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input: find surface pos correctly when mouse drag is active
fixes #6144
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c21a5a9340
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1 changed files with 19 additions and 16 deletions
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@ -223,25 +223,28 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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// and we're not dnd-ing, don't refocus. Keep focus on last surface.
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// and we're not dnd-ing, don't refocus. Keep focus on last surface.
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if (!PROTO::data->dndActive() && !m_lCurrentlyHeldButtons.empty() && g_pCompositor->m_pLastFocus && g_pSeatManager->state.pointerFocus && !m_bHardInput) {
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if (!PROTO::data->dndActive() && !m_lCurrentlyHeldButtons.empty() && g_pCompositor->m_pLastFocus && g_pSeatManager->state.pointerFocus && !m_bHardInput) {
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foundSurface = g_pSeatManager->state.pointerFocus;
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foundSurface = g_pSeatManager->state.pointerFocus;
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pFoundLayerSurface = g_pCompositor->getLayerSurfaceFromSurface(foundSurface);
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if (pFoundLayerSurface) {
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// IME popups aren't desktop-like elements
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surfacePos = pFoundLayerSurface->position;
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// TODO: make them.
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m_bFocusHeldByButtons = true;
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m_bRefocusHeldByButtons = refocus;
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} else {
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CInputPopup* foundPopup = m_sIMERelay.popupFromSurface(foundSurface);
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CInputPopup* foundPopup = m_sIMERelay.popupFromSurface(foundSurface);
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if (foundPopup) {
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if (foundPopup) {
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surfacePos = foundPopup->globalBox().pos();
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surfacePos = foundPopup->globalBox().pos();
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m_bFocusHeldByButtons = true;
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m_bFocusHeldByButtons = true;
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m_bRefocusHeldByButtons = refocus;
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m_bRefocusHeldByButtons = refocus;
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} else if (!g_pCompositor->m_pLastWindow.expired()) {
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} else {
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foundSurface = g_pSeatManager->state.pointerFocus;
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auto HLSurface = CWLSurface::surfaceFromWlr(foundSurface);
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pFoundWindow = g_pCompositor->m_pLastWindow.lock();
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surfaceCoords = g_pCompositor->vectorToSurfaceLocal(mouseCoords, pFoundWindow, foundSurface);
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if (HLSurface) {
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m_bFocusHeldByButtons = true;
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const auto BOX = HLSurface->getSurfaceBoxGlobal();
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m_bRefocusHeldByButtons = refocus;
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}
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if (BOX) {
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surfacePos = BOX->pos();
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pFoundLayerSurface = HLSurface->getLayer();
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pFoundWindow = HLSurface->getWindow();
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} else // reset foundSurface, find one normally
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foundSurface = nullptr;
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} else // reset foundSurface, find one normally
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foundSurface = nullptr;
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}
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}
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}
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}
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