* fix: change min cursor padding to 0
* chore: set default hotspot padding to 0
* fix: adjusting clamp after getting closest point to fix getting off limit point
* fix: deal with floating point to clamp to prev value
* refactor: max coords to vector
* fix: remove box closestPoint adjustment due its fix on hyprutils
in X11 some surfaces is a parent of itself and creates a cyclic loop
when trying to find its parent. check for old parent and break if its
beginning to roll over.
some weird combination of scrolling/nesting hyprland and closing a
window i managed to divide by zero here, reported by ubsan. add a check
to ensure we dont hit UB.
* watchdog: dont detach and cause race condition
instead of detaching and causing a race condition on destruction where
the thread is alive and watchdog has been destroyed, check if its
joinable and join it on destruction.
causes heap use after free on exit of compositor.
* render: add checks for compositor shutting down
avoid member call on null pointer, if the g_pHyprRenderer is destroyed
we can call the member makeEGLCurrent on it, causes undefined behaviour
on destruction of the compositor/hyprrenderer.
found with ubsan.
* surfacerole: add virtual destructor
all classes that will be derived from should have a virtual destructor
otherwise deleting an instance via pointer to a base class is undefined
behaviour, layershell/xdgshell hits this with std::default_delete in the
new sharedptr implentation.
* includes: fix missing includes
fix missing includes for no precompiled headers builds, and remove a
redefiniton of a macro already defined in macros.hpp
if we are blurring, we cannot be sure whether the occluded region won't be included in the expanded damage. If it is, we'd get dark shimmers.
fixes#6547
* pointer_manager: add lock/unlock software wrappers that receive the raw pointer
* monitor: lock/unlock software pointer rendering when adding/removing mirrored screens
* use relative path in includes
* window: use const references instead of copies
use const references instead of wasteful copies and make the = operator
check for self assignment and return early. also use const in all the
other operators.
* listener: pass std::function as const reference
instead of copies pass the std::functions as const references.
* config: dont unnecessarily convert to c_str
getHyprlangConfigValuePtr wants an std::string and we already have an
std::string, dont convert it to a c_str only for it to be converted back
to an std::string.
* buffer: pass attributes as const reference
pass attributes as const reference instead of copies.
sometimes there is no focused device (e.g. when dnd'ing on nothing or xwayland) in which case abort would fail to send cancelled to the source.
ref #6543
* input: add cursor:warp_on_changeworkspace
If enabled, warp the cursor to the last focused window on the workspace in the `changeworkspace' dispatcher, except if the cursor is currently on the WLR top layer.
Respect persistent warps.
* warp_on_change_workspace: check if focused layer is a window.
* ## Open window relative to active window
`new_on_active`:
- `none` (default):
- `before`: above of the focused window
- `after`: below the focused window
If the focused window is the solo master window, or the new window replaces master, this option has no effect and new_on_top are respected.
## Refine new window status control
**BREAKING CHANGE**: new_is_master removed in favour of new variable
`new_status`:
- `slave` (default): new window open as slave
- `master`: new window open as master
- `inherit`: new window inherit status from active window, i.e. when the focused window is master, new window will become new master, otherwise new window are added to slaves
* refactor: rename a few variables
* layerSurface: fix layer being refocused every commit with on_demand
Fixes#6477
The surface will now only receive focus when its keyboard
interactivity is more than the previous keyboard interactivity in the
order none -> on_demand -> exclusive.
* layerSurface: only kb focus if becoming exclusive
* renderer: add destructor and destroy event source
add destructor and destroy the event source.
one less leak on exit of compositor reported by asan.
* compositor: cleanup eventloop on exit
destruct hyprctl to release the event sources, and properly cleanup the
event loop on exit of compositor. less leaks on exit reported by asan
* threadmgr: destroy event source on destruction
destroy the event source on destruction.
* eventloopmgr: reset eventloopmgr on exit aswell
reset the eventloopmanager on exit of compositor and free the leaking
last idle frame on monitor destroy.
* core: move to hyprutils for utils
Nix: add hyprutils dep
* Meson: add hyprutils dep
* flake.lock: update
---------
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
synchronous buffers are read instantly and we can release them, but asynchronous ones have to be locked until they are unref'd from .current to avoid reading from a buffer after .release()
When gestures:workspace_swipe_min_fingers is enabled,
gestures:workspace_swipe_fingers is considered to be the minimum
number of fingers required to swipe.
This behavior is more similar to sway and macOS's default behavior.
For example, this allows you to set workspace_swipe_fingers to 3,
but swipe with 4 or more fingers instead of 3.
Allows the cursor to return to its last relative position within a window when the window is refocused.
Allows the cursor to retain its relative position within a window when the window is swapped, moved, changed workspace, added to or removed from groups.
controlled with cursor:persistent_warps
* pointermgr: add destructor to state and free buf
if the pointer has a buffer set it wont be freed upon destruction, make
asan more happy by adding a destructor and wlr_buf_unlock it on exit.
* cursormgr: free the animation timer event source
properly free the animation timer event source on destruction.
* compositor: free the critsig event source on exit
properly free the critical signal event source on exit.
* popup: clang format style
clang format.
* Discrete scrolling round away from zero
e.deltaDiscrete can be multiples of 30 instead of the usual 120 causing
the rounded value to be 0 when too small causing erratic scrolling.
* Send value120 alongside discrete
Fixes sensitivity issues for clients that support value120 axis events
* xwayland: add destructor to CXWM and free resource
the wl_event_resource was running upon destruction of the compositor
causing a null pointer segfault in onX11Event so ensure the event is
removed upon destruction, also free the memory allocated by
xcb_errors_context_new and finally call xcb_disconnect on the connection
to free the fd and its memory.
* hyprctl: dont leak the fd on destruction
add a destructor and properly free the fd on destruction
* eventloop: add destructor and free event source
properly free the wl_event_source upon destruction.
Clients using zxdg_decoration_manager_v1::get_toplevel_decoration may
expect a receiving a zxdg_toplevel_decoration_v1::configure event to
determine the initial decoration mode, without having to go through a
zxdg_toplevel_decoration_v1::set_mode request. Hyprland was not sending
this event, resulting in unwanted decorations being drawn.
Specifically, clients using libdecor, e.g. applications using recent
GLFW, would draw GTK decorations with artefacts. This change fixes
these.
on exit of hyprland the CMonitor destroy signal comes after the
compositor has been destructed, causing a heap use after free. add if
check to ensure compositor exist and isnt shutting down when its
triggered.