Commit graph

28 commits

Author SHA1 Message Date
1237732b97 input: Introduce basic hyprland HID classes
Implements an intermediary HID class for mice, keyboards and touch devices, removing the old structs from WLClasses.hpp

Yes, virtual ones are duplicated a bit, but will likely be de-duped once wlr_input_device is not used anymore.
2024-05-03 22:40:27 +01:00
5edc32930d layerSurface: refactor/move to a memory-safe impl
Makes all the pointers smart to avoid memory issues
Refactors layerSurface code to live inside desktop/layersurface
2024-04-30 02:41:27 +01:00
TheOnlyMrCat
47e5b41fea
renderer: Add dimaround layer rule (#4643) 2024-04-11 12:41:18 +01:00
end-4
9b8ef9206d
layers: separate anim configs for open/close (#5421) 2024-04-04 16:41:09 +01:00
2930c5cb6f animvar: fixup update callbacks and cleanup 2024-03-29 00:23:23 +00:00
MightyPlaza
647d5a4ffc
layers: fix bottom slide animation (#5307)
modified:   src/helpers/WLClasses.cpp
2024-03-28 14:14:27 +00:00
132ab8d035 layers: add animation direction overrides
fixes #5285
2024-03-28 01:39:29 +00:00
ae17e900e7 layer-shell: render popups above everything 2024-03-25 16:20:30 +00:00
ca17a89d86 renderer: allow blurring ls popups 2024-03-25 16:09:02 +00:00
9f2ed02f35 IME/TI: Fixes and refactoring
Fixes #5189
2024-03-22 23:08:52 +00:00
d2b42e29c6 IME: fix crashes with destroyed text-inputs
ref #5189
2024-03-22 18:45:28 +00:00
4ffcdc41ff animations: fix layer slide with fade
fixes #5151
2024-03-18 18:29:57 +00:00
c701767038 xkb: handle invalid keymaps in updateXKBTranslationState
fixes #4941
2024-03-03 17:02:15 +00:00
Vaxry
d72ea5f2a7
input: Rewritten pointer constraints (#4889)
* rewritten constraints

* send pointer enter on activate if not pointer focus

* minor cleanup

* simulate movement on commit

* don't ignore oneshot prop

* various fixes

* dont send motion on confined

* update pos hint on region change
2024-03-02 21:04:55 +00:00
7ce781e87c keybinds: better follow xkb translation state
fixes #4908
2024-03-02 01:46:55 +00:00
GartoxFR
b2c3440477
animations: Refactor AnimatedVariable (#4911)
* animation: Refactor AnimatedVariable

This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.

Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.

Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro

The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.

* animation: Remove visitor pattern

* animation: Fix coding style

* animation: Fix coding style
2024-03-02 00:35:17 +00:00
29cdd7de1f layers: minor fixes for new animations 2024-02-28 15:59:45 +00:00
4bc669f933 layers: add fully featured animations
Adds configs and layerrules to handle them

alas fixes #981

I have cooked
2024-02-28 15:00:40 +00:00
03c6f4506a internal: various improvements to avoid crashes on exit 2023-12-06 14:46:29 +00:00
5d100bdcbb opengl: clear layer fade fbs in ~dtor 2023-12-04 02:08:34 +00:00
Philip Damianik
442209942f
cleanup: Replace find() with C++20 starts_with(), ends_with() and contains() (#3572)
* Replace find() with C++20 starts_with() and ends_with()

* Replace find() with C++20 contains()
2023-10-15 19:07:23 +01:00
Vaxry
0dbd997003
input: Various constraint handling fixes (#3381)
Fixes #3204
2023-09-20 16:47:05 +01:00
cbb899740c rules: add layer and window xray rules 2023-08-09 22:03:31 +02:00
end-4
e1edfde539
Allow setting alpha value for ignorezero layer rule (#2477)
* rename ignorezero to ignorealpha

* allow setting ignorealpha value

This commit allows setting a float value (0-1) for the ignorealpha layer rule.
Does not yet have error handling; invalid ignorealpha layer rule will crash Hyprland.

* add brackets i forgot to add

* prevent crash with invalid ignorealpha value

prevents hyprland from immediately crashing with invalid ignorealpha layer rule
does not log

* don't try to set ignoreAlphaValue if alpha value not specified

* add catch to try, reintroduce ignorezero

- added catch after try cuz i was an idiot
- re-add ignorezero as an alternative to ignorealpha to not introduce a breaking change

* add logging for failed ignorealpha layer rule

* fix get ignorealpha's get VALUE

* check npos and use empty()

* rename VALUE cuz no longer const

* format Shader.hpp
2023-06-11 19:30:31 +02:00
vaxerski
e5870d47c7 LS: add blur and ignorezero rules 2023-03-17 23:16:13 +00:00
vaxerski
206360177f Multiple animation optimization and xwayland wine fixes 2022-11-04 15:56:31 +00:00
vaxerski
920fdd6bff Animation config rework 2022-07-28 13:28:43 +02:00
vaxerski
109136af97 Fadein/out now applies to layersurfaces too 2022-05-14 17:23:46 +02:00