vaxerski
9c5023ab1a
monitor desc improvements
2022-10-05 17:38:36 +01:00
0e4a894edb
add dpms per output
2022-10-05 10:31:47 +01:00
71e2562a41
add desc: to monitor rules
2022-10-05 10:22:33 +01:00
Felix Dick
0d7f6eac9e
Merge branch 'make_TTY_unsigned' into fix_left_handed
2022-10-05 04:51:48 +02:00
Felix Dick
6d46ed4011
Fix getDeviceInt string arg "input:left_handed"
2022-10-05 04:25:26 +02:00
Felix Dick
f825b87c2a
Fix compiler warnig comparing signed and unsigned integers.
2022-10-05 02:42:51 +02:00
Vaxry
934f81c93d
Merge pull request #777 from Dickby/fix_shader_error
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Remove texcoord from QUADFRAGSRC.
2022-10-04 23:20:52 +01:00
Felix Dick
e8be1507ef
Remove texcoord from QUADFRAGSRC.
...
texcoord is unused in the rounding part of the textureshaders.
QUADFRAGSRC isn't using that variable inside the non rounding code.
Because of that opengl optimizes that variable out, and is complaining
if glGetAttribLocation is called on it.
2022-10-05 00:04:32 +02:00
vaxerski
60c414ccad
add left_handed config for input
2022-10-04 21:46:41 +01:00
vaxerski
0d702b556d
Add switch device handling and binds
2022-10-04 20:07:21 +01:00
vaxerski
9bbae5b8e2
ignore VT switches to current vt
2022-10-04 16:53:09 +01:00
vaxerski
719a5b4f0b
use vectorToWindowIdeal in mouse binds
2022-10-04 16:08:55 +01:00
Vaxry
7bdfdaa28a
Merge pull request #742 from Dickby/rework_rounding_shader
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Rework rounding shader
2022-10-04 14:17:16 +01:00
a80e0cecfe
fixes to window swallowing with same pid
2022-10-04 11:16:49 +01:00
3e3f6aef5e
additional logic for identical pid swallowing
2022-10-04 10:17:10 +01:00
lylac
f9325b1655
focusedmon event check change
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Compare PLASTWINDOW & PWINDOWTOCHANGETO m_iMonitorID's instead of PWINDOWTOCHANGETO->m_iMonitorID & g_pCompositor->m_pLastMonitor->ID
2022-10-04 18:19:14 +13:00
vaxerski
63dfe305dd
log GPU info for debugging
2022-10-03 23:10:15 +01:00
vaxerski
ff5843bd85
anchor to proper quad in floating resize
2022-10-03 22:41:12 +01:00
vaxerski
ab82c4806d
allow one less arg in bind
2022-10-03 21:01:08 +01:00
vaxerski
49ab3890aa
remove polling from socket2, fully event based
2022-10-03 20:47:15 +01:00
85eea70be4
fix commas in free binds
2022-10-03 16:38:05 +01:00
vaxerski
174b593438
optimize removing trailing spaces
2022-10-03 14:36:56 +01:00
vaxerski
0a08830375
Unify arg lists, allow for trailing spaces in args
2022-10-03 14:29:45 +01:00
vaxerski
a97621b1cb
Added window swallowing
2022-10-01 19:19:15 +01:00
vaxerski
355366714e
minor OR XWayland fixes
2022-10-01 18:25:02 +01:00
vaxerski
590fbf808b
send a focusedmon event on focus change mon
2022-10-01 10:38:53 +01:00
bbeed21e62
fix crash
2022-10-01 08:54:43 +01:00
Felix Dick
c6333ba796
Remove unused ignoreCorners variable from texture shaders.
2022-10-01 03:30:58 +02:00
Felix Dick
6fe103cf06
Cut the number of pixels that call length() in half.
2022-10-01 03:14:13 +02:00
Felix Dick
71733f68ef
Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader
2022-10-01 01:35:13 +02:00
vaxerski
e6c9e3f81d
add case for empty strings in isNumber
2022-09-30 21:54:13 +01:00
vaxerski
7579e03b64
include shaders only in opengl.cpp
2022-09-30 18:38:10 +01:00
vaxerski
1ef23a304a
remove redundant attrib setting
2022-09-30 17:04:33 +01:00
vaxerski
3c27d1ab13
optimize vector config value setting
2022-09-30 17:03:14 +01:00
59a3c43913
guard event in maximize request
2022-09-30 10:37:09 +01:00
Felix Dick
d867d42366
Merge branch 'main' into fix_rounding_in_size_changing_windows
2022-09-30 01:38:50 +02:00
Felix Dick
6eb7d00386
Send absolute screen coordinates to texture shaders.
2022-09-29 23:19:56 +02:00
vaxerski
2d73da1a79
enter outputs for non-interactive ls-es too
2022-09-29 22:16:43 +01:00
Vaxry
45fe185cb9
Merge pull request #736 from Dickby/fix_bordersize_again
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Scale the border size, revert the window scaling according to border
2022-09-29 22:01:06 +01:00
Felix Dick
09268d756f
Merge branch 'main' into rework_rounding_shader
2022-09-29 21:15:08 +02:00
Felix Dick
e5dced8b3f
Merge branch 'main' into fix_rounding_in_size_changing_windows
2022-09-29 21:13:48 +02:00
Felix Dick
b38e7b596f
Don't pass bottomRight to textureShaders compute it within.
2022-09-29 21:10:05 +02:00
vaxerski
da40bf823f
apply new node data to all group windows on close
2022-09-29 19:46:33 +01:00
vaxerski
caeb0636fa
fix crash on dwindle splitratio alter on single group
2022-09-29 19:41:49 +01:00
Felix Dick
1424539e4d
Merge branch 'main' into rework_rounding_shader
2022-09-29 20:41:39 +02:00
vaxerski
bdd9680adf
fix ipc event missing on silent movetoworkspace
2022-09-29 19:33:43 +01:00
vaxerski
ff4c22ca90
add fullscreen info to clients request
2022-09-29 19:30:49 +01:00
vaxerski
9f9129e536
focusable checks in nextWindow calls
2022-09-29 16:53:31 +01:00
Felix Dick
ab42e4bccf
Merge branch 'main' into fix_bordersize_again
2022-09-29 14:29:03 +02:00
Felix Dick
425b07d1e5
Merge branch 'main' into rework_rounding_shader
2022-09-29 14:24:59 +02:00
2636abca2d
use the event data for determining maximize status in requests
2022-09-29 10:24:54 +01:00
ead0e74471
handle maximize toplevel request
2022-09-29 10:20:17 +01:00
Vaxry
dcf5e34bfa
Merge pull request #735 from Dickby/fix_splash_position
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Splash position fix
2022-09-29 10:07:27 +01:00
Felix Dick
65fb526d5c
Even less branching (taken more or less from the border shader).
2022-09-29 06:56:17 +02:00
Felix Dick
10c4f4ba35
Shift splash up if monitor has wider ratio than bgTexture.
2022-09-29 05:29:03 +02:00
Felix Dick
a1319e5110
Merge branch 'main' into fix_bordersize_again
2022-09-29 01:42:28 +02:00
Felix Dick
5233746ac5
Change scaledBorderSize to int.
2022-09-29 01:40:19 +02:00
Felix Dick
0549aa193f
fixing your shit.
2022-09-28 23:33:18 +02:00
Felix Dick
168a326609
Merge branch 'main' into rework_rounding_shader
2022-09-28 23:11:11 +02:00
Felix Dick
11ee78f88b
Use double literals, don't cast a integer literal to double.
2022-09-28 20:08:41 +02:00
Felix Dick
7edbaea23d
Make the rounding texture shaders smaller and more efficient.
2022-09-28 18:40:04 +02:00
vaxerski
ec5ffe8839
rewrite isNumber
2022-09-28 15:32:53 +01:00
vaxerski
e3b1d3c3c5
allow for pure workspace names in dispatchers
2022-09-28 15:26:41 +01:00
vaxerski
458ba3237b
use goalv in movetoworkspace
2022-09-28 15:12:15 +01:00
Felix Dick
5ff44467d7
Avoid 38 files to compile every time a shader is modified.
2022-09-28 14:48:05 +02:00
Felix Dick
87afc8c250
Replace clamp with max if there is no upper bound.
2022-09-26 21:10:24 +02:00
Felix Dick
cd2b2c4fba
Scale the border size, revert the window scaling according to border
2022-09-26 17:38:08 +02:00
Felix Dick
c48336aac3
Scale the cairo matrix to fit the monitor dimensions.
2022-09-26 06:35:00 +02:00
Felix Dick
bf3f519eb7
Remove trailing whitespace.
2022-09-25 20:07:48 +02:00
Dickby
e476382d08
scale border size in dwindle layout window sizes.
2022-09-25 18:12:42 +02:00
Dickby
c885afcbc6
Scale border size in calculations of windows
2022-09-25 12:42:39 +02:00
fad5fc587d
guard kb settings in xkb translation state
2022-09-24 21:07:18 +01:00
73dbacd16d
overwrite wsbind rules on existing
2022-09-24 13:42:18 +01:00
65fb0cf0f6
fix custom rules on null modelist
2022-09-24 13:10:11 +01:00
5101ddeff1
fix oopsies in rule code
2022-09-24 11:30:41 +01:00
Dickby
bccc81d306
Fixing my last change
...
It wasn't a problem with the bug i tried to fix.
But there would be a problem if some function would dereference pPreviousGroupMember from the node that was PHEAD->pNextGroupMember.
Please don't be mean!
2022-09-23 19:13:05 +02:00
Vaxry
718de0d9fa
Merge pull request #715 from Dickby/main
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fix crash
2022-09-23 17:05:04 +01:00
fd6116c0cd
style
2022-09-23 17:01:27 +01:00
Dickby
00b16888bf
style fix
2022-09-23 17:59:33 +02:00
Vaxry
abee2da5bd
Merge pull request #706 from DashieTM/main
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Add "highest" mode to Monitor for autoconfiguration.
2022-09-23 16:50:24 +01:00
695411f1bd
don't decorate on only no gaps
2022-09-23 16:47:58 +01:00
Dickby
f9d8b3096a
fix crash
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Fixes #711
2022-09-23 17:01:46 +02:00
e5d143b238
support more wlr_cursor events
2022-09-22 21:14:02 +01:00
37f2e1ddbe
don't recalc pseudo on fullscreen
2022-09-22 20:57:09 +01:00
ef3eb37c7f
support max in size rules
2022-09-22 18:13:23 +01:00
c08218301b
disallow pinning fullscreen
2022-09-22 16:48:40 +01:00
75aaf11a9c
default pass_mouse_when_bound to 0
2022-09-22 16:33:45 +01:00
Fabio Lenherr
c4e782ca5d
remove more silly mistakes
2022-09-22 00:50:23 +02:00
Fabio Lenherr
da2c2ddc21
remove empty line
2022-09-22 00:47:09 +02:00
Fabio Lenherr
5272588270
fix silly mistakes
2022-09-22 00:45:56 +02:00
Fabio Lenherr
215125bd66
add refreshrate or resolution preference
2022-09-22 00:22:39 +02:00
Fabio Lenherr
30d16373d0
fix Hz Log
2022-09-21 22:40:01 +02:00
Fabio Lenherr
c1feb683ce
added high to monitor resolution
2022-09-21 22:29:52 +02:00
d3ffccd45f
accept any case in binds
2022-09-21 17:41:26 +01:00
8b46d0b5a9
simplify some local vars
2022-09-21 15:11:09 +01:00
79c645f8cd
handle touch devices internally as objects
2022-09-21 14:39:34 +01:00
2b99dbb446
better cycling in fullscreen with pinned
2022-09-21 14:16:13 +01:00
d24f31de51
disallow fullscreen pinned
2022-09-21 14:09:26 +01:00
Fabio Lenherr / DashieTM
d51c7ca135
change Preferred mode to use highest refreshrate
2022-09-20 23:41:03 +02:00
8b11a2e1b1
minor mouse bind handling fixes
2022-09-20 22:23:02 +01:00