3fb079a2a3
renderer: allow custom uv for surface no-blur passes
2024-06-08 16:16:43 +02:00
Vaxry
6967a31450
wayland/core: move to new impl ( #6268 )
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* wayland/core/dmabuf: move to new impl
it's the final countdown
2024-06-08 10:07:59 +02:00
Vaxry
addd3e7f1a
xwayland: move to hyprland impl ( #6086 )
2024-05-25 22:43:51 +02:00
giskard
93fea89043
renderer: render fonts with pango, add global font_family
config option ( #6138 )
2024-05-22 10:09:36 +02:00
zakk4223
ca0833c9ed
decoration: Stacked group tabs ( #5886 )
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* Stacked group tabs
* Fix index when creating groupbar title textures
* Changes for stacked dnd
* formatting
* Don't remove internal horizontal padding when calculating stacked bar
width
2024-05-16 11:38:10 +01:00
7eeee2c94e
wl-data-device: move to hyprland impl
2024-05-14 23:13:35 +01:00
0cfdde3d1a
xdg-shell: move to new impl
2024-05-14 23:02:24 +01:00
121d3a7213
wl_seat: move to hyprland impl
2024-05-14 23:02:24 +01:00
4cdddcfe46
cursor: minor fixes for unhiding surfaces
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the surface equality check is done in CPointerManager, the one in renderer can be wrong
fixes #5975
2024-05-14 16:45:12 +01:00
19186de118
renderer: avoid locking during rendering
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it can trigger pointermgr to render which fucks up our pass
fixes #5998
2024-05-10 23:38:46 +01:00
a7e23d2f1e
presentation-time: move to new impl
2024-05-10 02:38:54 +01:00
b0861b6709
config: move various cursor-related vars to cursor:
2024-05-09 22:25:20 +01:00
MightyPlaza
eeebbc0e7e
groupbar: fix title scaling ( #5969 )
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modified: src/render/decorations/CHyprGroupBarDecoration.cpp
modified: src/render/decorations/CHyprGroupBarDecoration.hpp
2024-05-09 22:02:19 +01:00
635a02d83f
layer-shell: move to new impl
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Also bumps the hw-s dep
2024-05-09 22:02:18 +01:00
MightyPlaza
85f7f69046
decorations: fix groupbar input ( #5963 )
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modified: src/render/decorations/CHyprGroupBarDecoration.cpp
modified: src/render/decorations/CHyprGroupBarDecoration.hpp
2024-05-09 19:19:32 +01:00
ed411f53bd
cursor: move to a hyprland impl
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This moves wlr_cursor to a completely new impl mostly under
CPointerManager
Also adds beginSimple to OpenGL for simple render passes (e.g. cursor)
2024-05-09 13:37:39 +01:00
96365309de
deco-positioner: avoid infinite recalcs
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fixes #5908
2024-05-07 11:53:29 +01:00
a8a04c746b
renderer: deny solitary during a session lock
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closes #5906
fixes #5899
2024-05-06 02:24:11 +01:00
Vaxry
1ed1ce9506
internal: new shared_ptr and weak_ptr implementation ( #5883 )
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moves std::shared_ptrs to a new implementation
Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
- this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
- reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
- this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
- this is useful in destructors and callbacks.
2024-05-05 17:16:00 +01:00
a3309b51a2
shadow: fix small pixel gaps between border
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huge fix
2024-05-04 20:30:03 +01:00
8a2269272b
output-management: move to new impl
2024-05-03 18:08:04 +01:00
zakk4223
d2899a6c27
layout: Trigger layout recalcuation on deco position/size change ( #5821 )
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* Trigger layout recalcuation on deco position/size change
* Remove now unneeded code
* Formatting
2024-05-01 12:59:40 +01:00
70ebc3add3
sessionLock: call wlr_surface_map/_unmap on the surface manually
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fixes unmapped subsurfaces etc
ref #5816
2024-04-30 21:59:07 +01:00
90e1411315
session-lock: move to new impl
2024-04-30 16:34:09 +01:00
5edc32930d
layerSurface: refactor/move to a memory-safe impl
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Makes all the pointers smart to avoid memory issues
Refactors layerSurface code to live inside desktop/layersurface
2024-04-30 02:41:27 +01:00
33e0bb1478
wlr-output-power: move to new impl
2024-04-29 01:38:24 +01:00
Vaxry
bca7804bb6
internal: Window storage rework - part 1 ( #5762 )
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* Window storage rework - part 1
* format
* remove useless include
* fix pch
* format
* fix crash in dwindle
* fix vram leak
* prefer .expired() for bool checks
2024-04-27 12:43:12 +01:00
eriedaberrie
faa9017043
renderer: fix rounding of the size of fractionally scaled monitors ( #5748 )
2024-04-25 18:52:49 +01:00
Virt
9fe409800b
renderer: Fix mirrored displays when transformed and preserve aspect ratio ( #5697 )
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* renderer: transform mirror buffer and preserve mirror aspect ratio
* renderer: render mirrors directly from offloadFB
* renderer: fix formatting
* renderer: use monitorMirrorFB again, but properly damage mirrors
* renderer: clean mirrors after reload and support cursor zoom mirroring
2024-04-24 16:29:41 +01:00
d119513749
renderer: fix safety around sendFrameEventsToWorkspace
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ref #5718
2024-04-23 21:15:37 +01:00
a2366f78f0
renderer: send frame events to apps on empty damage renders
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fixes #5711
2024-04-23 16:08:54 +01:00
cf3596a96d
renderer: avoid rendering frame if finalDamage is empty
2024-04-23 12:29:01 +01:00
741c75d907
gamma-control: move to new impl
2024-04-22 18:21:03 +01:00
8afdb8403b
style: fix clang-format
2024-04-21 21:29:37 +01:00
f587c3e0ba
alpha-modifier: add support for protocol
2024-04-21 21:21:22 +01:00
4ad739ec63
HookSystem: improve callback safety
2024-04-20 20:16:42 +01:00
Vaxry
b52a49b4c4
tearing-control: hyprland impl ( #5655 )
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* tearing: hl impl
* format
2024-04-19 22:16:35 +01:00
Epikastema
82222342f1
shaders: Use sin-less hash for noise ( #5607 )
2024-04-17 19:01:50 +01:00
MightyPlaza
0634aaeac6
renderer: remove border on fullscreen ( #5577 )
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modified: src/render/Renderer.cpp
2024-04-14 00:16:26 +01:00
TheOnlyMrCat
47e5b41fea
renderer: Add dimaround layer rule ( #4643 )
2024-04-11 12:41:18 +01:00
63e3668529
style: run clang-format
2024-04-08 15:33:02 +01:00
7d989f2cf0
damageSurface: don't correct smallVec twice
2024-04-07 22:25:34 +01:00
ec2cc79c65
renderer: avoid double-rendering ls-es on fadingOut
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fixes #5295
2024-04-04 22:43:57 +01:00
d605e47511
renderer: block screen shader on screencopy
2024-04-03 21:35:16 +01:00
10146f5ec5
core: fix some crash conditions around workspace ptrs in CWindow
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ref #5402 , supersedes #5409
2024-04-03 20:42:38 +01:00
93915502d2
blur: block modif only on no new optimize
2024-04-03 17:08:11 +01:00
91061a2084
opengl: fix modif in blur
2024-04-03 15:08:29 +01:00
64964c4e3b
renderer: render back layer for workspace-less passes
2024-04-03 14:28:15 +01:00
3981f85e94
opengl: log framebuffer errors
2024-04-03 14:24:15 +01:00
efdc1af044
renderer: some fixes for renderModif
2024-04-03 14:09:58 +01:00
347b839034
workspaces: add visible flag
2024-04-03 10:09:48 +01:00
Vaxry
ef23ef60c5
Workspace/core: Refactor workspace storage ( #5380 )
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* refactor workspaces to use ptrs
* clang-format
2024-04-02 20:32:39 +01:00
thejch
800dbf71b0
renderer: Fix rendering when swiping workspaces ( #5367 )
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* fix rendering on swiping
* add alpha check
* fix floating fs check
2024-04-01 16:16:18 +01:00
thejch
9ae0c47a21
deco: fix groupbar offset ( #5364 )
2024-04-01 02:58:21 +01:00
thejch
e1e41e5448
reenderer: Add 1 border damage to fix number rounding issues ( #5343 )
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* add 1 to border damage to avoid rounding issues
* add 1 to rounding too
2024-03-31 14:59:22 +01:00
thejch
16a9c16d9f
renderer/animations: Fix various inaccurate damage tracking issues and offsets ( #5297 )
2024-03-31 02:14:26 +01:00
0869f65b0b
input: add misc:hide_cursor_on_key_press
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fixes #3045
2024-03-28 02:07:06 +00:00
93d0511471
layershell: update render pos and size in arrange
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fixes #5258
2024-03-27 16:30:08 +00:00
1a0b8d1263
renderer: minor fixes to misaligned reported surface rendering
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fixes #5257
2024-03-26 13:35:03 +00:00
ae17e900e7
layer-shell: render popups above everything
2024-03-25 16:20:30 +00:00
ca17a89d86
renderer: allow blurring ls popups
2024-03-25 16:09:02 +00:00
thejch
8001b96bb5
renderer: dont render fullscreen special on wrong monitor ( #5249 )
2024-03-25 01:41:56 +00:00
Brett Alcox
03e99f93ae
renderer: forward decl for b_pch=false ( #5250 )
2024-03-24 20:38:10 +00:00
5cc4bf699c
IME: Refactor and fixup popups
2024-03-24 16:08:25 +00:00
thejch
c7fbea3368
animations: Fix animation issue in focusworkspaceoncurrentmonitor ( #5202 )
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* dont render when workspace offset
* add guard
* can remove useless code now if workspace offset is not taken into account
* clang-format
* when special workspace is moved, set anim to move
* add offset back
* make it a configurable option because some folks apparently can't align their monitors correctly and may not want this feature😔
* remove config option
2024-03-23 22:14:50 +00:00
MightyPlaza
397e08c16a
input: focus window on mouse down on groupbar ( #5224 )
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modified: src/render/decorations/CHyprGroupBarDecoration.cpp
2024-03-22 17:41:20 +00:00
jill
ee00cb1dd8
opengl: report shader compilation errors from screen_shader ( #5138 )
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* opengl: report shader compilation errors from screen_shader
* opengl: prefer .data()
* opengl: move shader error logging to logError
* opengl: quick glGetShaderiv -> glGetProgramiv fix
* opengl: typo fix
* opengl: format fixes
* opengl: minor compile fixes
* opengl: logError -> logShaderError
2024-03-21 14:46:23 +00:00
8593c45be3
refactor: move window.hpp to desktop/
2024-03-20 01:44:51 +00:00
49f5fd59ad
opengl: minor adjustment to getPreferredReadFormat
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fixes #4791
2024-03-19 02:42:39 +00:00
7283dde878
screenShader: allow camel for screensize
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ref #5059
2024-03-18 23:51:32 +00:00
5eb33ff4d8
screenshader: add screen_size uniform
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fixes #5059
2024-03-18 16:35:22 +00:00
7587cadd0a
renderer: add support for gles3.2 screen shaders
2024-03-18 04:15:04 +00:00
30c5911718
renderer: minor fixups for misaligned surface rendering offsets
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fixes #5136
2024-03-17 16:08:59 +00:00
e68c07d809
renderer: don't render window on other mons during anim in
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fixes #5139
2024-03-17 01:05:26 +00:00
0e87a08e15
renderer: disable surface adjustments for misaligned reported when manual resizing
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ref #5135
2024-03-16 17:56:09 +00:00
3162739e1b
renderer: don't translate surface box on interactive resizes with non-updated sizes
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closes #5135
2024-03-16 17:12:29 +00:00
thejch
c942ce6dce
renderer: add better multi monitor animations ( #5126 )
2024-03-16 14:49:34 +00:00
5e5d7e2abc
renderer: fix non-reported sizes window box calculations
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fixed #5129
2024-03-16 14:37:07 +00:00
2a2da6082e
renderer: fix invalid access on non-assigned surfaces
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fixes #5125
2024-03-15 21:29:20 +00:00
38576d651a
renderer: adjust surface dimensions for oversized not-yet ackd surface sizes
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supersedes #5104
2024-03-15 19:23:51 +00:00
Maximilian Seidler
a958884b52
lock: fix red screen issues with multiple monitors ( #5100 )
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* lock: use uint64_t for iMonitorID
* lock: move activateLock to onNewSessionLock
* lock: add red screen fade
* lock: damage when fading the red screen and delay for screencopy
* lock: remove redundant scheduleFrameForMonitor
2024-03-15 16:17:13 +00:00
thejch
bc15a8f600
renderer: Allow headless mode in hyprland ( #4794 )
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* allow headless
* clang-format
* fix redundant logic lol
2024-03-15 14:28:14 +00:00
164e92f8e3
internal: minor fixups for fading out xwayland windows
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fixes #4935
2024-03-14 18:25:28 +00:00
Vaxry
c3882bb832
internal: Support libhyprcursor ( #5009 )
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woo
---------
Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2024-03-09 16:52:59 +00:00
a01949dd28
deco: fix warnings
2024-03-09 16:39:38 +00:00
thejch
9c48c322d4
keybinds: Allow fullscreen/maximize in special workspace ( #4921 )
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* allow fullscreen/maximize in special workspace
* remove duplicate code
* hide top layer
* fix special fullscreen deco
* edit
* fix fade top layer when toggle special
* remove double render
2024-03-04 23:29:45 +00:00
063708df26
config: improve config value infrastructure
2024-03-03 18:41:38 +00:00
cc94123fa7
renderer: minor fixes to transformations
2024-03-03 02:18:06 +00:00
Julien Roy
2a08f2ba84
opengl: fix compilation on legacy renderer ( #4928 )
2024-03-03 00:31:36 +00:00
JManch
1762e9c6ec
renderer: respect forceNoBlur when rendering small surface windows ( #4932 )
2024-03-03 00:17:40 +00:00
GartoxFR
b2c3440477
animations: Refactor AnimatedVariable ( #4911 )
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* animation: Refactor AnimatedVariable
This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.
Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.
Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro
The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.
* animation: Remove visitor pattern
* animation: Fix coding style
* animation: Fix coding style
2024-03-02 00:35:17 +00:00
f115ba94d2
xwayland: set scaledBy for unmanaged windows in map
2024-03-01 23:04:34 +00:00
e63b4b18aa
renderer: force a few render frames on init anim end
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fixes #4875
2024-02-29 19:04:40 +00:00
6916d0a6a3
surface: unify owners
2024-02-29 15:07:14 +00:00
b39dcfa497
refactor: move a few things to desktop/
2024-02-29 13:03:38 +00:00
a31433c215
renderer: damage whole ring on failed commit
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fixes #4770
2024-02-28 18:00:02 +00:00
4bc669f933
layers: add fully featured animations
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Adds configs and layerrules to handle them
alas fixes #981
I have cooked
2024-02-28 15:00:40 +00:00
dfcfb92ec6
renderer: take into account fading out windows in solitary recheck
2024-02-26 00:19:16 +00:00
bfb1e876a8
config: add opengl:force_introspection
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fixes #4819
2024-02-23 21:21:24 +00:00
ca59bd5739
opengl: check bottom/bg layers for required introspection
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ref #4818
2024-02-23 21:09:47 +00:00