Commit graph

14 commits

Author SHA1 Message Date
Vaxry
1ed1ce9506
internal: new shared_ptr and weak_ptr implementation (#5883)
moves std::shared_ptrs to a new implementation

Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
   - this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
   - reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
   - this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
   - this is useful in destructors and callbacks.
2024-05-05 17:16:00 +01:00
0b215c5f24 idle-inhibit: fix and cleanup visibility logic
fixes #5878
2024-05-04 23:46:10 +01:00
Vaxry
bca7804bb6
internal: Window storage rework - part 1 (#5762)
* Window storage rework - part 1

* format

* remove useless include

* fix pch

* format

* fix crash in dwindle

* fix vram leak

* prefer .expired() for bool checks
2024-04-27 12:43:12 +01:00
24734fbf1d subsurface: init existing subsurfaces on children creations
fixes #5333
2024-04-06 03:09:20 +01:00
347b839034 workspaces: add visible flag 2024-04-03 10:09:48 +01:00
045c3fbd85 subsurface: fix visibility check
ref #5113
2024-03-14 20:42:33 +00:00
b7b13623ba subsurface/popup: expand on map/unmap to add buffering
ref #5113
2024-03-14 20:21:58 +00:00
31e1287da2 subsurface: don't update transform on unmap
fixes #4969
2024-03-05 20:45:23 +00:00
12985fa0d8 surface: fix damage tearing feedback
fixes #4935
2024-03-05 00:21:37 +00:00
063708df26 config: improve config value infrastructure 2024-03-03 18:41:38 +00:00
GartoxFR
b2c3440477
animations: Refactor AnimatedVariable (#4911)
* animation: Refactor AnimatedVariable

This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.

Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.

Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro

The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.

* animation: Remove visitor pattern

* animation: Fix coding style

* animation: Fix coding style
2024-03-02 00:35:17 +00:00
6916d0a6a3 surface: unify owners 2024-02-29 15:07:14 +00:00
2e111c8cf9 xdg: rewrite entire popup implementation 2024-02-29 14:26:02 +00:00
b39dcfa497 refactor: move a few things to desktop/ 2024-02-29 13:03:38 +00:00
Renamed from src/helpers/Subsurface.cpp (Browse further)