Commit graph

634 commits

Author SHA1 Message Date
JManch
9a88c19f1a
screenshader: fix uniform variable checks (#2513) 2023-06-14 13:03:20 +02:00
vaxerski
0e31eaa157 shadow: drop useless damageEntire() 2023-06-13 18:50:45 +02:00
memchr
24ed9b061f
feat: add variable to customize locked group border color (#2507)
added variables:
- general:col.group_border_locked
- general:col.group_border_locked_active
2023-06-13 12:04:54 +02:00
6beb79f27b xwayland: add force_zero_scaling 2023-06-11 21:52:13 +02:00
64ce06a353 xwayland: add nearest neighbor filtering as an opt 2023-06-11 21:33:59 +02:00
end-4
e1edfde539
Allow setting alpha value for ignorezero layer rule (#2477)
* rename ignorezero to ignorealpha

* allow setting ignorealpha value

This commit allows setting a float value (0-1) for the ignorealpha layer rule.
Does not yet have error handling; invalid ignorealpha layer rule will crash Hyprland.

* add brackets i forgot to add

* prevent crash with invalid ignorealpha value

prevents hyprland from immediately crashing with invalid ignorealpha layer rule
does not log

* don't try to set ignoreAlphaValue if alpha value not specified

* add catch to try, reintroduce ignorezero

- added catch after try cuz i was an idiot
- re-add ignorezero as an alternative to ignorealpha to not introduce a breaking change

* add logging for failed ignorealpha layer rule

* fix get ignorealpha's get VALUE

* check npos and use empty()

* rename VALUE cuz no longer const

* format Shader.hpp
2023-06-11 19:30:31 +02:00
Nicola Guerrera
10fd75c833
zoom: multiply by scale only on mouseZoomUseMouse (#2495) 2023-06-10 23:00:41 +02:00
7932e42507 screenshader: add output uniform 2023-06-10 16:10:26 +02:00
Nicola Guerrera
003993337a
calculate zoom_center based on monitor scale (#2482) 2023-06-10 12:28:00 +02:00
d83e5b8409 internal: make borderSize prop overridable 2023-06-04 21:35:23 +02:00
9f72d508ae groupbars: fix damage calcs 2023-05-31 19:53:58 +02:00
vaxerski
078ba6daa8 groupbars: add text color opt 2023-05-27 17:46:02 +02:00
vaxerski
9c9b74179c pluginapi: add separate window render events 2023-05-26 13:07:45 +02:00
vaxerski
f877d68f4f launchanim: fix #2291 2023-05-24 15:49:31 +02:00
vaxerski
799add8659 groupbars: fix reserved area on titles 2023-05-23 14:18:26 +02:00
vaxerski
90cb5fb672 groupbars: make gradients toggleable 2023-05-22 22:07:32 +02:00
vaxerski
d1ec314a03 groupbars: conserve VRAM by staticizing textures 2023-05-22 22:06:40 +02:00
vaxerski
7bcc01efb7 groupbars: fix minor alignment issues 2023-05-22 21:43:37 +02:00
vaxerski
206ac000b9 groupbars: add title and gradient rendering 2023-05-22 21:40:32 +02:00
vaxerski
1eb6cfd45c groupbar: make exclusive 2023-05-22 20:52:41 +02:00
vaxerski
f2725a374a render: minor fixes to fullscreen rendering 2023-05-10 18:36:13 +01:00
Andrei Alexeyev
2f87e4c2f3
renderer,config: add custom DRM modeline support (#2254)
This allows specifying custom display resolutions for the DRM backend.
This is useful for display overclocking, working around broken EDIDs,
etc. To use this feature, specify a modeline instead of a resolution
in the config, for example:

    monitor = DP-1, modeline 1071.101 3840 3848 3880 3920 2160 2263 2271 2277 +hsync -vsync, 0x0, 1

This example is a custom 3840x2160@120Hz mode with tightened timings.
I use it because the standard timings don't work with my monitor and GPU
combination (M28U with RX580).

The syntax is compatible with Sway and Xorg.
2023-05-09 14:01:45 +01:00
vaxerski
72b118cd8f opengl: don't use new optim with xray off on special tiled 2023-05-02 21:23:53 +01:00
vaxerski
79791c9ed4 internal: fix -Wsign-compare and -Wunused-variable warnings 2023-05-02 14:53:31 +01:00
levnikmyskin
c949173bc9
Added some workspace-specific rules (#1986)
* added some workspace-specific rules

* added some worskpace-specific rules, with windowrule like syntax

* monitor is not mandatory anymore

* pointers to config are now static

* fixed optional WorkspaceRule fields

* Windows can now specify border size

* removed CHyprOpenGLImpl::renderBorder borderSize default value

* stuff

---------

Co-authored-by: Alessio Molinari <alessiomolinari@gmail.com>
Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
2023-05-01 22:28:27 +01:00
vaxerski
11b7ce14f8 renderer: fix misused size -> transformed size 2023-05-01 02:53:43 +01:00
vaxerski
ddfeebad3d Renderer: add init animation 2023-05-01 02:49:41 +01:00
vaxerski
02312cac59 renderer: more checks for background LS optimizations 2023-04-30 01:15:51 +01:00
vaxerski
2946221195 renderer: fix fadingout render on fs 2023-04-29 13:29:32 +01:00
vaxerski
1a1656ddbf Revert "internal: include headers from protocols/"
This reverts commit 550700bed0.

We can't cuz meson
2023-04-27 13:55:13 +01:00
vaxerski
550700bed0 internal: include headers from protocols/ 2023-04-27 13:40:38 +01:00
vaxerski
49fb4cd94d renderer: improvements to layer render detection 2023-04-22 12:54:57 +01:00
vaxerski
1911e4262b renderer: skip rendering bottom layers on fullscreen opaque 2023-04-22 12:36:54 +01:00
vaxerski
1c50a11688 opengl: keep current rendered workspace in renderData 2023-04-17 23:47:12 +01:00
vaxerski
385fe4e301 events: add render event for plugins 2023-04-17 23:45:03 +01:00
vaxerski
8b3d8dc792 Format: use %lx for all addresses 2023-04-17 17:35:28 +01:00
vaxerski
b05ff89c76 Render: add cursor_zoom 2023-04-16 14:48:38 +01:00
vaxerski
28dfe21584 blur: fixup optimization bool 2023-04-16 14:18:02 +01:00
vaxerski
e329bc2c7b renderer: fix incorrect shouldRenderWindow calcs 2023-04-14 15:16:43 +01:00
vaxerski
293df75b97 renderer: workspace rendering improvements 2023-04-12 13:05:57 +01:00
vaxerski
f00e11d457 renderer: fix incorrect delta calc 2023-04-12 12:50:20 +01:00
vaxerski
0fd09579a1 renderer: reset renderModif on fullscreen render 2023-04-12 12:45:16 +01:00
vaxerski
3ae33b951f renderer: add support for rendering workspaces 2023-04-12 12:41:23 +01:00
vaxerski
3ade6c4a96 renderer: fixup damage repaint 2023-04-09 17:59:24 +01:00
vaxerski
24ace03780 internal: migrate to damage_ring 2023-04-07 12:18:40 +01:00
vaxerski
1a5d5bf620 deps: update wlroots 2023-04-06 21:03:53 +01:00
vaxerski
a80ba54bbc renderer: don't use simple rect on alphazero stencil 2023-04-04 22:58:58 +01:00
vaxerski
e7185b338f debug: minor improvements to manual crash 2023-04-04 22:04:32 +01:00
7d9977d028 debug: added manual_crash 2023-04-04 14:50:03 +01:00
vaxerski
99314fbe71 render: plug missing software cursor unlocks 2023-04-04 00:46:58 +01:00
Vaxry
0a099ca2ab
Hyprland Screencopy impl (#1800)
---------

Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2023-04-03 17:01:05 +01:00
vaxerski
de3b00b5ee renderer: go back to rendering layers without reverse 2023-03-31 17:44:36 +01:00
vaxerski
614ea53ad7 Renderer: fix dim easing 2023-03-30 21:08:20 +01:00
vaxerski
3343aac6bf feat: add forcergbx rule 2023-03-26 02:00:24 +01:00
vaxerski
c418007c68 shaders: fix missing discardAlphaZero 2023-03-24 19:43:50 +00:00
Vaxry
a80f8f257f
Feat: Introduce render_ahead_of_time (#1863) 2023-03-24 19:23:16 +00:00
staz
5ce91bb0fd
Added overflow check for blur radius (#1847)
* internal: added overflow check for blur radius

---------

Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
2023-03-21 19:01:24 +00:00
Vaxry
788a8f7c13
internal: wrap wlr surfaces (#1822) 2023-03-20 15:00:58 +00:00
vaxerski
928de33447 monitors: more guards for safety 2023-03-19 02:19:52 +00:00
vaxerski
e5870d47c7 LS: add blur and ignorezero rules 2023-03-17 23:16:13 +00:00
vaxerski
91a565c7b0 monitors: don't refocus on apply rule 2023-03-17 20:34:33 +00:00
vaxerski
e77ebec629 monitors: guard output in damageSurface 2023-03-16 16:32:03 +00:00
vaxerski
0aeb61a95a Opengl: Fix forcefully setting missing time prop to final shader 2023-03-06 19:02:08 +00:00
scorpion-26
de5f1b2a83
Optionally expose time to screen shaders (#1700)
* Optionally expose time to screen shaders

Since that collides with damage tracking, it will only be done, when
damage tracking is disabled, meaning this comes at no cost for everyone
not using time.

* Rename m_Timer to m_tGlobalTimer
2023-03-05 14:05:30 +00:00
vaxerski
b69f40815f opengl: use a passthru shader for final wlr copy 2023-03-04 14:59:27 +00:00
c444099325 Mirrors: remove accidentally leftover logs 2023-03-04 01:06:16 +00:00
1ead6c46f4 Mirrors: minor fixes 2023-03-04 00:48:22 +00:00
vaxerski
a34b747661 update wlroots dep 2023-03-03 21:28:22 +00:00
vaxerski
9c0e2bba54 Renderer: Nuke onWindowResize{start/end} 2023-03-03 13:18:44 +00:00
vaxerski
2187c6cf43 Allow decos to request interactivity 2023-02-28 22:32:42 +00:00
vaxerski
72fc309fb1 make window reserved area less stupid 2023-02-28 21:18:13 +00:00
vaxerski
4b20d4f1ad Added decoration reserved area 2023-02-28 19:36:36 +00:00
Vaxry
8b81f41e52
Plugin System (#1590)
---------

Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2023-02-27 12:32:38 +00:00
Vaxry
e5a4c0c986
Group/Tab Rework (#1580) 2023-02-19 21:07:32 +00:00
Vaxry
1b56cc4e99
Added an Event Hook System (#1578)
* added an eventHookSystem

* Add all socket2 events to hooks
2023-02-19 20:54:53 +00:00
3fbef25ffc refocus on monitor attach 2023-02-16 12:55:52 +00:00
wsippel
1992f27a26
ignore VR headsets (#1555)
* ignore VR headsets

don't interact with screens that have the non_desktop property set, fixes #1553

* remove superfluous curly braces
2023-02-15 14:50:51 +00:00
vaxerski
bda8208aaa render lockscreen in fullscreenworkspace 2023-02-10 22:03:28 +00:00
vaxerski
1dde751da4 fixup LS fs-v1 calcs 2023-02-10 12:53:43 +00:00
8e6950e200 place sessionlock surfaces at correct coordinates 2023-02-03 14:00:23 +00:00
vaxerski
a46abd8b1a update wlroots dep 2023-02-03 12:43:43 +00:00
vaxerski
129e99a6f6 Implement ext-session-lock-v1 2023-02-03 11:58:55 +00:00
ozwaldorf
32d56fec97
feat: border angle animations (#1469)
Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
2023-02-01 21:06:01 +00:00
85c07c2fe0 scale the opaque region in blurring 2023-01-31 12:29:23 +00:00
ef12120270 fixup LS scaling impl 2023-01-29 15:58:36 +00:00
vaxerski
3d83a0bc5f enable UV calcs for all surfaces 2023-01-29 13:58:47 +00:00
06b17db227 don't set cursor when timeout reached 2023-01-26 10:39:06 +00:00
a2ae37396f add hyprctl setprop 2023-01-24 19:05:43 +00:00
vaxerski
2a5ae435e1 allow preblur for opaque surfaces if alpha not 1 2023-01-23 13:55:11 +00:00
cb98242ea7 remove old comment and fixup lsl var name 2023-01-22 17:03:25 +01:00
147be3e10b use goal size for uv calcs 2023-01-22 16:58:10 +01:00
7d754b7c22 fix cutting geometry on surfaces spilling out 2023-01-22 16:24:51 +01:00
Vaxry
60b880d931
wp-fractional-scaling-v1 impl (#1373)
* Initial fractional scaling impl

* apply UV after geom calcs

* fix scaling -> scale

* meson: add fractional scale proto

Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2023-01-20 19:44:30 +01:00
3436486575 sanitize scale better 2023-01-20 16:03:52 +01:00
428063ff23 fix up log types 2023-01-18 16:12:44 +01:00
f14e808847 dump monitor data after setting rules 2023-01-17 11:57:36 +01:00
5c83976977 added misc:hide_cursor_on_touch 2023-01-17 11:47:39 +01:00
589046ecf7 fix dimaround with transformed displays 2023-01-16 16:12:24 +01:00
2b248b25c8 clamp a instead of asserting 2023-01-07 13:12:08 +01:00
96198dae55 Normalize color storage
Colors are now normalized to 0 - 1 values instead of 0 - 255

causes calculations to be simpler and generally cleans up the codebase.
2023-01-05 19:25:45 +01:00
ddcae74e09 normalize gradients and denormalize in groupbar 2022-12-31 17:31:33 +01:00
228e630f40 fix group bar color calc 2022-12-31 17:04:41 +01:00
5d095bb9e1 use curves for special dim anim 2022-12-29 12:30:43 +01:00
759490689c fix damage issues with dimaround unmap 2022-12-29 12:19:11 +01:00
a55db95a3b ignore dim when pass popup 2022-12-28 19:56:18 +01:00
a6699ef30c added dimaround 2022-12-28 15:39:17 +01:00
b5f5c26be3 added dim_special 2022-12-28 15:18:23 +01:00
659a5195d4 render overlay layers in reverse
prevents stuff leaking when locked
2022-12-27 15:25:51 +01:00
vaxerski
6749c8abd7 fix dynamic monitor disables corrupting pmosthz 2022-12-22 12:15:07 +00:00
vaxerski
fc37ce4a72 render pinned windows above floating separately 2022-12-20 23:07:25 +00:00
vaxerski
4fd90144d1 touch up the clang format and format all files 2022-12-20 02:18:47 +00:00
vaxerski
a163ca9237 fix blur damage spam on no blurred windows 2022-12-18 12:41:19 +00:00
vaxerski
974739457f remove damage_entire_on_snapshot 2022-12-17 23:05:15 +00:00
Vaxry
98a4fa2b0d
Added clang format (#1239)
* clang-format stuff and format files
2022-12-16 17:17:31 +00:00
vaxerski
3bd9ee0d32 minor xcursor and scale fixes 2022-12-15 17:17:15 +00:00
vaxerski
374571da96 add auto scale 2022-12-14 17:57:45 +00:00
vaxerski
80f58bc93f fix blur damage issues with scaled 2022-12-12 14:29:04 +00:00
vaxerski
e8b99ae13a add override to opacity rules 2022-12-11 17:15:02 +00:00
vaxerski
bb99f151da fix pinned offset calc 2022-12-11 16:58:29 +00:00
vaxerski
f97289a3c0 fix rendering multi special ws 2022-12-11 16:53:59 +00:00
vaxerski
da76a1ed9e block surface feedback on window sharing 2022-12-05 19:12:15 +00:00
vaxerski
9c67e08dbd ignore alpha when sharing window 2022-12-05 18:00:57 +00:00
Vaxry
66fb083003
Implement window sharing with the hl toplevel export proto (#1179)
* implement window sharing

Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2022-12-05 17:05:15 +00:00
Flafy
ffc580dda9
blur xray for layers (#1158)
* feat: apply blur_xray to non window surfaces

* don't blur optimize bottom and background layers
2022-12-04 20:57:41 +00:00
vaxerski
056a45d035 fix shader destroy id unset 2022-12-03 14:45:10 +00:00
vaxerski
10d34ef818 added blur_xray 2022-12-02 18:37:11 +00:00
39a4f82460 fix crash with invalid frag dynamic shaders 2022-12-01 13:40:05 +00:00
7b020ffa84 Added screen shaders 2022-12-01 13:36:07 +00:00
vaxerski
ff4ea1a13a fix border inner offset in shader 2022-11-29 21:11:37 +00:00
vaxerski
51aebb2845 fix minor issues with blur w/o new optim 2022-11-29 11:21:03 +00:00
vaxerski
212f599412 fix AA on borders 2022-11-29 11:12:29 +00:00
vaxerski
55776df685 fix double free 2022-11-29 11:10:19 +00:00
vaxerski
3dd06b674a clean up blur code and fix minor issues 2022-11-28 19:19:07 +00:00
vaxerski
c341792092 fix minor issues with blur_new_optimize 2022-11-28 19:04:30 +00:00
vaxerski
0a302901d2 Added handling more special workspaces 2022-11-27 22:42:22 +00:00
vaxerski
7699d657d9 optimize border shader
Do not calculate gradient for discarded fragments
2022-11-27 00:30:44 +00:00
vaxerski
6cbaad896c use highp for pixcoord to fix nvidia border issues 2022-11-26 23:55:41 +00:00
vaxerski
0db75852f3 fix transformed border thickness 2022-11-26 20:36:05 +00:00
vaxerski
afe688e6ab allow 360 degrees of freedom in gradients 2022-11-26 19:37:20 +00:00
vaxerski
c709dc5e8e fix fadeout with animated border 2022-11-26 18:41:30 +00:00
vaxerski
684c59e5bc optimize data feeding to gradient renderer 2022-11-26 18:09:57 +00:00
vaxerski
0948b078e1 added border gradients 2022-11-26 17:57:02 +00:00
vaxerski
1c9a0be8c4 fix up the border shader 2022-11-26 13:51:30 +00:00
vaxerski
381d7a4300 check for special workspace open in attemptDirectScanout 2022-11-25 18:25:04 +00:00
vaxerski
5327565b33 remove resize transitions 2022-11-22 17:20:58 +00:00
vaxerski
c78db1212b Unify rounding shaders 2022-11-21 18:09:47 +00:00
Julian Schuler
41a8975bd1
Render focused window at last (#1060) 2022-11-20 18:50:01 +00:00
e887149f25 minor fixes for mirrors & log more monitor events 2022-11-19 13:01:32 +00:00
vaxerski
ba05c43ae3 minor monitor code fixups 2022-11-18 14:15:19 +00:00
vaxerski
c02bfc3897 fix extents in shadow deco 2022-11-16 15:35:36 +00:00