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96198dae55
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Normalize color storage
Colors are now normalized to 0 - 1 values instead of 0 - 255
causes calculations to be simpler and generally cleans up the codebase.
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2023-01-05 19:25:45 +01:00 |
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ddcae74e09
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normalize gradients and denormalize in groupbar
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2022-12-31 17:31:33 +01:00 |
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228e630f40
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fix group bar color calc
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2022-12-31 17:04:41 +01:00 |
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5d095bb9e1
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use curves for special dim anim
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2022-12-29 12:30:43 +01:00 |
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759490689c
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fix damage issues with dimaround unmap
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2022-12-29 12:19:11 +01:00 |
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a55db95a3b
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ignore dim when pass popup
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2022-12-28 19:56:18 +01:00 |
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a6699ef30c
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added dimaround
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2022-12-28 15:39:17 +01:00 |
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b5f5c26be3
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added dim_special
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2022-12-28 15:18:23 +01:00 |
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659a5195d4
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render overlay layers in reverse
prevents stuff leaking when locked
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2022-12-27 15:25:51 +01:00 |
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vaxerski
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6749c8abd7
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fix dynamic monitor disables corrupting pmosthz
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2022-12-22 12:15:07 +00:00 |
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vaxerski
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fc37ce4a72
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render pinned windows above floating separately
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2022-12-20 23:07:25 +00:00 |
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vaxerski
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4fd90144d1
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touch up the clang format and format all files
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2022-12-20 02:18:47 +00:00 |
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vaxerski
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a163ca9237
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fix blur damage spam on no blurred windows
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2022-12-18 12:41:19 +00:00 |
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vaxerski
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974739457f
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remove damage_entire_on_snapshot
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2022-12-17 23:05:15 +00:00 |
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Vaxry
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98a4fa2b0d
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Added clang format (#1239)
* clang-format stuff and format files
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2022-12-16 17:17:31 +00:00 |
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vaxerski
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3bd9ee0d32
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minor xcursor and scale fixes
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2022-12-15 17:17:15 +00:00 |
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vaxerski
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374571da96
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add auto scale
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2022-12-14 17:57:45 +00:00 |
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vaxerski
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80f58bc93f
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fix blur damage issues with scaled
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2022-12-12 14:29:04 +00:00 |
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vaxerski
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e8b99ae13a
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add override to opacity rules
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2022-12-11 17:15:02 +00:00 |
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vaxerski
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bb99f151da
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fix pinned offset calc
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2022-12-11 16:58:29 +00:00 |
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vaxerski
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f97289a3c0
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fix rendering multi special ws
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2022-12-11 16:53:59 +00:00 |
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vaxerski
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da76a1ed9e
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block surface feedback on window sharing
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2022-12-05 19:12:15 +00:00 |
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vaxerski
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9c67e08dbd
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ignore alpha when sharing window
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2022-12-05 18:00:57 +00:00 |
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Vaxry
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66fb083003
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Implement window sharing with the hl toplevel export proto (#1179)
* implement window sharing
Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
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2022-12-05 17:05:15 +00:00 |
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Flafy
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ffc580dda9
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blur xray for layers (#1158)
* feat: apply blur_xray to non window surfaces
* don't blur optimize bottom and background layers
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2022-12-04 20:57:41 +00:00 |
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vaxerski
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056a45d035
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fix shader destroy id unset
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2022-12-03 14:45:10 +00:00 |
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vaxerski
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10d34ef818
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added blur_xray
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2022-12-02 18:37:11 +00:00 |
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39a4f82460
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fix crash with invalid frag dynamic shaders
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2022-12-01 13:40:05 +00:00 |
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7b020ffa84
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Added screen shaders
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2022-12-01 13:36:07 +00:00 |
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vaxerski
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ff4ea1a13a
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fix border inner offset in shader
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2022-11-29 21:11:37 +00:00 |
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vaxerski
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51aebb2845
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fix minor issues with blur w/o new optim
|
2022-11-29 11:21:03 +00:00 |
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vaxerski
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212f599412
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fix AA on borders
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2022-11-29 11:12:29 +00:00 |
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vaxerski
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55776df685
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fix double free
|
2022-11-29 11:10:19 +00:00 |
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vaxerski
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3dd06b674a
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clean up blur code and fix minor issues
|
2022-11-28 19:19:07 +00:00 |
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vaxerski
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c341792092
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fix minor issues with blur_new_optimize
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2022-11-28 19:04:30 +00:00 |
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vaxerski
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0a302901d2
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Added handling more special workspaces
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2022-11-27 22:42:22 +00:00 |
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vaxerski
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7699d657d9
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optimize border shader
Do not calculate gradient for discarded fragments
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2022-11-27 00:30:44 +00:00 |
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vaxerski
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6cbaad896c
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use highp for pixcoord to fix nvidia border issues
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2022-11-26 23:55:41 +00:00 |
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vaxerski
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0db75852f3
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fix transformed border thickness
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2022-11-26 20:36:05 +00:00 |
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vaxerski
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afe688e6ab
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allow 360 degrees of freedom in gradients
|
2022-11-26 19:37:20 +00:00 |
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vaxerski
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c709dc5e8e
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fix fadeout with animated border
|
2022-11-26 18:41:30 +00:00 |
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vaxerski
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684c59e5bc
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optimize data feeding to gradient renderer
|
2022-11-26 18:09:57 +00:00 |
|
vaxerski
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0948b078e1
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added border gradients
|
2022-11-26 17:57:02 +00:00 |
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vaxerski
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1c9a0be8c4
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fix up the border shader
|
2022-11-26 13:51:30 +00:00 |
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vaxerski
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381d7a4300
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check for special workspace open in attemptDirectScanout
|
2022-11-25 18:25:04 +00:00 |
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vaxerski
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5327565b33
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remove resize transitions
|
2022-11-22 17:20:58 +00:00 |
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vaxerski
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c78db1212b
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Unify rounding shaders
|
2022-11-21 18:09:47 +00:00 |
|
Julian Schuler
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41a8975bd1
|
Render focused window at last (#1060)
|
2022-11-20 18:50:01 +00:00 |
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e887149f25
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minor fixes for mirrors & log more monitor events
|
2022-11-19 13:01:32 +00:00 |
|
vaxerski
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ba05c43ae3
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minor monitor code fixups
|
2022-11-18 14:15:19 +00:00 |
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vaxerski
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c02bfc3897
|
fix extents in shadow deco
|
2022-11-16 15:35:36 +00:00 |
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vaxerski
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878a20741b
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fix slide calcs for windows outside the viewport
|
2022-11-16 15:35:36 +00:00 |
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vaxerski
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f41fe59cb6
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fix shadow extent & offset calculations
|
2022-11-09 22:39:19 +00:00 |
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d0b3cdc835
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Fix crashes with DS and mirrors
|
2022-11-09 10:56:49 +00:00 |
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vaxerski
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1d2e4243dc
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clamp shadow scale to 1
|
2022-11-07 22:51:26 +00:00 |
|
vaxerski
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2a20cf5379
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Added decoration:shadow_scale
|
2022-11-07 21:27:28 +00:00 |
|
vaxerski
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e3a3837164
|
fix up formatting
|
2022-11-07 20:31:56 +00:00 |
|
vaxerski
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efbc3f8194
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resize transition fixes + default transitions to false
|
2022-11-06 18:10:53 +00:00 |
|
vaxerski
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f755351511
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Fix resize transitions on multimon + transformed
|
2022-11-06 18:04:30 +00:00 |
|
vaxerski
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57817f7252
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Added resize transitions
|
2022-11-06 17:52:09 +00:00 |
|
vaxerski
|
5295244026
|
Revert adding toggle for drm scanout flags
This reverts commit 12697d2b72 .
Stupid idea.
|
2022-11-06 14:25:53 +00:00 |
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vaxerski
|
082f439db2
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fix issues with direct scanout's lack of surface frame feedback
|
2022-11-06 14:20:03 +00:00 |
|
vaxerski
|
12697d2b72
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added toggle for drm scanout flags
|
2022-11-06 14:11:37 +00:00 |
|
vaxerski
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5a750b485a
|
Added creating / destroying outputs on a multi-backend + headless backend
See `hyprctl output`.
|
2022-11-05 18:04:44 +00:00 |
|
vaxerski
|
6a59b57ef8
|
remove spammy logs for DS
|
2022-11-05 13:06:48 +00:00 |
|
vaxerski
|
f50c786640
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Added direct scanout
|
2022-11-05 12:50:47 +00:00 |
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|
c47581fc5a
|
handle transforming displays in outputMgr
|
2022-11-03 09:06:44 +00:00 |
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vaxerski
|
5ac2005318
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remove old comments
|
2022-11-02 14:52:36 +00:00 |
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|
a2b8e3b34e
|
fix the damageBox in damageMonitor
|
2022-11-02 11:04:17 +00:00 |
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vaxerski
|
95bbac8791
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remove redundant check in CShader
|
2022-11-01 18:46:51 +00:00 |
|
vaxerski
|
d994ad75e8
|
revert output smart layout reporting
|
2022-10-29 17:32:03 +01:00 |
|
vaxerski
|
2caebb3b10
|
fix default 0 in box passing test
|
2022-10-29 14:37:33 +01:00 |
|
vaxerski
|
05f3eebd96
|
avoid layout changes when unnecessary in applyMonitorRule
|
2022-10-29 12:24:44 +01:00 |
|
vaxerski
|
ea7f617df6
|
remove redundant check
|
2022-10-28 22:33:47 +01:00 |
|
vaxerski
|
d193d70ecf
|
guard primaryFB tex in end()
|
2022-10-28 21:46:19 +01:00 |
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|
7d6ccca695
|
add 10bit support to displays
|
2022-10-27 13:26:47 +01:00 |
|
vaxerski
|
d55338a3f5
|
fix debug nest black screen
|
2022-10-24 11:58:07 +01:00 |
|
vaxerski
|
47eac4be1c
|
disable adaptive sync with no_vfr off
|
2022-10-22 21:45:17 +01:00 |
|
vaxerski
|
2995867760
|
Transpose matrices on LEGACY_RENDERER
|
2022-10-22 21:10:49 +01:00 |
|
Kainoa Kanter
|
ca2d2db0ef
|
Add windowrules for noblur and noshadow (#884)
|
2022-10-20 20:36:27 +01:00 |
|
|
98a32f5e52
|
render layer snapshot without blur
|
2022-10-19 11:00:59 +01:00 |
|
vaxerski
|
dc1737f128
|
allow glob wildcard in addreserved
|
2022-10-17 23:23:07 +01:00 |
|
vaxerski
|
34cd8b125a
|
rework focus system to be more safe and faster
|
2022-10-14 20:46:32 +01:00 |
|
vaxerski
|
170def35d7
|
simplify shouldRenderWindow and fix one cond
|
2022-10-12 18:37:11 +01:00 |
|
vaxerski
|
2ee9fb0675
|
don't recalc offset on monitor reload offset auto
|
2022-10-12 15:16:31 +01:00 |
|
vaxerski
|
1396d2a39b
|
fix crash in renderWorkspaceWithFullscreenWindow
|
2022-10-11 20:29:51 +01:00 |
|
Felix Dick
|
7e781f24c5
|
Merge branch 'main' into simplify_matrix_calculations
|
2022-10-10 02:45:40 +02:00 |
|
Felix Dick
|
3bf7c5aea1
|
Change matrixProjection function stop use matrixFlip180 everywhere.
|
2022-10-10 01:35:42 +02:00 |
|
Felix Dick
|
092dbda88a
|
Let openGL transpose the matrixes for us.
|
2022-10-10 01:32:04 +02:00 |
|
vaxerski
|
496e37d044
|
ensure texture safety in clearWithTex()
|
2022-10-09 17:02:39 +01:00 |
|
Felix Dick
|
9ee78b1a92
|
inverse_transform the box in renderRectWithDamage.
|
2022-10-09 01:58:00 +02:00 |
|
Felix Dick
|
2f3528c076
|
Check earlier if pixman regions are empty.
|
2022-10-08 11:20:04 +02:00 |
|
Vaxry
|
4b779ac142
|
Merge pull request #811 from Dickby/add_missing_pixman_region32_fini
Add missing pixman_region32_fini.
|
2022-10-07 22:20:35 +01:00 |
|
vaxerski
|
abc2d442dd
|
fix a VRAM leak in destroyMonitorResources
|
2022-10-07 22:19:23 +01:00 |
|
Felix Dick
|
b64f1fc5c4
|
Add missing pixman_region32_fini.
|
2022-10-07 23:11:20 +02:00 |
|
vaxerski
|
33d264eaa7
|
release all fbs in destroyMonitorResources
|
2022-10-07 21:13:28 +01:00 |
|
Vaxry
|
5e3b8c3233
|
Merge pull request #807 from Dickby/fix_monitor_transforms
Transform the box data send to texture shaders.
|
2022-10-07 20:12:28 +01:00 |
|
Felix Dick
|
bbdfb7853d
|
Transform the box data send to texture shaders.
|
2022-10-07 20:55:41 +02:00 |
|
|
1468001d3b
|
offset floating windows out of bounds on ws anims
|
2022-10-07 12:34:54 +01:00 |
|
|
7faa3c367d
|
Added clipping support, clip windows on slide anim
|
2022-10-07 10:43:51 +01:00 |
|