input: fix window move stutter by introducing additional checks for low-hz monitors (#4553)

* resize-limiter: add additional check for low-hz monitors

* simplify checker

* add comment

* rename variable
This commit is contained in:
bvr-yr 2024-03-06 03:15:44 +03:00 committed by GitHub
parent b1e2ca04a0
commit fb87e332c5
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
2 changed files with 26 additions and 5 deletions

View file

@ -173,7 +173,8 @@ void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) {
void IHyprLayout::onBeginDragWindow() { void IHyprLayout::onBeginDragWindow() {
const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow; const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
m_vBeginDragSizeXY = Vector2D(); m_iMouseMoveEventCount = 1;
m_vBeginDragSizeXY = Vector2D();
// Window will be floating. Let's check if it's valid. It should be, but I don't like crashing. // Window will be floating. Let's check if it's valid. It should be, but I don't like crashing.
if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) { if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) {
@ -248,6 +249,8 @@ void IHyprLayout::onBeginDragWindow() {
void IHyprLayout::onEndDragWindow() { void IHyprLayout::onEndDragWindow() {
const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow; const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
m_iMouseMoveEventCount = 1;
if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) { if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) {
if (DRAGGINGWINDOW) { if (DRAGGINGWINDOW) {
g_pInputManager->unsetCursorImage(); g_pInputManager->unsetCursorImage();
@ -303,7 +306,7 @@ void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
return; return;
} }
static auto TIMER = std::chrono::high_resolution_clock::now(); static auto TIMER = std::chrono::high_resolution_clock::now(), MSTIMER = TIMER;
const auto SPECIAL = g_pCompositor->isWorkspaceSpecial(DRAGGINGWINDOW->m_iWorkspaceID); const auto SPECIAL = g_pCompositor->isWorkspaceSpecial(DRAGGINGWINDOW->m_iWorkspaceID);
@ -313,9 +316,26 @@ void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
static auto PANIMATEMOUSE = CConfigValue<Hyprlang::INT>("misc:animate_mouse_windowdragging"); static auto PANIMATEMOUSE = CConfigValue<Hyprlang::INT>("misc:animate_mouse_windowdragging");
static auto PANIMATE = CConfigValue<Hyprlang::INT>("misc:animate_manual_resizes"); static auto PANIMATE = CConfigValue<Hyprlang::INT>("misc:animate_manual_resizes");
if ((abs(TICKDELTA.x) < 1.f && abs(TICKDELTA.y) < 1.f) || const auto TIMERDELTA = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - TIMER).count();
(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - TIMER).count() < const auto MSDELTA = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - MSTIMER).count();
1000.0 / g_pHyprRenderer->m_pMostHzMonitor->refreshRate)) const auto MSMONITOR = 1000.0 / g_pHyprRenderer->m_pMostHzMonitor->refreshRate;
static int totalMs = 0;
bool canSkipUpdate = true;
MSTIMER = std::chrono::high_resolution_clock::now();
if (m_iMouseMoveEventCount == 1)
totalMs = 0;
if (MSMONITOR > 16.0) {
totalMs += MSDELTA < MSMONITOR ? MSDELTA : std::round(totalMs * 1.0 / m_iMouseMoveEventCount);
m_iMouseMoveEventCount += 1;
// check if time-window is enough to skip update on 60hz monitor
canSkipUpdate = std::clamp(MSMONITOR - TIMERDELTA, 0.0, MSMONITOR) > totalMs * 1.0 / m_iMouseMoveEventCount;
}
if ((abs(TICKDELTA.x) < 1.f && abs(TICKDELTA.y) < 1.f) || (TIMERDELTA < MSMONITOR && canSkipUpdate))
return; return;
TIMER = std::chrono::high_resolution_clock::now(); TIMER = std::chrono::high_resolution_clock::now();

View file

@ -188,6 +188,7 @@ class IHyprLayout {
virtual Vector2D predictSizeForNewWindow(); virtual Vector2D predictSizeForNewWindow();
private: private:
int m_iMouseMoveEventCount;
Vector2D m_vBeginDragXY; Vector2D m_vBeginDragXY;
Vector2D m_vLastDragXY; Vector2D m_vLastDragXY;
Vector2D m_vBeginDragPositionXY; Vector2D m_vBeginDragPositionXY;