Commit graph

5512 commits

Author SHA1 Message Date
d1638a09ba shadow: add sharp and refactor options
options moved to decoration:shadow:
2024-11-05 15:44:40 +00:00
e3882b23d0 screencopy: fix build with legacyrenderer
fixes #8355
2024-11-05 09:59:03 +00:00
88e9e03945 renderer: add expand_undersized_textures
adds an option to disable the texture expansion for textures that are smaller while resizing up
2024-11-04 19:45:23 +00:00
0fb9a04526
flake.lock: update xdph 2024-11-04 20:01:40 +02:00
44899cd548
nix/overlays: fix xdph overlay
Partial fix for https://github.com/hyprwm/Hyprland/issues/8343
2024-11-04 19:43:25 +02:00
Gliczy
cd0d049126 flake.lock: update xdph 2024-11-03 18:43:08 +02:00
180c26ada6 renderer: safeguard against non-sampleable currentFB in blurMainFb
fixes #8325
2024-11-03 15:16:13 +00:00
trianta
5833abbbd1
xwayland: minor fixups for stability (#8323)
* xwayland: add inline safe closing of fds and fix LOCK_FILE_MODE permissions

* xwayland: auto recreate xwayland instance if it crashes

* xwayland: delay auto-restart until later
2024-11-03 14:59:46 +00:00
diniamo
514e0ff509 flake: update nixpkgs 2024-11-03 12:14:49 +02:00
40081cb330 renderer: improve api around new framebuffer changes
ref #8325
2024-11-02 15:26:45 +00:00
32b18179dd CMake: systemd fixes 2024-11-02 00:20:52 +02:00
Pavel Solovev
29e7dc6428 Systemd fixes
Fix installation path, install the service only if the systemd option is enabled
2024-11-02 00:20:52 +02:00
izmyname
3c0605c68e
hyprland-systemd.desktop improvements (#8318) 2024-11-01 19:21:36 +02:00
d8b865366a renderer: Add a missing texture asset and a user check
When an asset is missing, instead of a black screen, render an obnoxious, yet standard, missing texture.

Additionally, warn the user assets failed to load.

Shoutout to Arch for having their assets broken for months. Fix your shit. I am tired of it, and it's negatively impacting users.
2024-11-01 15:52:09 +00:00
3852418d24 hyprctl: reload windowrules on reloadAll 2024-11-01 13:03:12 +00:00
Ikalco
c4d214c42d
monitors: fix vrr breaking monitor disconnect (#8314) 2024-11-01 12:30:26 +00:00
Mike Will
93b4478e70
snap: add option border_overlap and other improvements (#8289)
* snap: add option `border_overlap` and other improvements

I really liked the way borders used to overlap when snapping and how
only the window's main surface would snap to the monitor, so I would
like to bring that behavior back, but in the form of a config option.

Other improvements include:

- reduced the number of snap functions from 4 down to 2, and only
one ever gets called at any given time.

- border size should not be added to gap size. It seemed like the
right thing to do at the time, but it makes snapping feel way
stronger than it actually should.

- all const variables have been given the all-caps naming convention.

- to avoid excessive casting, border size is declared as a double.

- to avoid excessive x + w, y + h calculations. I'm using a struct
called Range and working only with start and end values until the
very end of the function.

- check for both monitor snapping as well as reserved monitor space
snapping in a relatively efficient way.

* snap: always border-align for corners and reserved monitor space

We probably don't want to treat reserved monitor space as if it were just
a smaller monitor. Instead, it should be treated more like a borderless
window, which means our window's border should never encroach upon it.
2024-10-31 11:21:08 +00:00
Tom Englund
7c7a84ff60
internal: more profiling less calls and local copies (#8300)
* compositor: reduce amount of window box copies

mousemoveunified can call this very frequently, the cbox copying
actually shows up as an impact in such cases, move it down in the scope
and only do it when necessery.

* core: constify and reference frequent calls

profiling shows these as frequent called functions try to reduce the
amount of copies with references and const the variables.

* pointermgr: remove not used local copy, const ref

remove unneded local copies and const ref cursorsize.

* inputmgr: reduce amount of calls to vectortowindow

the amount of calls to g_pCompositor->vectorToWindowUnified fast ramps
up in cpu usage with enough windows existing and moving the mouse, move
the PWINDOWIDEAL up and reuse it if its already the same.

* protocol: compositor remove unused local copy

remove unused local copy of accumulateCurrentBufferDamage and const
previousBuffer.

* renderer: reduce scope of variables and refactor

move a few variables down in their scopes to reduce the amount of calls
and copies when not needed, also add one more for loop in
renderWorkspaceWindows and store the windows in a vector with
weakpointers that should be rendered, this adds a loop but reduces the
amount of repeated calls to shouldRenderWindow and also makes the rest
of the loops go over way smaller vector when many windows exist.
2024-10-30 23:20:32 +00:00
a0b2169ed6 input: revert #8279 2024-10-30 22:14:43 +00:00
nickodei
ee91df62f0
input: simulate mouse movement after scroll to refocus window (#8279) 2024-10-30 19:12:16 +00:00
MightyPlaza
12c1bb936d
internal: check size limit in layouts (#8298)
modified:   src/desktop/Window.cpp
modified:   src/desktop/Window.hpp
modified:   src/events/Windows.cpp
modified:   src/helpers/MiscFunctions.cpp
modified:   src/helpers/MiscFunctions.hpp
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/IHyprLayout.cpp
modified:   src/layout/MasterLayout.cpp
modified:   src/macros.hpp
2024-10-30 18:58:36 +00:00
Aqa-Ib
5f721dce36
group: fix moveWindowIntoGroup (#8297) 2024-10-30 10:00:58 +00:00
staticssleever668
d679d20029
seat: avoid sending pointless 'keymap' and 'repeat_info' events (#8276)
#### Describe your PR, what does it fix/add?

Fix lag spikes when pressing more than 6 keys at the same time.

 #### Is there anything you want to mention? (unchecked code, possible bugs, found problems, breaking compatibility, etc.)

Debugging process:
<details>
This is triggered by typing some applications, like CopyQ or XWayland.
Typing in Firefox doesn't lead to lag, however it itself does lag
handling these events.

Profiling CopyQ shows that paths leading to
`QtWaylandClient::QWaylandInputDevice::Keyboard::keyboard` take over
80% of processing time of an otherwise idle program.

Looking at output of 'wev' even when it's not focused shows same events
received over and over again.

```
[14:     wl_keyboard] repeat_info: rate: 25 keys/sec; delay: 300 ms
[14:     wl_keyboard] keymap: format: 1 (xkb v1), size: 64754
```

Looking at what passes through CInputManager::onKeyboardKey() ->
CSeatManager::setKeyboard() shows Hyprland 'switching' between endpoints
of the same keyboard, one of them being named like the other but with
'-1' suffix.
</details>

Tested changing layouts in Fcitx5 and with following config.

```
input:kb_layout = us,cz
input:kb_variant = ,qwerty
input:kb_options = grp:alt_shift_toggle
```

Also tested changing 'input:repeat_delay' while running.

Curiously, now these events appear in the output of 'wev' only once.
Changing layouts still seems to work fine though.

 #### Is it ready for merging, or does it need work?

Ready for merging.
2024-10-28 19:25:27 +00:00
MightyPlaza
7188ee4f99
hyprctl: move setprop into dispatchers (#8275)
* move setprop into dispatchers
modified:   src/debug/HyprCtl.cpp
modified:   src/managers/KeybindManager.cpp
modified:   src/managers/KeybindManager.hpp

* add deprecated
modified:   src/debug/HyprCtl.cpp
2024-10-28 18:18:58 +00:00
Tom Englund
c7315617eb
internal: few more marginal optimisations from profiling (#8271)
* deco: reduce local temporars and function calls

profiling shows this is a high used function, reduce the amount of
function calls and local temporar copies and also check if we even need
to add extents at all in the loop.

* popup: optimize bfhelper in popups

pass nodes as const reference and reserve the size of the children node
vector help reduce the reallocations.

* procotol: make compositor bfhelper use const ref

use const ref for nodes and reserve second nodes vector size to reduce
amount of reallocation needed.
2024-10-28 18:02:52 +00:00
Aqa-Ib
d49a1334a8
swallow: check if swallow_regex doesn't exist (#8265)
Avoid to run CWindow::getSwallower() when `swallow_regex` doesn't exist in the user's config file.
2024-10-28 16:52:14 +00:00
Mike Will
2c481202ef
layout: slight adjustments to snapping logic (#8273)
fixes some bugs with resizing and corner snapping
2024-10-28 13:39:05 +00:00
6cf193e166 layout: don't snap to self and allow same-pid snaps
fixes #8255
2024-10-27 23:41:22 +00:00
b1120ec433 layout: window snapping cleanup + fixes
way better now heh

fixes #8259 fixes #8267
2024-10-27 23:39:57 +00:00
Vaxry
5d4b54b012
core: move internal structures to monitor pointers (#8266) 2024-10-27 18:45:38 +00:00
Ryan
b6e226c320
groupbar: set locked color when groups are globally locked (#8257) 2024-10-27 18:26:42 +00:00
Tom Englund
f9b52203f5
internal: optimize cursor move a bit (#8264)
* window: inline and const getWindowMainSurfaceBox

getWindowMainSurfaceBox gets called a lot of times from deep down from
mousemoveunified, profiling mousemoveunified it spends quite a lot of
cpu time in here, let the compiler optimize the call to
getWindowMainSurfaceBox by inlining and making it const. reducing the
overhead.

* inputmgr: return early and use std::any_of

return early in mousemoveunified to reduce the amount of unnecessery
calls to various pointers when not needed, also make isconstrained use
std::any_of instead of for loop to use the STL optimized paths with
hopes and dreams marginally faster.

* decoration: return early, reduce temporar copy

return earlier and reduce the temp copies by using one .lock instead of
two
2024-10-27 17:51:26 +00:00
Aqa-Ib
a3d3b4fd64
groups: fix swallowing (#8223)
* fix swallowing for groups

* remove unnecessary check

* clang-format

* clarify comment

* make variables consistent

* make aditional variables consistent
2024-10-27 01:44:55 +01:00
izmyname
f3f7d3629a
Build with hyprland-session.service (#8251)
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2024-10-26 22:49:00 +03:00
Damianu
c356e42500
misc: Fix bad links to wiki (#8240)
Same as in https://github.com/hyprwm/hyprland-wiki/pull/828
2024-10-26 16:50:31 +01:00
Aqa-Ib
0b29caf9ab
core: fix group members disappearing when you move the group to another monitor (#8237)
* fix group members disappearance when you move the group to another monitor

* remove repeated action
2024-10-26 02:22:37 +01:00
3dd8db83f1 pointer: add default auto for no_hw_cursors
auto defaults to off on nvidia, on for everyone else. Gotta wait until we do fucking drm_dumb and it fucking works
2024-10-26 02:12:43 +01:00
d5689bb539 internal: cleanup CMonitor usage and fix a few ref hogs
ref #8221
2024-10-26 02:06:13 +01:00
izmyname
e5384774a8
example/hyprland-session.service: add support for xdg autostart (#8230) 2024-10-25 23:38:59 +03:00
Tom Englund
f0e023bff2
security-context: avoid UB in C macro (#8229)
to safely use wl_container_of with a class the class has to be no
virtual functions, no inheritance, and uniform access control (e.g all
public)

work around this by putting this into a destroywrapper struct.
2024-10-25 11:26:48 +01:00
izmyname
3cec45d821
Improve hyprland-session.service (#8225) 2024-10-24 17:50:53 +03:00
czlabinger
7f46680ab1
hyprctl: add caps/num lock state for keyboards (#8145)
---------

Co-authored-by: Behzad <behzadasbahi@gmail.com>
2024-10-24 14:01:08 +01:00
Honkazel
f603a22af0
internal: Remove some unused lambda captures (#8218) 2024-10-24 13:12:41 +01:00
Honkazel
cdac64970e
Makefile: fix legacyrendererdebug typo (#8214) 2024-10-23 23:32:39 +03:00
chitoroagad
6e0aadc585 updated flake.lock 2024-10-23 07:19:55 +03:00
Aqa-Ib
2b6ff6837e
groups: add group_on_movetoworkspace (#8159) 2024-10-23 00:51:25 +01:00
29997ef4ba default/config: improve default animations
objectively better
2024-10-22 21:34:21 +01:00
KAGEYAM4
5e96d738e6
hyprpm: Add option to notify on fail and keep original notify (#8167)
* Only generate notification on fail

Hyprpm fail/pass notification are mutually exclusive.

* Add option to notify on fail and keep original notify (#1)

* Add option to notify on fail and keep original notify
---------

Co-authored-by: KAGEYAM4 <75798544+KAGEYAM4@users.noreply.github.com>

---------

Co-authored-by: littleblack111 <littleblack11111@gmail.com>
2024-10-22 00:28:42 +01:00
Ikalco
9df0f0b66c
renderer: fix floating window damage (#8182) 2024-10-21 16:09:14 +01:00
Mike Will
4093b993a2
input: add snapping to floating windows (#8088)
* add snapping to floating windows

Works for both moving and resizing of windows.
It comes with 3 options:

`general:snap:enabled` - whether it's enabled, off by default

`general:snap:window_gap` - minimum gap in pixels between windows before
snapping. Setting to 0 effectively turns off this method of snapping.

`general:snap:monitor_gap` - minimum gap in pixels between window and
monitor edges before snapping. Again, setting it to 0 effectively turns
it off.

* snap: add more ignore criteria and change if clause into a guard

* snap: refactor code

* snap: new refactoring approach and account for border size

* snap: do corner snapping after all edge snapping is done

The approach of performing corner snaps after each individual edge snap
results in far fewer scenarios where snapping can occur.

After trying it out for a while, I found that I prefer an approach
that's more prone to snapping.

* snap: combine snapWindows and snapMonitor into a single function

* snap: add forced aspect ratio functionality

* snap: avoid directly referring to border_size config value

* snap: address vaxerski feedback

- add new line between functions
- use std::function typedef for SnapFn and make snap functions static
- avoid uninitialized variable declarations.
- change ignore condition m_bIsX11 to isX11OverrideRedirect()
- use braces for CBox and Vector2D declarations.
- add SNAP_INVALID to eSnapEdge enum
- use bitshift notation for eSnapEdge and eRectCorner
- make performSnap a non-member function.

* snap: add corner-snapping to forced aspect ratio mode
2024-10-21 16:08:25 +01:00