Commit graph

869 commits

Author SHA1 Message Date
thejch
e1e41e5448
reenderer: Add 1 border damage to fix number rounding issues (#5343)
* add 1 to border damage to avoid rounding issues

* add 1 to rounding too
2024-03-31 14:59:22 +01:00
thejch
16a9c16d9f
renderer/animations: Fix various inaccurate damage tracking issues and offsets (#5297) 2024-03-31 02:14:26 +01:00
0869f65b0b input: add misc:hide_cursor_on_key_press
fixes #3045
2024-03-28 02:07:06 +00:00
93d0511471 layershell: update render pos and size in arrange
fixes #5258
2024-03-27 16:30:08 +00:00
1a0b8d1263 renderer: minor fixes to misaligned reported surface rendering
fixes #5257
2024-03-26 13:35:03 +00:00
ae17e900e7 layer-shell: render popups above everything 2024-03-25 16:20:30 +00:00
ca17a89d86 renderer: allow blurring ls popups 2024-03-25 16:09:02 +00:00
thejch
8001b96bb5
renderer: dont render fullscreen special on wrong monitor (#5249) 2024-03-25 01:41:56 +00:00
Brett Alcox
03e99f93ae
renderer: forward decl for b_pch=false (#5250) 2024-03-24 20:38:10 +00:00
5cc4bf699c IME: Refactor and fixup popups 2024-03-24 16:08:25 +00:00
thejch
c7fbea3368
animations: Fix animation issue in focusworkspaceoncurrentmonitor (#5202)
* dont render when workspace offset

* add guard

* can remove useless code now if workspace offset is not taken into account

* clang-format

* when special workspace is moved, set anim to move

* add offset back

* make it a configurable option because some folks apparently can't align their monitors correctly and may not want this feature😔

* remove config option
2024-03-23 22:14:50 +00:00
MightyPlaza
397e08c16a
input: focus window on mouse down on groupbar (#5224)
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp
2024-03-22 17:41:20 +00:00
jill
ee00cb1dd8
opengl: report shader compilation errors from screen_shader (#5138)
* opengl: report shader compilation errors from screen_shader

* opengl: prefer .data()

* opengl: move shader error logging to logError

* opengl: quick glGetShaderiv -> glGetProgramiv fix

* opengl: typo fix

* opengl: format fixes

* opengl: minor compile fixes

* opengl: logError -> logShaderError
2024-03-21 14:46:23 +00:00
8593c45be3 refactor: move window.hpp to desktop/ 2024-03-20 01:44:51 +00:00
49f5fd59ad opengl: minor adjustment to getPreferredReadFormat
fixes #4791
2024-03-19 02:42:39 +00:00
7283dde878 screenShader: allow camel for screensize
ref #5059
2024-03-18 23:51:32 +00:00
5eb33ff4d8 screenshader: add screen_size uniform
fixes #5059
2024-03-18 16:35:22 +00:00
7587cadd0a renderer: add support for gles3.2 screen shaders 2024-03-18 04:15:04 +00:00
30c5911718 renderer: minor fixups for misaligned surface rendering offsets
fixes #5136
2024-03-17 16:08:59 +00:00
e68c07d809 renderer: don't render window on other mons during anim in
fixes #5139
2024-03-17 01:05:26 +00:00
0e87a08e15 renderer: disable surface adjustments for misaligned reported when manual resizing
ref #5135
2024-03-16 17:56:09 +00:00
3162739e1b renderer: don't translate surface box on interactive resizes with non-updated sizes
closes #5135
2024-03-16 17:12:29 +00:00
thejch
c942ce6dce
renderer: add better multi monitor animations (#5126) 2024-03-16 14:49:34 +00:00
5e5d7e2abc renderer: fix non-reported sizes window box calculations
fixed #5129
2024-03-16 14:37:07 +00:00
2a2da6082e renderer: fix invalid access on non-assigned surfaces
fixes #5125
2024-03-15 21:29:20 +00:00
38576d651a renderer: adjust surface dimensions for oversized not-yet ackd surface sizes
supersedes #5104
2024-03-15 19:23:51 +00:00
Maximilian Seidler
a958884b52
lock: fix red screen issues with multiple monitors (#5100)
* lock: use uint64_t for iMonitorID

* lock: move activateLock to onNewSessionLock

* lock: add red screen fade

* lock: damage when fading the red screen and delay for screencopy

* lock: remove redundant scheduleFrameForMonitor
2024-03-15 16:17:13 +00:00
thejch
bc15a8f600
renderer: Allow headless mode in hyprland (#4794)
* allow headless

* clang-format

* fix redundant logic lol
2024-03-15 14:28:14 +00:00
164e92f8e3 internal: minor fixups for fading out xwayland windows
fixes #4935
2024-03-14 18:25:28 +00:00
Vaxry
c3882bb832
internal: Support libhyprcursor (#5009)
woo

---------

Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2024-03-09 16:52:59 +00:00
a01949dd28 deco: fix warnings 2024-03-09 16:39:38 +00:00
thejch
9c48c322d4
keybinds: Allow fullscreen/maximize in special workspace (#4921)
* allow fullscreen/maximize in special workspace

* remove duplicate code

* hide top layer

* fix special fullscreen deco

* edit

* fix fade top layer when toggle special

* remove double render
2024-03-04 23:29:45 +00:00
063708df26 config: improve config value infrastructure 2024-03-03 18:41:38 +00:00
cc94123fa7 renderer: minor fixes to transformations 2024-03-03 02:18:06 +00:00
Julien Roy
2a08f2ba84
opengl: fix compilation on legacy renderer (#4928) 2024-03-03 00:31:36 +00:00
JManch
1762e9c6ec
renderer: respect forceNoBlur when rendering small surface windows (#4932) 2024-03-03 00:17:40 +00:00
GartoxFR
b2c3440477
animations: Refactor AnimatedVariable (#4911)
* animation: Refactor AnimatedVariable

This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.

Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.

Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro

The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.

* animation: Remove visitor pattern

* animation: Fix coding style

* animation: Fix coding style
2024-03-02 00:35:17 +00:00
f115ba94d2 xwayland: set scaledBy for unmanaged windows in map 2024-03-01 23:04:34 +00:00
e63b4b18aa renderer: force a few render frames on init anim end
fixes #4875
2024-02-29 19:04:40 +00:00
6916d0a6a3 surface: unify owners 2024-02-29 15:07:14 +00:00
b39dcfa497 refactor: move a few things to desktop/ 2024-02-29 13:03:38 +00:00
a31433c215 renderer: damage whole ring on failed commit
fixes #4770
2024-02-28 18:00:02 +00:00
4bc669f933 layers: add fully featured animations
Adds configs and layerrules to handle them

alas fixes #981

I have cooked
2024-02-28 15:00:40 +00:00
dfcfb92ec6 renderer: take into account fading out windows in solitary recheck 2024-02-26 00:19:16 +00:00
bfb1e876a8 config: add opengl:force_introspection
fixes #4819
2024-02-23 21:21:24 +00:00
ca59bd5739 opengl: check bottom/bg layers for required introspection
ref #4818
2024-02-23 21:09:47 +00:00
8c3613632a renderer: nuke lastFrameDamage and rework finalDamage
this fucking SUCKED
2024-02-23 01:02:32 +00:00
c1ef361e02 renderer: fix logs 2024-02-23 00:02:48 +00:00
35e80a64a6 renderer: add more logging for fails in beginRender 2024-02-22 23:50:56 +00:00
c353b7c4f7 renderer: minor fixes for introspection detection 2024-02-22 23:01:22 +00:00