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reload shader on dynamic shader keyword
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1 changed files with 3 additions and 0 deletions
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@ -548,6 +548,9 @@ std::string dispatchKeyword(std::string in) {
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if (COMMAND.contains("general:layout"))
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if (COMMAND.contains("general:layout"))
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g_pLayoutManager->switchToLayout(g_pConfigManager->getString("general:layout")); // update layout
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g_pLayoutManager->switchToLayout(g_pConfigManager->getString("general:layout")); // update layout
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if (COMMAND.contains("decoration:screen_shader"))
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g_pHyprOpenGL->m_bReloadScreenShader = true;
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Debug::log(LOG, "Hyprctl: keyword %s : %s", COMMAND.c_str(), VALUE.c_str());
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Debug::log(LOG, "Hyprctl: keyword %s : %s", COMMAND.c_str(), VALUE.c_str());
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