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https://github.com/hyprwm/Hyprland
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better ls noanim handling
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8ae1fd0173
commit
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2 changed files with 1 additions and 6 deletions
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@ -165,9 +165,6 @@ void Events::listener_mapLayerSurface(void* owner, void* data) {
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layersurface->readyToDelete = false;
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layersurface->fadingOut = false;
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if (layersurface->noAnimations)
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layersurface->alpha.setValueAndWarp(1.f);
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g_pEventManager->postEvent(SHyprIPCEvent{"openlayer", std::string(layersurface->layerSurface->_namespace ? layersurface->layerSurface->_namespace : "")});
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}
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@ -198,9 +195,6 @@ void Events::listener_unmapLayerSurface(void* owner, void* data) {
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g_pHyprOpenGL->makeLayerSnapshot(layersurface);
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layersurface->alpha = 0.f;
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if (layersurface->noAnimations)
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layersurface->alpha.setValueAndWarp(0.f);
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layersurface->mapped = false;
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layersurface->fadingOut = true;
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@ -67,6 +67,7 @@ void CAnimationManager::tick() {
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} else if (PLAYER) {
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WLRBOXPREV = PLAYER->geometry;
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PMONITOR = g_pCompositor->getMonitorFromVector(Vector2D(PLAYER->geometry.x, PLAYER->geometry.y) + Vector2D(PLAYER->geometry.width, PLAYER->geometry.height) / 2.f);
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animationsDisabled = animationsDisabled || PLAYER->noAnimations;
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}
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// beziers are with a switch unforto
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