moves std::shared_ptrs to a new implementation
Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
- this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
- reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
- this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
- this is useful in destructors and callbacks.
Implements an intermediary HID class for mice, keyboards and touch devices, removing the old structs from WLClasses.hpp
Yes, virtual ones are duplicated a bit, but will likely be de-duped once wlr_input_device is not used anymore.
* Fix duplication of "special:" in special workspace name
modified: src/desktop/Workspace.cpp
* Track default special workspace name as special:special
This is to fix the edge cases with the previous commit without breaking
user configs.
modified: src/helpers/MiscFunctions.cpp
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Co-authored-by: Agent_00Ming <agent00ming9366@gmail.com>
* Reverse Window Positioning.
* Cleanup old comments and logs.
* Finish Splitting Left and Right offset.
* Forgot to add Auto Left to ConfigManager
* Fix problems with auto_left.
* Nearly finish up and down.
* Finish draft of all four dirs. Testing now.
* Change Y value in moveTo for up and down.
* Format, comment, and cleanup.
* Address Vaxry's feedback.
* Add check to see if auto position is first rule.
* Run clang-format.
By default enabled, will track the initial opened workspace of a window spawned for 2 minutes or until it's moved to a different workspace.
For example: you run a launcher and open an app on workspace 1, but quickly switch to workspace 2. The app will now open on workspace 1 regardless of your switch.
* workspace: update windows when group updates
* workspace: update windows when floating toggle
* workspace: update windows when stop dragging window by mouse
when the compositor destructs because of exiting hyprland the
hookmanager and eventmanager is already destroyed, add an if check in
the destructor of workspace so it doesnt segfault on exit.