46997a7643
renderer: fix auto scale detection with fractional
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ref #4225
2023-12-31 13:54:24 +01:00
b5b025a1ed
renderer: use nearest_neighbor for misaligned fractional-scale surfaces
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ref #4225
2023-12-31 13:11:26 +01:00
f771c10d1a
renderer: ignore windowRequestedCursorHide
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ref #4197 , thanks @dtop129
co-authored-by: dtop129
2023-12-29 00:04:01 +01:00
4f3ee4c645
renderer: add decoration:blur:popups_ignorealpha
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fixes #4282
2023-12-28 22:29:04 +01:00
07132741bc
renderer: use 120 as the denominator in scale checks
2023-12-27 23:47:01 +01:00
2702814a3f
opengl: add toggleable nvidia_anti_flicker
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ref #4252
2023-12-27 19:17:07 +01:00
e2d04ae503
renderer: add option to blur popups
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closes #2134
2023-12-25 18:07:07 +01:00
f013acc6ee
renderer: add occlusion for special workspaces
2023-12-23 22:41:42 +01:00
6c8e0f9863
config: add debug:disable_scale_checks
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ref #4225
2023-12-23 00:21:02 +01:00
6b6f3396cf
renderer: deny invalid scales and suggest a replacement
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ref #4225 #3511
2023-12-23 00:09:55 +01:00
79ef29d6e0
renderer: apply scale to wlr after checks
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ref #4225
2023-12-22 23:00:36 +01:00
37d2840246
renderer: reject non-clean scales, find nearest clean
2023-12-22 19:54:31 +01:00
bd952dcef2
systemd: add HYPRLAND_NO_SD_NOTIFY
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fixes #4217
2023-12-21 22:27:12 +01:00
48ecb13b14
renderer: improve cursor hiding infra
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ref #4197
2023-12-20 21:40:44 +01:00
a197fe3c11
renderer: don't set surfaces on cursor timeout
2023-12-20 17:59:11 +01:00
d1b8a63a8e
input: allow setting cursor even if it's hidden
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ref #4197
2023-12-20 13:00:35 +01:00
d9b74ff96b
renderer: staticize local functions
2023-12-19 11:55:56 +00:00
11fd37418c
renderer: fix null cursor surface sets being ignored
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oopsie from #4184
2023-12-18 22:06:50 +00:00
dusanx
0c74df4f9e
renderer: cursor hiding logic improvements ( #4184 )
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Co-authored-by: Dusan Popovic <dpx@binaryapparatus.com>
2023-12-18 16:06:06 +00:00
0fdf909b19
renderer: don't render decorations on renderdata.decorate false
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fixes #4117
2023-12-11 16:32:11 +00:00
Vaxry
9f5b9053c6
internal: Remake borders as window decorations ( #4104 )
2023-12-10 16:28:12 +00:00
af6aae4e12
renderer: don't use clipBox for pinned window occlusion during animations
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ref #4094
2023-12-09 18:41:32 +00:00
0ebbf371ff
renderer: improve fullscreen workspace client rendering
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fixes #4076
2023-12-09 18:38:32 +00:00
5489f9f07a
renderer: use xray for background blur on small() surfaces
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ref #4050
2023-12-06 20:17:40 +00:00
03c6f4506a
internal: various improvements to avoid crashes on exit
2023-12-06 14:46:29 +00:00
b9937484f4
screencopy: fix broken shm copying
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fixes #4001
2023-11-30 10:14:35 +00:00
d2c3b23ace
deps: update wlroots
2023-11-30 01:18:55 +00:00
68e57b7ee3
renderer: proper full occlusion checks for back layer
2023-11-26 15:24:24 +00:00
408d96668d
renderer: use occlusion checks for buffer clear
2023-11-26 15:06:42 +00:00
b281d8647a
screencopy: use new isNvidia() for format
2023-11-25 17:56:38 +00:00
6f733292bf
renderer: nvidia checks and use glFinish on nvidia
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fixes #3952 #3946
2023-11-25 17:45:08 +00:00
Xavier
745b998587
renderer: Adding an option to disable first launch animation ( #3933 )
2023-11-24 21:45:59 +00:00
1a2a2da6aa
renderer: fixup cursor scaling
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fixes #3935
2023-11-24 21:30:28 +00:00
Vaxry
822775aa8c
renderer: Fixup double rendering cases with special ( #3928 )
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* fixup
* better fullscreen
2023-11-24 21:18:50 +00:00
d79cf0afe2
renderer: fix software cursors on nvidia
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fixes #3926
2023-11-24 13:47:36 +00:00
Vaxry
2ebfd0c745
renderer: Move to a full Hyprland GL rendering pipeline ( #3920 )
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Also updates wlroots
2023-11-24 10:54:21 +00:00
e40e486f61
renderer: better checks for special rendering in renderWorkspaceWindows
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ref #3916 #3888
2023-11-23 11:31:52 +00:00
e55c5a916a
renderer: make sure lastWindow has correct ws in renderWorkspaceWindows
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fixes #3916 fixes #3888
2023-11-22 23:43:46 +00:00
812a3f6d78
renderer: fix double render of tiled on workspace switch
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fixes #3889
2023-11-22 20:05:50 +00:00
thejch
572fd554b8
renderer: Fix floating clipbox ( #3907 )
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* fix floating decoration clipbox scale
* use vecTransformedSize
* use workspace offset
2023-11-21 00:34:34 +00:00
thejch
6d26199e1c
renderer: fix floating window rendering when scale > 1 ( #3901 )
2023-11-20 12:13:09 +00:00
89f6457a99
renderer: avoid rendering floating windows twice with special
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fixes #3887
2023-11-18 19:53:45 +00:00
Vaxry
8b57a1973e
internal: Allow floating windows on special ( #3872 )
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* allow floating on special
* fix mistake
* fix clipbox
2023-11-18 17:00:24 +00:00
a34e192433
renderer: clip floating boxes on slide anim
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fixes #3514
2023-11-16 20:20:41 +00:00
e8469f8b1b
renderer: drop unnecessary spammy logs
2023-11-14 19:51:47 +00:00
2e26542e3b
renderer: use viewporter corrected size for uv calcs
2023-11-12 23:57:53 +00:00
68935ba9dc
renderer: separate oversize uv calcs in dimensions
2023-11-12 23:27:52 +00:00
824ccd957b
renderer: pass proper arg to main param of uv calcs
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was fucking up some non-fitting subsurfaces
2023-11-12 22:59:19 +00:00
Alessio Molinari
1bfd4a2bff
output-layout: fix wlroots display handling ( #3718 )
2023-11-12 13:14:05 +00:00
Vaxry
9be6fbf5ea
decorations: Decoration Positioner ( #3800 )
2023-11-11 14:37:17 +00:00
Vaxry
55b4f84fea
Internal: Hyprland box implementation ( #3755 )
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* box impl
* remove unused operators
* missed applyfromwlr
2023-11-04 17:03:05 +00:00
Vaxry
73e78f05ad
Decos: Window decoration flags, shadow improvements ( #3739 )
2023-11-04 13:10:52 +00:00
15b25d5850
renderer: render oversized blur with respect to fade alpha
2023-11-03 21:58:02 +00:00
9d2a5fb417
renderer: improvements to wayland surface small() detection
2023-11-03 19:12:09 +00:00
1c9d6b94d1
renderer: fix small surface's blur region being offset by monitor coords
2023-10-30 16:20:30 +00:00
4b592d0819
renderer: properly pass 10-bit formats to opengl
2023-10-30 15:56:16 +00:00
8e91c038db
renderer: use optional for cursor surface storing
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because nullptr is a valid surface.
fixes #3692
2023-10-30 00:18:40 +00:00
b95c0c318e
renderer: fixup blend disable conditions in renderSurface
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Fixes #3680
2023-10-29 20:54:14 +00:00
7a5234a0cc
input: better cursor image infrastructure
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Improves handling of cursor images/surfaces
Fixes an issue with decos and cursors
Fixes #3471
2023-10-29 18:09:05 +00:00
b0b88a63b6
renderer: fix missed box scale
2023-10-25 22:38:14 +01:00
5b0dc779ed
renderer: blur properly behind small surfaces
2023-10-25 22:20:58 +01:00
8991be671f
renderer: respect viewporter dest on base surfaces
2023-10-25 22:05:04 +01:00
03771d3aa9
windowrules: add nearestneighbor
2023-10-24 21:29:03 +01:00
d0367d8560
renderer: use preOffset pos instead of offset
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offset is not passed to transformers, so if they change pos, decos will be in the wrong place
2023-10-21 19:51:14 +01:00
95db9108e5
transformers: allow modifying renderdata pre-pass
2023-10-21 19:25:44 +01:00
c6233a790f
renderer: avoid drawing invisibly small surfaces in renderSurface
2023-10-21 14:20:06 +01:00
92311d260a
renderer: add transformers
2023-10-21 14:15:56 +01:00
4a79718fe8
renderer: fix shimmers when manual resizing
2023-10-20 20:32:47 +01:00
7f35f33b4c
surface/wayland: conform to small surface requirements
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do not stretch small surfaces, instead center them if they fit.
2023-10-20 20:15:57 +01:00
424c9a7e70
render: stop locking SWC on tearing
2023-10-13 22:11:21 +01:00
vaxerski
cb7dd1ac6e
layershell: avoid configure on unchanged size
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fixes #3496
2023-10-06 14:00:05 +01:00
vaxerski
230356012b
renderer: extract solitary check into frame handler
2023-10-04 13:48:44 +01:00
vaxerski
f8c18ff797
renderer: fixup solitary conditions
2023-10-04 13:30:13 +01:00
vaxerski
2901bb0d2f
renderer: add further conditions to solitary recheck
2023-10-04 09:44:07 +01:00
vaxerski
fc1d7acd9a
renderer: fix missing check for surfaceCount in rechecking solitary
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closes #3470
2023-10-02 14:02:19 +01:00
vaxerski
763bb2d3bc
renderer: remove old debug log
2023-10-02 10:50:33 +01:00
vaxerski
a2a29a60e5
tearing: cleanup vars and avoid rendering before drm is ready
2023-09-30 17:07:50 +01:00
vaxerski
e2b72b2975
renderer: avoid spamming software cursor locks
2023-09-30 16:55:41 +01:00
vaxerski
b8f8912db2
renderer: lock software cursors while tearing
2023-09-30 13:12:01 +01:00
vaxerski
a44ab7748f
renderer: optimize render pipeline when there is a solitary client
2023-09-29 17:51:07 +01:00
Vaxry
88b63a00b6
renderer: Tearing implementation ( #3441 )
2023-09-28 21:48:33 +01:00
vaxerski
3b1e09e5a1
renderer: fix missing dontRound check in renderSurface
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fixes 3296
2023-09-23 00:06:48 +01:00
vaxerski
ea45bfb63c
renderer: cleanup drm format selection
2023-09-22 20:15:12 +01:00
memchr
3785defaf1
logging: implement std::formatter for some types ( #3380 )
2023-09-20 16:25:03 +01:00
memchr
6594b50e57
logging/format: use std::format_string to catch formatting string errors at compile time ( #3377 )
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* fix(log): use constexpr format string
* deprecate getFormat
2023-09-20 08:26:20 +01:00
Philip Damianik
6c855dd6e4
internal: Fix wlr output management ( #3234 )
2023-09-10 13:14:27 +01:00
Philip Damianik
8c83852704
internal: Remove all .c_str()
calls when using std::vformat
( #3198 )
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Signed-off-by: pdamianik <39028343+pdamianik@users.noreply.github.com>
2023-09-06 21:45:37 +02:00
Vaxry
61a71c65ac
internal: Formatter rework ( #3186 )
2023-09-06 12:51:36 +02:00
vaxerski
c3a83daa1e
monitor: minor adjustments
2023-09-05 22:16:14 +02:00
vaxerski
32f75ebb70
renderer: separate workspace window render logic
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Makes the logic used to render stuff over the windows (special, popups, ime, lockscreen) unified by yeeting the workspace window logic (which is separate cuz fullscreen windows) into their own funcs. Fixes #2053
2023-09-04 15:07:56 +02:00
staz
01c6c5ae22
internal: Revert rounding of window size ( #3153 )
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* Revert "renderer: round coords and size in renderWindow"
This reverts commit fc0c1896e0
.
* Revert "xwaylandmgr: round reported sizes"
This reverts commit 2985e20e6a
.
2023-09-03 12:51:48 +02:00
vaxerski
423b129b24
renderer: don't set enabled in applyMonitorRule
2023-09-03 12:43:57 +02:00
vaxerski
d4ec54d048
renderer: render IME popups in fullscreen
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fixes #1353
2023-09-02 20:32:15 +02:00
vaxerski
d2a785dfe3
renderer: fixup occlusion conditions
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fixes #3123 I fucking hate yall
2023-09-01 23:01:59 +02:00
memchr
1a13d44d5d
refactor: raise SIGABRT instead of write to null address ( #3124 )
2023-08-31 22:52:02 +02:00
vaxerski
fc0c1896e0
renderer: round coords and size in renderWindow
2023-08-31 09:55:38 +02:00
vaxerski
299d201e56
renderer: don't blur special on disabled blur
2023-08-26 11:48:04 +02:00
vaxerski
870471dd96
internal: allow opening empty special workspaces
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Fixes point 2 of #2596
2023-08-25 18:05:08 +02:00
vaxerski
23e17700a7
renderer: add decoration:blur:special
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will blur behind the special ws
2023-08-25 17:44:17 +02:00
vaxerski
9d094f655e
renderer: track fade alpha for blur if ignore opacity is true
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with ignore_opacity, blur would stay at 1 opacity during a fadeOut animation on layers, making it look wrong. Fixes #3051
2023-08-23 12:03:27 +02:00