Commit graph

16 commits

Author SHA1 Message Date
Felix Dick
e8be1507ef Remove texcoord from QUADFRAGSRC.
texcoord is unused in the rounding part of the textureshaders.
QUADFRAGSRC isn't using that variable inside the non rounding code.
Because of that opengl optimizes that variable out, and is complaining
if glGetAttribLocation is called on it.
2022-10-05 00:04:32 +02:00
Felix Dick
c6333ba796 Remove unused ignoreCorners variable from texture shaders. 2022-10-01 03:30:58 +02:00
Felix Dick
6fe103cf06 Cut the number of pixels that call length() in half. 2022-10-01 03:14:13 +02:00
Felix Dick
71733f68ef Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader 2022-10-01 01:35:13 +02:00
Felix Dick
6eb7d00386 Send absolute screen coordinates to texture shaders. 2022-09-29 23:19:56 +02:00
Felix Dick
b38e7b596f Don't pass bottomRight to textureShaders compute it within. 2022-09-29 21:10:05 +02:00
Felix Dick
65fb526d5c Even less branching (taken more or less from the border shader). 2022-09-29 06:56:17 +02:00
Felix Dick
0549aa193f fixing your shit. 2022-09-28 23:33:18 +02:00
Felix Dick
168a326609 Merge branch 'main' into rework_rounding_shader 2022-09-28 23:11:11 +02:00
Felix Dick
7edbaea23d Make the rounding texture shaders smaller and more efficient. 2022-09-28 18:40:04 +02:00
Felix Dick
bf3f519eb7 Remove trailing whitespace. 2022-09-25 20:07:48 +02:00
vaxerski
48eb2e0d6f Added window dimming 2022-08-30 12:46:17 +02:00
vaxerski
cb2989cec5 fix fade corner artifacts 2022-07-16 21:10:16 +02:00
vaxerski
44aeb1fc90 added decoration:shadow_offset 2022-06-26 22:15:06 +02:00
vaxerski
1a0b2c4ade rewritten borders, fixed msaa 2022-06-26 19:39:56 +02:00
vaxerski
747ff3369d added drop shadows 2022-06-25 20:28:40 +02:00