mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-23 03:45:58 +01:00
fixed fullscreen, removed effective vars from windows
This commit is contained in:
parent
0147975faf
commit
f84294fe07
7 changed files with 66 additions and 60 deletions
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@ -429,7 +429,7 @@ void CCompositor::focusWindow(CWindow* pWindow, wlr_surface* pSurface) {
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g_pXWaylandManager->activateWindow(pWindow, true); // sets the m_pLastWindow
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// do pointer focus too
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const auto POINTERLOCAL = g_pInputManager->getMouseCoordsInternal() - pWindow->m_vEffectivePosition;
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const auto POINTERLOCAL = g_pInputManager->getMouseCoordsInternal() - pWindow->m_vRealPosition.goalv();
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wlr_seat_pointer_notify_enter(m_sSeat.seat, PWINDOWSURFACE, POINTERLOCAL.x, POINTERLOCAL.y);
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const auto RENDERDATA = g_pLayoutManager->getCurrentLayout()->requestRenderHints(pWindow);
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@ -32,10 +32,6 @@ public:
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Vector2D m_vPosition = Vector2D(0,0);
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Vector2D m_vSize = Vector2D(0,0);
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// this is the position and size of the goal placement
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Vector2D m_vEffectivePosition = Vector2D(0,0);
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Vector2D m_vEffectiveSize = Vector2D(0,0);
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// this is the real position and size used to draw the thing
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CAnimatedVariable m_vRealPosition;
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CAnimatedVariable m_vRealSize;
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@ -95,8 +95,8 @@ void Events::listener_newPopupXDG(void* owner, void* data) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
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PNEWPOPUP->popup = WLRPOPUP;
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PNEWPOPUP->lx = PWINDOW->m_vEffectivePosition.x;
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PNEWPOPUP->ly = PWINDOW->m_vEffectivePosition.y;
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PNEWPOPUP->lx = PWINDOW->m_vRealPosition.goalv().x;
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PNEWPOPUP->ly = PWINDOW->m_vRealPosition.goalv().y;
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PNEWPOPUP->parentWindow = PWINDOW;
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PNEWPOPUP->monitor = PMONITOR;
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createNewPopup(WLRPOPUP, PNEWPOPUP);
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@ -17,8 +17,8 @@
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void addViewCoords(void* pWindow, int* x, int* y) {
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const auto PWINDOW = (CWindow*)pWindow;
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*x += PWINDOW->m_vEffectivePosition.x;
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*y += PWINDOW->m_vEffectivePosition.y;
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*x += PWINDOW->m_vRealPosition.goalv().x;
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*y += PWINDOW->m_vRealPosition.goalv().y;
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}
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void Events::listener_mapWindow(void* owner, void* data) {
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@ -114,8 +114,7 @@ void Events::listener_mapWindow(void* owner, void* data) {
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Debug::log(LOG, "Rule size, applying to window %x", PWINDOW);
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PWINDOW->m_vRealSize = Vector2D(SIZEX, SIZEY);
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PWINDOW->m_vEffectiveSize = Vector2D(SIZEX, SIZEY);
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g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vEffectiveSize);
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g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.goalv());
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} catch (...) {
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Debug::log(LOG, "Rule size failed, rule: %s -> %s", r.szRule.c_str(), r.szValue.c_str());
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}
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@ -131,7 +130,6 @@ void Events::listener_mapWindow(void* owner, void* data) {
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Debug::log(LOG, "Rule move, applying to window %x", PWINDOW);
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PWINDOW->m_vRealPosition = Vector2D(POSX, POSY) + PMONITOR->vecPosition;
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PWINDOW->m_vEffectivePosition = Vector2D(POSX, POSY) + PMONITOR->vecPosition;
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} catch (...) {
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Debug::log(LOG, "Rule move failed, rule: %s -> %s", r.szRule.c_str(), r.szValue.c_str());
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}
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@ -140,13 +138,13 @@ void Events::listener_mapWindow(void* owner, void* data) {
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// set the pseudo size to the GOAL of our current size
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// because the windows are animated on RealSize
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PWINDOW->m_vPseudoSize = PWINDOW->m_vEffectiveSize;
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PWINDOW->m_vPseudoSize = PWINDOW->m_vRealSize.goalv();
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}
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else {
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g_pLayoutManager->getCurrentLayout()->onWindowCreated(PWINDOW);
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// Set the pseudo size here too so that it doesnt end up being 0x0
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PWINDOW->m_vPseudoSize = PWINDOW->m_vEffectiveSize - Vector2D(10,10);
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PWINDOW->m_vPseudoSize = PWINDOW->m_vRealSize.goalv() - Vector2D(10,10);
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}
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g_pCompositor->focusWindow(PWINDOW);
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@ -167,7 +165,7 @@ void Events::listener_mapWindow(void* owner, void* data) {
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PWINDOW->hyprListener_setTitleWindow.initCallback(&PWINDOW->m_uSurface.xwayland->events.set_title, &Events::listener_setTitleWindow, PWINDOW, "XWayland Window Late");
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}
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Debug::log(LOG, "Map request dispatched, monitor %s, xywh: %f %f %f %f", PMONITOR->szName.c_str(), PWINDOW->m_vEffectivePosition.x, PWINDOW->m_vEffectivePosition.y, PWINDOW->m_vEffectiveSize.x, PWINDOW->m_vEffectiveSize.y);
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Debug::log(LOG, "Map request dispatched, monitor %s, xywh: %f %f %f %f", PMONITOR->szName.c_str(), PWINDOW->m_vRealPosition.goalv().x, PWINDOW->m_vRealPosition.goalv().y, PWINDOW->m_vRealSize.goalv().x, PWINDOW->m_vRealSize.goalv().y);
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}
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void Events::listener_unmapWindow(void* owner, void* data) {
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@ -310,10 +308,8 @@ void Events::listener_configureX11(void* owner, void* data) {
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wlr_xwayland_surface_configure(PWINDOW->m_uSurface.xwayland, E->x, E->y, E->width, E->height);
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wlr_xwayland_surface_restack(PWINDOW->m_uSurface.xwayland, NULL, XCB_STACK_MODE_ABOVE);
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PWINDOW->m_vEffectivePosition = Vector2D(E->x, E->y);
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PWINDOW->m_vEffectiveSize = Vector2D(E->width, E->height);
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PWINDOW->m_vRealPosition.setValue(PWINDOW->m_vEffectivePosition);
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PWINDOW->m_vRealSize.setValue(PWINDOW->m_vEffectiveSize);
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PWINDOW->m_vRealPosition.setValueAndWarp(Vector2D(E->x, E->y));
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PWINDOW->m_vRealSize.setValueAndWarp(Vector2D(E->width, E->height));
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PWINDOW->m_vPosition = PWINDOW->m_vPosition;
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PWINDOW->m_vSize = PWINDOW->m_vSize;
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@ -21,21 +21,42 @@ public:
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~CAnimatedVariable();
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// gets the current vector value (real time)
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Vector2D vec() {
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ASSERT(m_eVarType == AVARTYPE_VECTOR);
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return m_vValue;
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}
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// gets the current float value (real time)
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float fl() {
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ASSERT(m_eVarType == AVARTYPE_FLOAT);
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return m_fValue;
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}
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// gets the current color value (real time)
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CColor col() {
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ASSERT(m_eVarType == AVARTYPE_COLOR);
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return m_cValue;
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}
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// gets the goal vector value
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Vector2D goalv() {
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ASSERT(m_eVarType == AVARTYPE_VECTOR);
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return m_vGoal;
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}
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// gets the goal float value
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float goalf() {
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ASSERT(m_eVarType == AVARTYPE_FLOAT);
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return m_fGoal;
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}
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// gets the goal color value
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CColor goalc() {
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ASSERT(m_eVarType == AVARTYPE_COLOR);
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return m_cGoal;
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}
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void operator=(const Vector2D& v) {
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ASSERT(m_eVarType == AVARTYPE_VECTOR);
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m_vGoal = v;
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@ -119,8 +119,8 @@ void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode) {
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PWINDOW->m_vSize = pNode->size;
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PWINDOW->m_vPosition = pNode->position;
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PWINDOW->m_vEffectivePosition = PWINDOW->m_vPosition + Vector2D(BORDERSIZE, BORDERSIZE);
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PWINDOW->m_vEffectiveSize = PWINDOW->m_vSize - Vector2D(2 * BORDERSIZE, 2 * BORDERSIZE);
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auto calcPos = PWINDOW->m_vPosition + Vector2D(BORDERSIZE, BORDERSIZE);
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auto calcSize = PWINDOW->m_vSize - Vector2D(2 * BORDERSIZE, 2 * BORDERSIZE);
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const auto OFFSETTOPLEFT = Vector2D(DISPLAYLEFT ? GAPSOUT : GAPSIN,
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DISPLAYTOP ? GAPSOUT : GAPSIN);
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@ -128,37 +128,37 @@ void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode) {
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const auto OFFSETBOTTOMRIGHT = Vector2D(DISPLAYRIGHT ? GAPSOUT : GAPSIN,
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DISPLAYBOTTOM ? GAPSOUT : GAPSIN);
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PWINDOW->m_vEffectivePosition = PWINDOW->m_vEffectivePosition + OFFSETTOPLEFT;
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PWINDOW->m_vEffectiveSize = PWINDOW->m_vEffectiveSize - OFFSETTOPLEFT - OFFSETBOTTOMRIGHT;
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calcPos = calcPos + OFFSETTOPLEFT;
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calcSize = calcSize - OFFSETTOPLEFT - OFFSETBOTTOMRIGHT;
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if (PWINDOW->m_bIsPseudotiled) {
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// Calculate pseudo
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float scale = 1;
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// adjust if doesnt fit
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if (PWINDOW->m_vPseudoSize.x > PWINDOW->m_vEffectiveSize.x || PWINDOW->m_vPseudoSize.y > PWINDOW->m_vEffectiveSize.y) {
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if (PWINDOW->m_vPseudoSize.x > PWINDOW->m_vEffectiveSize.x) {
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scale = PWINDOW->m_vEffectiveSize.x / PWINDOW->m_vPseudoSize.x;
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if (PWINDOW->m_vPseudoSize.x > calcSize.x || PWINDOW->m_vPseudoSize.y > calcSize.y) {
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if (PWINDOW->m_vPseudoSize.x > calcSize.x) {
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scale = calcSize.x / PWINDOW->m_vPseudoSize.x;
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}
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if (PWINDOW->m_vPseudoSize.y * scale > PWINDOW->m_vEffectiveSize.y) {
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scale = PWINDOW->m_vEffectiveSize.y / PWINDOW->m_vPseudoSize.y;
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if (PWINDOW->m_vPseudoSize.y * scale > calcSize.y) {
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scale = calcSize.y / PWINDOW->m_vPseudoSize.y;
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}
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auto DELTA = PWINDOW->m_vEffectiveSize - PWINDOW->m_vPseudoSize * scale;
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PWINDOW->m_vEffectiveSize = PWINDOW->m_vPseudoSize * scale;
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PWINDOW->m_vEffectivePosition = PWINDOW->m_vEffectivePosition + DELTA / 2.f; // center
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auto DELTA = calcSize - PWINDOW->m_vPseudoSize * scale;
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calcSize = PWINDOW->m_vPseudoSize * scale;
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calcPos = calcPos + DELTA / 2.f; // center
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} else {
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auto DELTA = PWINDOW->m_vEffectiveSize - PWINDOW->m_vPseudoSize;
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PWINDOW->m_vEffectivePosition = PWINDOW->m_vEffectivePosition + DELTA / 2.f; // center
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PWINDOW->m_vEffectiveSize = PWINDOW->m_vPseudoSize;
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auto DELTA = calcSize - PWINDOW->m_vPseudoSize;
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calcPos = calcPos + DELTA / 2.f; // center
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calcSize = PWINDOW->m_vPseudoSize;
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}
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}
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PWINDOW->m_vRealSize = PWINDOW->m_vEffectiveSize;
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PWINDOW->m_vRealPosition = PWINDOW->m_vEffectivePosition;
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PWINDOW->m_vRealSize = calcSize;
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PWINDOW->m_vRealPosition = calcPos;
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g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vEffectiveSize);
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g_pXWaylandManager->setWindowSize(PWINDOW, calcSize);
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}
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void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
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@ -449,14 +449,11 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
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if (g_pInputManager->dragButton == BTN_LEFT) {
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DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA);
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DRAGGINGWINDOW->m_vEffectivePosition = DRAGGINGWINDOW->m_vRealPosition.vec();
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} else {
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if (DRAGGINGWINDOW->m_bIsFloating) {
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DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(m_vBeginDragSizeXY + DELTA);
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DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().y, (double)20, (double)999999)));
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DRAGGINGWINDOW->m_vEffectiveSize = DRAGGINGWINDOW->m_vRealSize.vec();
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g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.vec());
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} else {
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// we need to adjust the splitratio
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@ -543,12 +540,12 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
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if (desiredGeometry.width <= 0 || desiredGeometry.height <= 0) {
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const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
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pWindow->m_vEffectiveSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
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pWindow->m_vEffectivePosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.vec().x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.vec().y) / 2.f);
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pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
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pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.vec().x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.vec().y) / 2.f);
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} else {
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// we respect the size.
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pWindow->m_vEffectiveSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
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pWindow->m_vRealSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
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// check if it's on the correct monitor!
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Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
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@ -556,26 +553,23 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
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// TODO: detect a popup in a more consistent way.
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if ((g_pCompositor->getMonitorFromVector(middlePoint) && g_pCompositor->getMonitorFromVector(middlePoint)->ID != pWindow->m_iMonitorID) || (desiredGeometry.x == 0 && desiredGeometry.y == 0)) {
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// if it's not, fall back to the center placement
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pWindow->m_vEffectivePosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
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pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
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} else {
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// if it is, we respect where it wants to put itself.
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// most of these are popups
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pWindow->m_vEffectivePosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
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pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
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}
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}
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if (!pWindow->m_bX11DoesntWantBorders) {
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pWindow->m_vRealPosition.setValue(pWindow->m_vEffectivePosition + pWindow->m_vEffectiveSize / 2.f);
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pWindow->m_vRealPosition.setValue(pWindow->m_vRealPosition.goalv() + pWindow->m_vRealSize.goalv() / 2.f);
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pWindow->m_vRealSize.setValue(Vector2D(5, 5));
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} else {
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pWindow->m_vRealPosition.setValue(pWindow->m_vEffectivePosition);
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pWindow->m_vRealSize.setValue(pWindow->m_vEffectiveSize);
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pWindow->m_vRealPosition.setValue(pWindow->m_vRealPosition.goalv());
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pWindow->m_vRealSize.setValue(pWindow->m_vRealSize.goalv());
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}
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pWindow->m_vRealPosition = pWindow->m_vEffectivePosition;
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pWindow->m_vRealSize = pWindow->m_vEffectiveSize;
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g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vEffectiveSize);
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g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
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g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace);
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g_pCompositor->moveWindowToTop(pWindow);
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@ -605,10 +599,10 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
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applyNodeDataToWindow(PNODE);
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else {
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// get back its' dimensions from position and size
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pWindow->m_vEffectivePosition = pWindow->m_vPosition;
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pWindow->m_vEffectiveSize = pWindow->m_vSize;
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pWindow->m_vRealPosition = pWindow->m_vPosition;
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pWindow->m_vRealSize = pWindow->m_vSize;
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g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.vec());
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g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
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}
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} else {
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// if it now got fullscreen, make it fullscreen
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@ -620,10 +614,10 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
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}
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// apply new pos and size being monitors' box
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pWindow->m_vEffectivePosition = PMONITOR->vecPosition;
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pWindow->m_vEffectiveSize = PMONITOR->vecSize;
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pWindow->m_vRealPosition = PMONITOR->vecPosition;
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pWindow->m_vRealSize = PMONITOR->vecSize;
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g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.vec());
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g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
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}
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g_pCompositor->moveWindowToTop(pWindow);
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@ -321,7 +321,6 @@ void CKeybindManager::moveActiveToWorkspace(std::string args) {
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if (PWINDOW->m_bIsFloating) {
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PWINDOW->m_vRealPosition.setValue(PWINDOW->m_vRealPosition.vec() - g_pCompositor->getMonitorFromID(OLDWORKSPACE->m_iMonitorID)->vecPosition);
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PWINDOW->m_vRealPosition.setValue(PWINDOW->m_vRealPosition.vec() + g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID)->vecPosition);
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PWINDOW->m_vEffectivePosition = PWINDOW->m_vRealPosition.vec();
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PWINDOW->m_vPosition = PWINDOW->m_vRealPosition.vec();
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}
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}
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@ -338,7 +337,7 @@ void CKeybindManager::moveFocusTo(std::string args) {
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auto switchToWindow = [&](CWindow* PWINDOWTOCHANGETO) {
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g_pCompositor->focusWindow(PWINDOWTOCHANGETO);
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Vector2D middle = PWINDOWTOCHANGETO->m_vEffectivePosition + PWINDOWTOCHANGETO->m_vEffectiveSize / 2.f;
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Vector2D middle = PWINDOWTOCHANGETO->m_vRealPosition.goalv() + PWINDOWTOCHANGETO->m_vRealSize.goalv() / 2.f;
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wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, middle.x, middle.y);
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue