mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-23 00:05:59 +01:00
Fix blur leaving strokes on full damage tracking
This commit is contained in:
parent
b67eae7228
commit
ff86f723b2
3 changed files with 30 additions and 19 deletions
|
@ -183,6 +183,23 @@ void Events::listener_monitorFrame(void* owner, void* data) {
|
|||
// if we have no tracking or full tracking, invalidate the entire monitor
|
||||
if (DTMODE == DAMAGE_TRACKING_NONE || DTMODE == DAMAGE_TRACKING_MONITOR) {
|
||||
pixman_region32_union_rect(&damage, &damage, 0, 0, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y);
|
||||
|
||||
pixman_region32_copy(&g_pHyprOpenGL->m_rOriginalDamageRegion, &damage);
|
||||
} else {
|
||||
// if we use blur we need to expand the damage for proper blurring
|
||||
if (g_pConfigManager->getInt("decoration:blur") == 1) {
|
||||
// TODO: can this be optimized?
|
||||
const auto BLURSIZE = g_pConfigManager->getInt("decoration:blur_size");
|
||||
const auto BLURPASSES = g_pConfigManager->getInt("decoration:blur_passes");
|
||||
|
||||
const auto BLURRADIUS = BLURSIZE * BLURPASSES * 2; // is this 2? I don't know but 2 works.
|
||||
|
||||
pixman_region32_copy(&g_pHyprOpenGL->m_rOriginalDamageRegion, &damage);
|
||||
|
||||
// now, prep the damage, get the extended damage region
|
||||
wlr_region_expand(&damage, &damage, BLURRADIUS); // expand for proper blurring
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// TODO: this is getting called with extents being 0,0,0,0 should it be?
|
||||
|
|
|
@ -78,6 +78,10 @@ CHyprOpenGLImpl::CHyprOpenGLImpl() {
|
|||
|
||||
// End shaders
|
||||
|
||||
pixman_region32_init(&m_rOriginalDamageRegion);
|
||||
|
||||
// End
|
||||
|
||||
RASSERT(eglMakeCurrent(g_pCompositor->m_sWLREGL->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT), "Couldn't unset current EGL!");
|
||||
|
||||
// Done!
|
||||
|
@ -153,9 +157,6 @@ void CHyprOpenGLImpl::begin(SMonitor* pMonitor, pixman_region32_t* pDamage) {
|
|||
m_mMonitorRenderResources[pMonitor].primaryFB.bind();
|
||||
|
||||
m_RenderData.pDamage = pDamage;
|
||||
|
||||
// clear
|
||||
clear(CColor(11, 11, 11, 255));
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::end() {
|
||||
|
@ -163,6 +164,8 @@ void CHyprOpenGLImpl::end() {
|
|||
glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
|
||||
wlr_box windowBox = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y};
|
||||
|
||||
pixman_region32_copy(m_RenderData.pDamage, &m_rOriginalDamageRegion);
|
||||
|
||||
clear(CColor(11, 11, 11, 255));
|
||||
|
||||
scaleBox(&windowBox, m_RenderData.pMonitor->scale);
|
||||
|
@ -293,6 +296,7 @@ void CHyprOpenGLImpl::renderTextureInternal(const CTexture& tex, wlr_box* pBox,
|
|||
CShader* shader = nullptr;
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
switch (tex.m_iType) {
|
||||
case TEXTURE_RGBA:
|
||||
|
@ -371,15 +375,6 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
|
|||
const auto BLURSIZE = g_pConfigManager->getInt("decoration:blur_size");
|
||||
const auto BLURPASSES = g_pConfigManager->getInt("decoration:blur_passes");
|
||||
|
||||
const auto BLURRADIUS = BLURSIZE * BLURPASSES * BLURPASSES;
|
||||
|
||||
// now, prep the damage, get the extended damage region
|
||||
pixman_region32_t damage;
|
||||
pixman_region32_init(&damage);
|
||||
pixman_region32_intersect_rect(&damage, m_RenderData.pDamage, pBox->x, pBox->y, pBox->width, pBox->height); // clip it to the box
|
||||
wlr_region_expand(&damage, &damage, BLURRADIUS); // expand for proper blurring
|
||||
pixman_region32_intersect_rect(&damage, &damage, 0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y); // clip it to the monitor
|
||||
|
||||
// helper
|
||||
const auto PMIRRORFB = &m_mMonitorRenderResources[m_RenderData.pMonitor].mirrorFB;
|
||||
const auto PMIRRORSWAPFB = &m_mMonitorRenderResources[m_RenderData.pMonitor].mirrorSwapFB;
|
||||
|
@ -436,33 +431,29 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
|
|||
|
||||
// draw the things.
|
||||
// first draw is prim -> mirr
|
||||
PMIRRORSWAPFB->bind();
|
||||
clear(CColor(0, 0, 0, 0));
|
||||
PMIRRORFB->bind();
|
||||
clear(CColor(0, 0, 0, 0));
|
||||
glBindTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.m_cTex.m_iTarget, m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.m_cTex.m_iTexID);
|
||||
|
||||
// damage region will be scaled, make a temp
|
||||
pixman_region32_t tempDamage;
|
||||
pixman_region32_init(&tempDamage);
|
||||
wlr_region_scale(&tempDamage, &damage, 1.f / 2.f); // when DOWNscaling, we make the region twice as small because it's the TARGET
|
||||
wlr_region_scale(&tempDamage, m_RenderData.pDamage, 1.f / 2.f); // when DOWNscaling, we make the region twice as small because it's the TARGET
|
||||
|
||||
drawPass(&m_shBLUR1, &tempDamage);
|
||||
|
||||
// and draw
|
||||
for (int i = 1; i < BLURPASSES; ++i) {
|
||||
wlr_region_scale(&tempDamage, &damage, 1.f / (1 << (i + 1)));
|
||||
wlr_region_scale(&tempDamage, m_RenderData.pDamage, 1.f / (1 << (i + 1)));
|
||||
drawPass(&m_shBLUR1, &tempDamage); // down
|
||||
}
|
||||
|
||||
for (int i = BLURPASSES - 1; i >= 0; --i) {
|
||||
wlr_region_scale(&tempDamage, &damage, 1.f / (1 << i)); // when upsampling we make the region twice as big
|
||||
wlr_region_scale(&tempDamage, m_RenderData.pDamage, 1.f / (1 << i)); // when upsampling we make the region twice as big
|
||||
drawPass(&m_shBLUR2, &tempDamage); // up
|
||||
}
|
||||
|
||||
// finish
|
||||
pixman_region32_fini(&tempDamage);
|
||||
pixman_region32_fini(&damage);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
@ -495,6 +486,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
|
|||
m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.bind();
|
||||
|
||||
// make a stencil for rounded corners to work with blur
|
||||
scissor((wlr_box*)nullptr); // allow the entire window and stencil to render
|
||||
glClearStencil(0);
|
||||
glClear(GL_STENCIL_BUFFER_BIT);
|
||||
|
||||
|
|
|
@ -75,6 +75,8 @@ public:
|
|||
GLint m_iCurrentOutputFb = 0;
|
||||
GLint m_iWLROutputFb = 0;
|
||||
|
||||
pixman_region32_t m_rOriginalDamageRegion; // used for storing the pre-expanded region
|
||||
|
||||
std::unordered_map<CWindow*, CFramebuffer> m_mWindowFramebuffers;
|
||||
std::unordered_map<SMonitor*, SMonitorRenderData> m_mMonitorRenderResources;
|
||||
std::unordered_map<SMonitor*, CTexture> m_mMonitorBGTextures;
|
||||
|
|
Loading…
Reference in a new issue