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https://github.com/hyprwm/Hyprland
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render pinned windows above floating separately
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1 changed files with 19 additions and 1 deletions
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@ -451,7 +451,25 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
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if (w->isHidden() && !w->m_bIsMapped && !w->m_bFadingOut)
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if (w->isHidden() && !w->m_bIsMapped && !w->m_bFadingOut)
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continue;
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continue;
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if (!w->m_bIsFloating)
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if (!w->m_bIsFloating || w->m_bPinned)
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continue;
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if (g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID))
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continue;
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if (!shouldRenderWindow(w.get(), PMONITOR))
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continue;
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// render the bad boy
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renderWindow(w.get(), PMONITOR, time, true, RENDER_PASS_ALL);
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}
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// pinned always above
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for (auto& w : g_pCompositor->m_vWindows) {
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if (w->isHidden() && !w->m_bIsMapped && !w->m_bFadingOut)
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continue;
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if (!w->m_bPinned || !w->m_bIsFloating)
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continue;
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continue;
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if (g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID))
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if (g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID))
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