mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-22 14:25:59 +01:00
fix border inner offset in shader
This commit is contained in:
parent
51aebb2845
commit
ff4ea1a13a
1 changed files with 4 additions and 4 deletions
|
@ -73,13 +73,13 @@ void main() {
|
|||
if (primitiveMultisample == 1 && (dist > radius - 1.0 || dist < radius - thick + 1.0)) {
|
||||
float distances = 0.0;
|
||||
float len = length(pixCoord + vec2(0.25, 0.25));
|
||||
distances += float(len < radius + 0.5 && len > radius - thick);
|
||||
distances += float(len < radius && len > radius - thick);
|
||||
len = length(pixCoord + vec2(0.75, 0.25));
|
||||
distances += float(len < radius + 0.5 && len > radius - thick);
|
||||
distances += float(len < radius && len > radius - thick);
|
||||
len = length(pixCoord + vec2(0.25, 0.75));
|
||||
distances += float(len < radius + 0.5 && len > radius - thick);
|
||||
distances += float(len < radius && len > radius - thick);
|
||||
len = length(pixCoord + vec2(0.75, 0.75));
|
||||
distances += float(len < radius + 0.5 && len > radius - thick);
|
||||
distances += float(len < radius && len > radius - thick);
|
||||
|
||||
if (distances == 0.0)
|
||||
discard;
|
||||
|
|
Loading…
Reference in a new issue