if enough clients are open when destructing the compositor destroying
clients will emit a wl_surface_unmap that a WLListener catches and doing
so it calls listener_unmapLayerSurface that tries to iterate over input
manager that is already destroyed, move the destruction of clients above
g_pInputManager.reset() and removeAllSignals() to ensure we dont
segfault at exit.
* workspacerules: add back on-created-empty functionality
* clang format
* workspacerules: spawn on-created-empty window while initializing CWorkspace
* clang format
* configManager: fix typo
---------
Co-authored-by: Your Name <you@example.com>
Parsing of resizeparams/relative vec2 did not correctly handle
multiple spaces between x and y arguments, causing the following
to fail to parse:
bind = $mainMod CTRL, h, resizeactive, 10 0
This is unexpected, because most other config values are whitespace
insensitive.
* allow fullscreen/maximize in special workspace
* remove duplicate code
* hide top layer
* fix special fullscreen deco
* edit
* fix fade top layer when toggle special
* remove double render
* rewritten constraints
* send pointer enter on activate if not pointer focus
* minor cleanup
* simulate movement on commit
* don't ignore oneshot prop
* various fixes
* dont send motion on confined
* update pos hint on region change
* animation: Refactor AnimatedVariable
This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.
Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.
Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro
The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.
* animation: Remove visitor pattern
* animation: Fix coding style
* animation: Fix coding style
* Map bound touch devices and tablets to an output
* Add "[[Auto]]" default option for auto detecting outputs for touch inputs
* Bind new monitors to configured touch and tablet devices
* Use Monitor::matchesStaticSelector in CConfigManager::getMonitorRuleFor
* Use Monitor::matchesStaticSelector in CCompositor::getMonitorFromString