* add snapping to floating windows
Works for both moving and resizing of windows.
It comes with 3 options:
`general:snap:enabled` - whether it's enabled, off by default
`general:snap:window_gap` - minimum gap in pixels between windows before
snapping. Setting to 0 effectively turns off this method of snapping.
`general:snap:monitor_gap` - minimum gap in pixels between window and
monitor edges before snapping. Again, setting it to 0 effectively turns
it off.
* snap: add more ignore criteria and change if clause into a guard
* snap: refactor code
* snap: new refactoring approach and account for border size
* snap: do corner snapping after all edge snapping is done
The approach of performing corner snaps after each individual edge snap
results in far fewer scenarios where snapping can occur.
After trying it out for a while, I found that I prefer an approach
that's more prone to snapping.
* snap: combine snapWindows and snapMonitor into a single function
* snap: add forced aspect ratio functionality
* snap: avoid directly referring to border_size config value
* snap: address vaxerski feedback
- add new line between functions
- use std::function typedef for SnapFn and make snap functions static
- avoid uninitialized variable declarations.
- change ignore condition m_bIsX11 to isX11OverrideRedirect()
- use braces for CBox and Vector2D declarations.
- add SNAP_INVALID to eSnapEdge enum
- use bitshift notation for eSnapEdge and eRectCorner
- make performSnap a non-member function.
* snap: add corner-snapping to forced aspect ratio mode
If `default_split_ratio` is greater than 1.0, `split_bias` will give the
bigger half to a specific window:
0 - positional (default)
1 - current window
2 - opening window
ref https://github.com/hyprwm/xdg-desktop-portal-hyprland/issues/251
if the XDG_CURRENT_DESKTOP is externally managed (e.g. DE, DM, etc) Hyprland will not overwrite it. In those cases, if that's undesired, portals and other apps depending on it might break.
* Added default button mapping for laptop multimedia keys for volume and brightness
* Added default button mapping for laptop multimedia keys for volume and brightness into example config
* config: add xwayland enabled option to config
* xwayland: use DISPLAY env variable for enable/disable of new launches
* xwayland: close X11 windows when turning of XWayland
* clang: format fix
* config: add better description for xwayland:enabled
* xwayland: close X11 windows on disable without crashes
* xwayland: better method of informing CXWayland if xwayland enabled
* xwayland: prevent closing non-xwayland windows on disable
* misc: loop formatting
* keybindmgr: fix typo in swap prev
seems a suspicious extra ) got added, remove it.
* configmgr: dont dereference invalid iterator
i think the idea here was to print the key and not the iterator at or
past .end()
In file included from src/pch/pch.hpp:1:
In file included from src/Compositor.hpp:11:
src/config/ConfigManager.hpp:147:10: error: no template named 'variant' in namespace 'std'
147 | std::variant<SBoolData, SRangeData, SFloatData, SStringData, SColorData, SChoiceData, SGradientData, SVectorData> data;
| ~~~~~^
cursor:sync_gsettings_theme is set to default true and if enabled it
will now sync xcursor theme loading with gsettings if it can, meaning
CSD clients will now also change to the appropiate theme upon start and
hyprctl setcursor THEME SIZE .
* framebuffer: avoid gluint overflow
GLuint was being initialized to -1 and rolling over to unsigned int max,
its defined behaviour but very unnecessery. add a bool and use it for
checking if allocated or not.
* opengl: avoid gluint rollover
-1 rolls over to unsigned int max, use 0xFF instead.
* core: big uint64_t to int type conversion
there were a few uint64_t to int implicit conversions overflowing int
and causing UB, make all monitor/workspaces/windows use the new
typedefs. also fix the various related 64 to 32 implicit conversions
going around found with -Wshorten-64-to-32