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renderer: ignore box offsets for fullscreen windows
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1 changed files with 1 additions and 1 deletions
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@ -453,7 +453,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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// clip box for animated offsets
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// clip box for animated offsets
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const Vector2D PREOFFSETPOS = {renderdata.x, renderdata.y};
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const Vector2D PREOFFSETPOS = {renderdata.x, renderdata.y};
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if (!ignorePosition && pWindow->m_bIsFloating && !pWindow->m_bPinned) {
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if (!ignorePosition && pWindow->m_bIsFloating && !pWindow->m_bPinned && !pWindow->m_bIsFullscreen) {
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Vector2D offset;
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Vector2D offset;
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if (PWORKSPACE->m_vRenderOffset.vec().x != 0) {
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if (PWORKSPACE->m_vRenderOffset.vec().x != 0) {
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