* Implement pass binds
Pass binds run the associated dispatcher but do not prevent windows
from receiving the bind.
* Fix pass binds not working properly with release binds
* Rename `pass` to `nonConsuming`
* rename ignorezero to ignorealpha
* allow setting ignorealpha value
This commit allows setting a float value (0-1) for the ignorealpha layer rule.
Does not yet have error handling; invalid ignorealpha layer rule will crash Hyprland.
* add brackets i forgot to add
* prevent crash with invalid ignorealpha value
prevents hyprland from immediately crashing with invalid ignorealpha layer rule
does not log
* don't try to set ignoreAlphaValue if alpha value not specified
* add catch to try, reintroduce ignorezero
- added catch after try cuz i was an idiot
- re-add ignorezero as an alternative to ignorealpha to not introduce a breaking change
* add logging for failed ignorealpha layer rule
* fix get ignorealpha's get VALUE
* check npos and use empty()
* rename VALUE cuz no longer const
* format Shader.hpp
* feat: add lockactivegroup dispatcher
The `lockactivewindow` dispatcher takes `lock`, `toggle` or `unlock` as arguments. When a group is locked, no window or group can be added to it, nor can it be added to another group, but the `moveintogroup` and `moveoutofgroup` dispatches are not affected.
Implementation details:
the lock is implement via `SGroupData.locked` flag (defaults to false).
The flag is only relevant to the group head, and upon the group head's succession, the flag will be passed down to the new head. Meanwhile, the old head's flag will be set to false.
The flag is set to false when a group is dismissed.
New condition checks have been added to the dwindle and master layout to check if target group is unlocked (and if the source is also a group and unlocked) before adding windows to the target group.
* refactor: `lockactivegroup dispatcher code ordering
* [hyprctl] Expose the special workspace id of the monitor
So that we know if a special workspace is shown on a monitor
* [hyprctl] Add special workspace name to the output
src/helpers/Vector2D.cpp:27:26: error: no member named 'floor' in namespace 'std'
return Vector2D(std::floor(x), std::floor(y));
~~~~~^
src/helpers/Vector2D.cpp:27:41: error: no member named 'floor' in namespace 'std'
return Vector2D(std::floor(x), std::floor(y));
~~~~~^
src/helpers/Vector2D.cpp:37:17: error: no member named 'sqrt' in namespace 'std'
return std::sqrt(dx * dx + dy * dy);
~~~~~^
Fixes no useful feedback about failing subcommand.
Fixes function hooks breaking when running under a path containing
spaces.
Replaced old usages with this function where possible.
Complex shell usages now use `execAndGetShell` which is equal to the
old function.
This allows specifying custom display resolutions for the DRM backend.
This is useful for display overclocking, working around broken EDIDs,
etc. To use this feature, specify a modeline instead of a resolution
in the config, for example:
monitor = DP-1, modeline 1071.101 3840 3848 3880 3920 2160 2263 2271 2277 +hsync -vsync, 0x0, 1
This example is a custom 3840x2160@120Hz mode with tightened timings.
I use it because the standard timings don't work with my monitor and GPU
combination (M28U with RX580).
The syntax is compatible with Sway and Xorg.
* Add "next on monitor or empty" workspace parameter
Implements the following workspace parameter:
r+x/r-x (i.e. r+1): Behaves similar to the "m" parameter, but can also
select empty workspaces and it doesn't wrap around
* Improve code comments
* Implementation V2 for 'r' workspace param
* Rebase to upstream
Should fix CI
* Always set outName
* Include named workspaces
Currently only considers open/active named workspaces