* make functions used in 1 file static
* fix invalid substr param -1
* give default initializer to borderGradier
* move RASSERT from printf to std::print
* feat: `binds:allow_replace_fullscreen`
this allows replacement of fullscreen window(i.e. fullscreening another
window when one is already fullscreened on the workspace)
this is used when a floating window that is spawned on top of a
fullscreen wanted to be fullscreened
* clang-format
* remove: config for `allow_replace_fullscreen`
When an asset is missing, instead of a black screen, render an obnoxious, yet standard, missing texture.
Additionally, warn the user assets failed to load.
Shoutout to Arch for having their assets broken for months. Fix your shit. I am tired of it, and it's negatively impacting users.
* compositor: reduce amount of window box copies
mousemoveunified can call this very frequently, the cbox copying
actually shows up as an impact in such cases, move it down in the scope
and only do it when necessery.
* core: constify and reference frequent calls
profiling shows these as frequent called functions try to reduce the
amount of copies with references and const the variables.
* pointermgr: remove not used local copy, const ref
remove unneded local copies and const ref cursorsize.
* inputmgr: reduce amount of calls to vectortowindow
the amount of calls to g_pCompositor->vectorToWindowUnified fast ramps
up in cpu usage with enough windows existing and moving the mouse, move
the PWINDOWIDEAL up and reuse it if its already the same.
* protocol: compositor remove unused local copy
remove unused local copy of accumulateCurrentBufferDamage and const
previousBuffer.
* renderer: reduce scope of variables and refactor
move a few variables down in their scopes to reduce the amount of calls
and copies when not needed, also add one more for loop in
renderWorkspaceWindows and store the windows in a vector with
weakpointers that should be rendered, this adds a loop but reduces the
amount of repeated calls to shouldRenderWindow and also makes the rest
of the loops go over way smaller vector when many windows exist.
ref https://github.com/hyprwm/xdg-desktop-portal-hyprland/issues/251
if the XDG_CURRENT_DESKTOP is externally managed (e.g. DE, DM, etc) Hyprland will not overwrite it. In those cases, if that's undesired, portals and other apps depending on it might break.
* config: add xwayland enabled option to config
* xwayland: use DISPLAY env variable for enable/disable of new launches
* xwayland: close X11 windows when turning of XWayland
* clang: format fix
* config: add better description for xwayland:enabled
* xwayland: close X11 windows on disable without crashes
* xwayland: better method of informing CXWayland if xwayland enabled
* xwayland: prevent closing non-xwayland windows on disable
* misc: loop formatting
* input: return early in mouseMoveUnified when the session is locked
* sessionLock: make make a commit an opportunity to focus session lock surfaces
* compositor: allow resetting focus when session is locked
* input: remove redundant PMONITOR checks
PMONITOR is checked above
* input: check isSessionLocked earlier in mouseMoveUnified
A bit of reordering, so that we don't call some stuff that is irrelevant
when the session is locked
hyprctl dispatch -- movetoworkspacesilent x,"^kitty$" where X is the
current workspace makes kitty stops updating until current workspace is
changed while it is on the screen. update the suspend state after it has
been moved.