 additions and 5 deletions
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@ -45,6 +45,9 @@ public:
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bool m_bIsMapped = false;
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bool m_bIsMapped = false;
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// This is for fullscreen apps
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bool m_bCreatedOverFullscreen = false;
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// XWayland stuff
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// XWayland stuff
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bool m_bIsX11 = false;
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bool m_bIsX11 = false;
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bool m_bMappedX11 = false;
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bool m_bMappedX11 = false;
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@ -24,7 +24,8 @@ void addViewCoords(void* pWindow, int* x, int* y) {
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void Events::listener_mapWindow(void* owner, void* data) {
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void Events::listener_mapWindow(void* owner, void* data) {
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CWindow* PWINDOW = (CWindow*)owner;
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CWindow* PWINDOW = (CWindow*)owner;
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const auto PMONITOR = g_pCompositor->m_pLastMonitor;
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const auto PMONITOR = g_pCompositor->getMonitorFromCursor();
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
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PWINDOW->m_iMonitorID = PMONITOR->ID;
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PWINDOW->m_iMonitorID = PMONITOR->ID;
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PWINDOW->m_bMappedX11 = true;
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PWINDOW->m_bMappedX11 = true;
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PWINDOW->m_iWorkspaceID = PMONITOR->activeWorkspace;
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PWINDOW->m_iWorkspaceID = PMONITOR->activeWorkspace;
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@ -43,6 +44,12 @@ void Events::listener_mapWindow(void* owner, void* data) {
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if (g_pXWaylandManager->shouldBeFloated(PWINDOW))
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if (g_pXWaylandManager->shouldBeFloated(PWINDOW))
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PWINDOW->m_bIsFloating = true;
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PWINDOW->m_bIsFloating = true;
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if (PWORKSPACE->hasFullscreenWindow && !PWINDOW->m_bIsFloating) {
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const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->ID);
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g_pLayoutManager->getCurrentLayout()->fullscreenRequestForWindow(PFULLWINDOW);
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g_pXWaylandManager->setWindowFullscreen(PFULLWINDOW, PFULLWINDOW->m_bIsFullscreen);
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}
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// window rules
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// window rules
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const auto WINDOWRULES = g_pConfigManager->getMatchingRules(PWINDOW);
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const auto WINDOWRULES = g_pConfigManager->getMatchingRules(PWINDOW);
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@ -71,6 +78,7 @@ void Events::listener_mapWindow(void* owner, void* data) {
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if (PWINDOW->m_bIsFloating) {
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if (PWINDOW->m_bIsFloating) {
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g_pLayoutManager->getCurrentLayout()->onWindowCreatedFloating(PWINDOW);
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g_pLayoutManager->getCurrentLayout()->onWindowCreatedFloating(PWINDOW);
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PWINDOW->m_bCreatedOverFullscreen = true;
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// size and move rules
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// size and move rules
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for (auto& r : WINDOWRULES) {
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for (auto& r : WINDOWRULES) {
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@ -359,7 +359,7 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
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Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
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Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
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// TODO: detect a popup in a more consistent way.
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// TODO: detect a popup in a more consistent way.
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if (g_pCompositor->getMonitorFromVector(middlePoint)->ID != pWindow->m_iMonitorID || (desiredGeometry.x == 0 && desiredGeometry.y == 0)) {
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if ((g_pCompositor->getMonitorFromVector(middlePoint) && g_pCompositor->getMonitorFromVector(middlePoint)->ID != pWindow->m_iMonitorID) || (desiredGeometry.x == 0 && desiredGeometry.y == 0)) {
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// if it's not, fall back to the center placement
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// if it's not, fall back to the center placement
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pWindow->m_vEffectivePosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
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pWindow->m_vEffectivePosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
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} else {
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} else {
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@ -23,8 +23,10 @@ void CInputManager::mouseMoveUnified(uint32_t time) {
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wlr_surface* foundSurface = nullptr;
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wlr_surface* foundSurface = nullptr;
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Vector2D mouseCoords = getMouseCoordsInternal();
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Vector2D mouseCoords = getMouseCoordsInternal();
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const auto PMONITOR = g_pCompositor->getMonitorFromCursor();
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const auto PMONITOR = g_pCompositor->getMonitorFromCursor();
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if (PMONITOR)
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g_pCompositor->m_pLastMonitor = PMONITOR;
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Vector2D surfaceCoords;
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Vector2D surfaceCoords;
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Vector2D surfacePos;
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Vector2D surfacePos = Vector2D(-1337, -1337);
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// first, we check if the workspace doesnt have a fullscreen window
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// first, we check if the workspace doesnt have a fullscreen window
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
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@ -36,6 +38,16 @@ void CInputManager::mouseMoveUnified(uint32_t time) {
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foundSurface = g_pXWaylandManager->getWindowSurface(PFULLSCREENWINDOW);
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foundSurface = g_pXWaylandManager->getWindowSurface(PFULLSCREENWINDOW);
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if (foundSurface)
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if (foundSurface)
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surfacePos = PFULLSCREENWINDOW->m_vRealPosition;
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surfacePos = PFULLSCREENWINDOW->m_vRealPosition;
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for (auto& w : g_pCompositor->m_lWindows) {
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wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
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if (w.m_iWorkspaceID == PFULLSCREENWINDOW->m_iWorkspaceID && w.m_bIsMapped && w.m_bCreatedOverFullscreen && wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y)) {
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foundSurface = g_pXWaylandManager->getWindowSurface(&w);
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if (foundSurface)
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surfacePos = w.m_vRealPosition;
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break;
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}
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}
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}
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}
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}
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}
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@ -73,14 +85,13 @@ void CInputManager::mouseMoveUnified(uint32_t time) {
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if (time)
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if (time)
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wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sSeat.seat);
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wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sSeat.seat);
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Vector2D surfaceLocal = surfacePos == Vector2D() ? surfaceCoords : Vector2D(g_pCompositor->m_sWLRCursor->x, g_pCompositor->m_sWLRCursor->y) - surfacePos;
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Vector2D surfaceLocal = surfacePos == Vector2D(-1337, -1337) ? surfaceCoords : Vector2D(g_pCompositor->m_sWLRCursor->x, g_pCompositor->m_sWLRCursor->y) - surfacePos;
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wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
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wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
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wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
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wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
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g_pCompositor->focusSurface(foundSurface);
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g_pCompositor->focusSurface(foundSurface);
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g_pCompositor->m_pLastMonitor = PMONITOR;
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g_pLayoutManager->getCurrentLayout()->onMouseMove(getMouseCoordsInternal());
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g_pLayoutManager->getCurrentLayout()->onMouseMove(getMouseCoordsInternal());
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}
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}
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@ -178,6 +178,12 @@ void CKeybindManager::fullscreenActive(std::string args) {
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g_pLayoutManager->getCurrentLayout()->fullscreenRequestForWindow(PWINDOW);
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g_pLayoutManager->getCurrentLayout()->fullscreenRequestForWindow(PWINDOW);
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g_pXWaylandManager->setWindowFullscreen(PWINDOW, PWINDOW->m_bIsFullscreen);
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g_pXWaylandManager->setWindowFullscreen(PWINDOW, PWINDOW->m_bIsFullscreen);
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// make all windows on the same workspace under the fullscreen window
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for (auto& w : g_pCompositor->m_lWindows) {
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if (w.m_iWorkspaceID == PWINDOW->m_iWorkspaceID)
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w.m_bCreatedOverFullscreen = false;
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}
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}
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}
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void CKeybindManager::moveActiveToWorkspace(std::string args) {
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void CKeybindManager::moveActiveToWorkspace(std::string args) {
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@ -59,12 +59,24 @@ bool shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) {
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}
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}
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void CHyprRenderer::renderWorkspaceWithFullscreenWindow(SMonitor* pMonitor, SWorkspace* pWorkspace, timespec* time) {
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void CHyprRenderer::renderWorkspaceWithFullscreenWindow(SMonitor* pMonitor, SWorkspace* pWorkspace, timespec* time) {
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CWindow* pWorkspaceWindow = nullptr;
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for (auto& w : g_pCompositor->m_lWindows) {
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for (auto& w : g_pCompositor->m_lWindows) {
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if (w.m_iWorkspaceID != pWorkspace->ID || !w.m_bIsFullscreen)
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if (w.m_iWorkspaceID != pWorkspace->ID || !w.m_bIsFullscreen)
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continue;
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continue;
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// found it!
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// found it!
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renderWindow(&w, pMonitor, time, false);
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renderWindow(&w, pMonitor, time, false);
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pWorkspaceWindow = &w;
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}
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// then render windows over fullscreen
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for (auto& w : g_pCompositor->m_lWindows) {
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if (w.m_iWorkspaceID != pWorkspaceWindow->m_iWorkspaceID || !w.m_bCreatedOverFullscreen || !w.m_bIsMapped)
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continue;
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renderWindow(&w, pMonitor, time, true);
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}
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}
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}
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}
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