Commit graph

1430 commits

Author SHA1 Message Date
vaxerski
9c5023ab1a monitor desc improvements 2022-10-05 17:38:36 +01:00
0e4a894edb add dpms per output 2022-10-05 10:31:47 +01:00
71e2562a41 add desc: to monitor rules 2022-10-05 10:22:33 +01:00
Felix Dick
0d7f6eac9e Merge branch 'make_TTY_unsigned' into fix_left_handed 2022-10-05 04:51:48 +02:00
Felix Dick
6d46ed4011 Fix getDeviceInt string arg "input:left_handed" 2022-10-05 04:25:26 +02:00
Felix Dick
f825b87c2a Fix compiler warnig comparing signed and unsigned integers. 2022-10-05 02:42:51 +02:00
Vaxry
934f81c93d
Merge pull request #777 from Dickby/fix_shader_error
Remove texcoord from QUADFRAGSRC.
2022-10-04 23:20:52 +01:00
Felix Dick
e8be1507ef Remove texcoord from QUADFRAGSRC.
texcoord is unused in the rounding part of the textureshaders.
QUADFRAGSRC isn't using that variable inside the non rounding code.
Because of that opengl optimizes that variable out, and is complaining
if glGetAttribLocation is called on it.
2022-10-05 00:04:32 +02:00
vaxerski
60c414ccad add left_handed config for input 2022-10-04 21:46:41 +01:00
vaxerski
0d702b556d Add switch device handling and binds 2022-10-04 20:07:21 +01:00
vaxerski
9bbae5b8e2 ignore VT switches to current vt 2022-10-04 16:53:09 +01:00
vaxerski
719a5b4f0b use vectorToWindowIdeal in mouse binds 2022-10-04 16:08:55 +01:00
Vaxry
7bdfdaa28a
Merge pull request #742 from Dickby/rework_rounding_shader
Rework rounding shader
2022-10-04 14:17:16 +01:00
a80e0cecfe fixes to window swallowing with same pid 2022-10-04 11:16:49 +01:00
3e3f6aef5e additional logic for identical pid swallowing 2022-10-04 10:17:10 +01:00
lylac
f9325b1655
focusedmon event check change
Compare PLASTWINDOW & PWINDOWTOCHANGETO m_iMonitorID's instead of PWINDOWTOCHANGETO->m_iMonitorID & g_pCompositor->m_pLastMonitor->ID
2022-10-04 18:19:14 +13:00
vaxerski
63dfe305dd log GPU info for debugging 2022-10-03 23:10:15 +01:00
vaxerski
ff5843bd85 anchor to proper quad in floating resize 2022-10-03 22:41:12 +01:00
vaxerski
ab82c4806d allow one less arg in bind 2022-10-03 21:01:08 +01:00
vaxerski
49ab3890aa remove polling from socket2, fully event based 2022-10-03 20:47:15 +01:00
85eea70be4 fix commas in free binds 2022-10-03 16:38:05 +01:00
vaxerski
174b593438 optimize removing trailing spaces 2022-10-03 14:36:56 +01:00
vaxerski
0a08830375 Unify arg lists, allow for trailing spaces in args 2022-10-03 14:29:45 +01:00
vaxerski
a97621b1cb Added window swallowing 2022-10-01 19:19:15 +01:00
vaxerski
355366714e minor OR XWayland fixes 2022-10-01 18:25:02 +01:00
vaxerski
590fbf808b send a focusedmon event on focus change mon 2022-10-01 10:38:53 +01:00
bbeed21e62 fix crash 2022-10-01 08:54:43 +01:00
Felix Dick
c6333ba796 Remove unused ignoreCorners variable from texture shaders. 2022-10-01 03:30:58 +02:00
Felix Dick
6fe103cf06 Cut the number of pixels that call length() in half. 2022-10-01 03:14:13 +02:00
Felix Dick
71733f68ef Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader 2022-10-01 01:35:13 +02:00
vaxerski
e6c9e3f81d add case for empty strings in isNumber 2022-09-30 21:54:13 +01:00
vaxerski
7579e03b64 include shaders only in opengl.cpp 2022-09-30 18:38:10 +01:00
vaxerski
1ef23a304a remove redundant attrib setting 2022-09-30 17:04:33 +01:00
vaxerski
3c27d1ab13 optimize vector config value setting 2022-09-30 17:03:14 +01:00
59a3c43913 guard event in maximize request 2022-09-30 10:37:09 +01:00
Felix Dick
d867d42366 Merge branch 'main' into fix_rounding_in_size_changing_windows 2022-09-30 01:38:50 +02:00
Felix Dick
6eb7d00386 Send absolute screen coordinates to texture shaders. 2022-09-29 23:19:56 +02:00
vaxerski
2d73da1a79 enter outputs for non-interactive ls-es too 2022-09-29 22:16:43 +01:00
Vaxry
45fe185cb9
Merge pull request #736 from Dickby/fix_bordersize_again
Scale the border size, revert the window scaling according to border
2022-09-29 22:01:06 +01:00
Felix Dick
09268d756f Merge branch 'main' into rework_rounding_shader 2022-09-29 21:15:08 +02:00
Felix Dick
e5dced8b3f Merge branch 'main' into fix_rounding_in_size_changing_windows 2022-09-29 21:13:48 +02:00
Felix Dick
b38e7b596f Don't pass bottomRight to textureShaders compute it within. 2022-09-29 21:10:05 +02:00
vaxerski
da40bf823f apply new node data to all group windows on close 2022-09-29 19:46:33 +01:00
vaxerski
caeb0636fa fix crash on dwindle splitratio alter on single group 2022-09-29 19:41:49 +01:00
Felix Dick
1424539e4d Merge branch 'main' into rework_rounding_shader 2022-09-29 20:41:39 +02:00
vaxerski
bdd9680adf fix ipc event missing on silent movetoworkspace 2022-09-29 19:33:43 +01:00
vaxerski
ff4c22ca90 add fullscreen info to clients request 2022-09-29 19:30:49 +01:00
vaxerski
9f9129e536 focusable checks in nextWindow calls 2022-09-29 16:53:31 +01:00
Felix Dick
ab42e4bccf Merge branch 'main' into fix_bordersize_again 2022-09-29 14:29:03 +02:00
Felix Dick
425b07d1e5 Merge branch 'main' into rework_rounding_shader 2022-09-29 14:24:59 +02:00
2636abca2d use the event data for determining maximize status in requests 2022-09-29 10:24:54 +01:00
ead0e74471 handle maximize toplevel request 2022-09-29 10:20:17 +01:00
Vaxry
dcf5e34bfa
Merge pull request #735 from Dickby/fix_splash_position
Splash position fix
2022-09-29 10:07:27 +01:00
Felix Dick
65fb526d5c Even less branching (taken more or less from the border shader). 2022-09-29 06:56:17 +02:00
Felix Dick
10c4f4ba35 Shift splash up if monitor has wider ratio than bgTexture. 2022-09-29 05:29:03 +02:00
Felix Dick
a1319e5110 Merge branch 'main' into fix_bordersize_again 2022-09-29 01:42:28 +02:00
Felix Dick
5233746ac5 Change scaledBorderSize to int. 2022-09-29 01:40:19 +02:00
Felix Dick
0549aa193f fixing your shit. 2022-09-28 23:33:18 +02:00
Felix Dick
168a326609 Merge branch 'main' into rework_rounding_shader 2022-09-28 23:11:11 +02:00
Felix Dick
11ee78f88b Use double literals, don't cast a integer literal to double. 2022-09-28 20:08:41 +02:00
Felix Dick
7edbaea23d Make the rounding texture shaders smaller and more efficient. 2022-09-28 18:40:04 +02:00
vaxerski
ec5ffe8839 rewrite isNumber 2022-09-28 15:32:53 +01:00
vaxerski
e3b1d3c3c5 allow for pure workspace names in dispatchers 2022-09-28 15:26:41 +01:00
vaxerski
458ba3237b use goalv in movetoworkspace 2022-09-28 15:12:15 +01:00
Felix Dick
5ff44467d7 Avoid 38 files to compile every time a shader is modified. 2022-09-28 14:48:05 +02:00
Felix Dick
87afc8c250 Replace clamp with max if there is no upper bound. 2022-09-26 21:10:24 +02:00
Felix Dick
cd2b2c4fba Scale the border size, revert the window scaling according to border 2022-09-26 17:38:08 +02:00
Felix Dick
c48336aac3 Scale the cairo matrix to fit the monitor dimensions. 2022-09-26 06:35:00 +02:00
Felix Dick
bf3f519eb7 Remove trailing whitespace. 2022-09-25 20:07:48 +02:00
Dickby
e476382d08 scale border size in dwindle layout window sizes. 2022-09-25 18:12:42 +02:00
Dickby
c885afcbc6
Scale border size in calculations of windows 2022-09-25 12:42:39 +02:00
fad5fc587d guard kb settings in xkb translation state 2022-09-24 21:07:18 +01:00
73dbacd16d overwrite wsbind rules on existing 2022-09-24 13:42:18 +01:00
65fb0cf0f6 fix custom rules on null modelist 2022-09-24 13:10:11 +01:00
5101ddeff1 fix oopsies in rule code 2022-09-24 11:30:41 +01:00
Dickby
bccc81d306
Fixing my last change
It wasn't a problem with the bug i tried to fix.
But there  would be a problem if some function would dereference pPreviousGroupMember from the node that was PHEAD->pNextGroupMember.
Please don't be mean!
2022-09-23 19:13:05 +02:00
Vaxry
718de0d9fa
Merge pull request #715 from Dickby/main
fix crash
2022-09-23 17:05:04 +01:00
fd6116c0cd style 2022-09-23 17:01:27 +01:00
Dickby
00b16888bf
style fix 2022-09-23 17:59:33 +02:00
Vaxry
abee2da5bd
Merge pull request #706 from DashieTM/main
Add "highest" mode to Monitor for autoconfiguration.
2022-09-23 16:50:24 +01:00
695411f1bd don't decorate on only no gaps 2022-09-23 16:47:58 +01:00
Dickby
f9d8b3096a
fix crash
Fixes #711
2022-09-23 17:01:46 +02:00
e5d143b238 support more wlr_cursor events 2022-09-22 21:14:02 +01:00
37f2e1ddbe don't recalc pseudo on fullscreen 2022-09-22 20:57:09 +01:00
ef3eb37c7f support max in size rules 2022-09-22 18:13:23 +01:00
c08218301b disallow pinning fullscreen 2022-09-22 16:48:40 +01:00
75aaf11a9c default pass_mouse_when_bound to 0 2022-09-22 16:33:45 +01:00
Fabio Lenherr
c4e782ca5d remove more silly mistakes 2022-09-22 00:50:23 +02:00
Fabio Lenherr
da2c2ddc21 remove empty line 2022-09-22 00:47:09 +02:00
Fabio Lenherr
5272588270 fix silly mistakes 2022-09-22 00:45:56 +02:00
Fabio Lenherr
215125bd66 add refreshrate or resolution preference 2022-09-22 00:22:39 +02:00
Fabio Lenherr
30d16373d0 fix Hz Log 2022-09-21 22:40:01 +02:00
Fabio Lenherr
c1feb683ce added high to monitor resolution 2022-09-21 22:29:52 +02:00
d3ffccd45f accept any case in binds 2022-09-21 17:41:26 +01:00
8b46d0b5a9 simplify some local vars 2022-09-21 15:11:09 +01:00
79c645f8cd handle touch devices internally as objects 2022-09-21 14:39:34 +01:00
2b99dbb446 better cycling in fullscreen with pinned 2022-09-21 14:16:13 +01:00
d24f31de51 disallow fullscreen pinned 2022-09-21 14:09:26 +01:00
Fabio Lenherr / DashieTM
d51c7ca135 change Preferred mode to use highest refreshrate 2022-09-20 23:41:03 +02:00
8b11a2e1b1 minor mouse bind handling fixes 2022-09-20 22:23:02 +01:00