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https://github.com/hyprwm/Hyprland
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ignore damage on hidden windows in animationmanager
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parent
61c817319f
commit
fdc847706a
1 changed files with 17 additions and 11 deletions
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@ -70,6 +70,8 @@ void CAnimationManager::tick() {
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animationsDisabled = animationsDisabled || PLAYER->noAnimations;
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}
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const bool VISIBLE = PWINDOW ? g_pHyprRenderer->shouldRenderWindow(PWINDOW) : true;
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// beziers are with a switch unforto
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// TODO: maybe do something cleaner
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@ -142,7 +144,18 @@ void CAnimationManager::tick() {
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}
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}
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// damage the window with the damage policy
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// set size and pos if valid, but only if damage policy entire (dont if border for example)
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if (g_pCompositor->windowValidMapped(PWINDOW) && av->m_eDamagePolicy == AVARDAMAGE_ENTIRE && PWINDOW->m_iX11Type != 2)
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g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.goalv());
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// check if we did not finish animating. If so, trigger onAnimationEnd.
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if (!av->isBeingAnimated())
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animationEndedVars.push_back(av);
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// lastly, handle damage, but only if whatever we are animating is visible.
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if (!VISIBLE)
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continue;
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switch (av->m_eDamagePolicy) {
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case AVARDAMAGE_ENTIRE: {
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g_pHyprRenderer->damageBox(&WLRBOXPREV);
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@ -179,7 +192,8 @@ void CAnimationManager::tick() {
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g_pHyprRenderer->damageBox(WLRBOXPREV.x - BORDERSIZE, WLRBOXPREV.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXPREV.height + 2 * BORDERSIZE); // left
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g_pHyprRenderer->damageBox(WLRBOXPREV.x + WLRBOXPREV.width - ROUNDINGSIZE, WLRBOXPREV.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE,
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WLRBOXPREV.height + 2 * BORDERSIZE); // right
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g_pHyprRenderer->damageBox(WLRBOXPREV.x, WLRBOXPREV.y + WLRBOXPREV.height - ROUNDINGSIZE, WLRBOXPREV.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // bottom
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g_pHyprRenderer->damageBox(WLRBOXPREV.x, WLRBOXPREV.y + WLRBOXPREV.height - ROUNDINGSIZE, WLRBOXPREV.width + 2 * BORDERSIZE,
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BORDERSIZE + ROUNDINGSIZE); // bottom
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// damage for new box
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const wlr_box WLRBOXNEW = {PWINDOW->m_vRealPosition.vec().x, PWINDOW->m_vRealPosition.vec().y, PWINDOW->m_vRealSize.vec().x, PWINDOW->m_vRealSize.vec().y};
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@ -228,17 +242,9 @@ void CAnimationManager::tick() {
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}
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}
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// set size and pos if valid, but only if damage policy entire (dont if border for example)
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if (g_pCompositor->windowValidMapped(PWINDOW) && av->m_eDamagePolicy == AVARDAMAGE_ENTIRE && PWINDOW->m_iX11Type != 2)
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g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.goalv());
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// manually schedule a frame
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if (PMONITOR)
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g_pCompositor->scheduleFrameForMonitor(PMONITOR);
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// check if we did not finish animating. If so, trigger onAnimationEnd.
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if (!av->isBeingAnimated())
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animationEndedVars.push_back(av);
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}
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// do it here, because if this alters the animation vars deque we would be in trouble above.
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