vaxerski
550700bed0
internal: include headers from protocols/
2023-04-27 13:40:38 +01:00
vaxerski
49fb4cd94d
renderer: improvements to layer render detection
2023-04-22 12:54:57 +01:00
vaxerski
1911e4262b
renderer: skip rendering bottom layers on fullscreen opaque
2023-04-22 12:36:54 +01:00
vaxerski
1c50a11688
opengl: keep current rendered workspace in renderData
2023-04-17 23:47:12 +01:00
vaxerski
385fe4e301
events: add render event for plugins
2023-04-17 23:45:03 +01:00
vaxerski
8b3d8dc792
Format: use %lx for all addresses
2023-04-17 17:35:28 +01:00
vaxerski
b05ff89c76
Render: add cursor_zoom
2023-04-16 14:48:38 +01:00
vaxerski
28dfe21584
blur: fixup optimization bool
2023-04-16 14:18:02 +01:00
vaxerski
e329bc2c7b
renderer: fix incorrect shouldRenderWindow calcs
2023-04-14 15:16:43 +01:00
vaxerski
293df75b97
renderer: workspace rendering improvements
2023-04-12 13:05:57 +01:00
vaxerski
f00e11d457
renderer: fix incorrect delta calc
2023-04-12 12:50:20 +01:00
vaxerski
0fd09579a1
renderer: reset renderModif on fullscreen render
2023-04-12 12:45:16 +01:00
vaxerski
3ae33b951f
renderer: add support for rendering workspaces
2023-04-12 12:41:23 +01:00
vaxerski
3ade6c4a96
renderer: fixup damage repaint
2023-04-09 17:59:24 +01:00
vaxerski
24ace03780
internal: migrate to damage_ring
2023-04-07 12:18:40 +01:00
vaxerski
1a5d5bf620
deps: update wlroots
2023-04-06 21:03:53 +01:00
vaxerski
a80ba54bbc
renderer: don't use simple rect on alphazero stencil
2023-04-04 22:58:58 +01:00
vaxerski
e7185b338f
debug: minor improvements to manual crash
2023-04-04 22:04:32 +01:00
7d9977d028
debug: added manual_crash
2023-04-04 14:50:03 +01:00
vaxerski
99314fbe71
render: plug missing software cursor unlocks
2023-04-04 00:46:58 +01:00
Vaxry
0a099ca2ab
Hyprland Screencopy impl ( #1800 )
...
---------
Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2023-04-03 17:01:05 +01:00
vaxerski
de3b00b5ee
renderer: go back to rendering layers without reverse
2023-03-31 17:44:36 +01:00
vaxerski
614ea53ad7
Renderer: fix dim easing
2023-03-30 21:08:20 +01:00
vaxerski
3343aac6bf
feat: add forcergbx rule
2023-03-26 02:00:24 +01:00
vaxerski
c418007c68
shaders: fix missing discardAlphaZero
2023-03-24 19:43:50 +00:00
Vaxry
a80f8f257f
Feat: Introduce render_ahead_of_time ( #1863 )
2023-03-24 19:23:16 +00:00
staz
5ce91bb0fd
Added overflow check for blur radius ( #1847 )
...
* internal: added overflow check for blur radius
---------
Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
2023-03-21 19:01:24 +00:00
Vaxry
788a8f7c13
internal: wrap wlr surfaces ( #1822 )
2023-03-20 15:00:58 +00:00
vaxerski
928de33447
monitors: more guards for safety
2023-03-19 02:19:52 +00:00
vaxerski
e5870d47c7
LS: add blur and ignorezero rules
2023-03-17 23:16:13 +00:00
vaxerski
91a565c7b0
monitors: don't refocus on apply rule
2023-03-17 20:34:33 +00:00
vaxerski
e77ebec629
monitors: guard output in damageSurface
2023-03-16 16:32:03 +00:00
vaxerski
0aeb61a95a
Opengl: Fix forcefully setting missing time prop to final shader
2023-03-06 19:02:08 +00:00
scorpion-26
de5f1b2a83
Optionally expose time to screen shaders ( #1700 )
...
* Optionally expose time to screen shaders
Since that collides with damage tracking, it will only be done, when
damage tracking is disabled, meaning this comes at no cost for everyone
not using time.
* Rename m_Timer to m_tGlobalTimer
2023-03-05 14:05:30 +00:00
vaxerski
b69f40815f
opengl: use a passthru shader for final wlr copy
2023-03-04 14:59:27 +00:00
c444099325
Mirrors: remove accidentally leftover logs
2023-03-04 01:06:16 +00:00
1ead6c46f4
Mirrors: minor fixes
2023-03-04 00:48:22 +00:00
vaxerski
a34b747661
update wlroots dep
2023-03-03 21:28:22 +00:00
vaxerski
9c0e2bba54
Renderer: Nuke onWindowResize{start/end}
2023-03-03 13:18:44 +00:00
vaxerski
2187c6cf43
Allow decos to request interactivity
2023-02-28 22:32:42 +00:00
vaxerski
72fc309fb1
make window reserved area less stupid
2023-02-28 21:18:13 +00:00
vaxerski
4b20d4f1ad
Added decoration reserved area
2023-02-28 19:36:36 +00:00
Vaxry
8b81f41e52
Plugin System ( #1590 )
...
---------
Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2023-02-27 12:32:38 +00:00
Vaxry
e5a4c0c986
Group/Tab Rework ( #1580 )
2023-02-19 21:07:32 +00:00
Vaxry
1b56cc4e99
Added an Event Hook System ( #1578 )
...
* added an eventHookSystem
* Add all socket2 events to hooks
2023-02-19 20:54:53 +00:00
3fbef25ffc
refocus on monitor attach
2023-02-16 12:55:52 +00:00
wsippel
1992f27a26
ignore VR headsets ( #1555 )
...
* ignore VR headsets
don't interact with screens that have the non_desktop property set, fixes #1553
* remove superfluous curly braces
2023-02-15 14:50:51 +00:00
vaxerski
bda8208aaa
render lockscreen in fullscreenworkspace
2023-02-10 22:03:28 +00:00
vaxerski
1dde751da4
fixup LS fs-v1 calcs
2023-02-10 12:53:43 +00:00
8e6950e200
place sessionlock surfaces at correct coordinates
2023-02-03 14:00:23 +00:00
vaxerski
a46abd8b1a
update wlroots dep
2023-02-03 12:43:43 +00:00
vaxerski
129e99a6f6
Implement ext-session-lock-v1
2023-02-03 11:58:55 +00:00
ozwaldorf
32d56fec97
feat: border angle animations ( #1469 )
...
Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
2023-02-01 21:06:01 +00:00
85c07c2fe0
scale the opaque region in blurring
2023-01-31 12:29:23 +00:00
ef12120270
fixup LS scaling impl
2023-01-29 15:58:36 +00:00
vaxerski
3d83a0bc5f
enable UV calcs for all surfaces
2023-01-29 13:58:47 +00:00
06b17db227
don't set cursor when timeout reached
2023-01-26 10:39:06 +00:00
a2ae37396f
add hyprctl setprop
2023-01-24 19:05:43 +00:00
vaxerski
2a5ae435e1
allow preblur for opaque surfaces if alpha not 1
2023-01-23 13:55:11 +00:00
cb98242ea7
remove old comment and fixup lsl var name
2023-01-22 17:03:25 +01:00
147be3e10b
use goal size for uv calcs
2023-01-22 16:58:10 +01:00
7d754b7c22
fix cutting geometry on surfaces spilling out
2023-01-22 16:24:51 +01:00
Vaxry
60b880d931
wp-fractional-scaling-v1 impl ( #1373 )
...
* Initial fractional scaling impl
* apply UV after geom calcs
* fix scaling -> scale
* meson: add fractional scale proto
Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2023-01-20 19:44:30 +01:00
3436486575
sanitize scale better
2023-01-20 16:03:52 +01:00
428063ff23
fix up log types
2023-01-18 16:12:44 +01:00
f14e808847
dump monitor data after setting rules
2023-01-17 11:57:36 +01:00
5c83976977
added misc:hide_cursor_on_touch
2023-01-17 11:47:39 +01:00
589046ecf7
fix dimaround with transformed displays
2023-01-16 16:12:24 +01:00
2b248b25c8
clamp a instead of asserting
2023-01-07 13:12:08 +01:00
96198dae55
Normalize color storage
...
Colors are now normalized to 0 - 1 values instead of 0 - 255
causes calculations to be simpler and generally cleans up the codebase.
2023-01-05 19:25:45 +01:00
ddcae74e09
normalize gradients and denormalize in groupbar
2022-12-31 17:31:33 +01:00
228e630f40
fix group bar color calc
2022-12-31 17:04:41 +01:00
5d095bb9e1
use curves for special dim anim
2022-12-29 12:30:43 +01:00
759490689c
fix damage issues with dimaround unmap
2022-12-29 12:19:11 +01:00
a55db95a3b
ignore dim when pass popup
2022-12-28 19:56:18 +01:00
a6699ef30c
added dimaround
2022-12-28 15:39:17 +01:00
b5f5c26be3
added dim_special
2022-12-28 15:18:23 +01:00
659a5195d4
render overlay layers in reverse
...
prevents stuff leaking when locked
2022-12-27 15:25:51 +01:00
vaxerski
6749c8abd7
fix dynamic monitor disables corrupting pmosthz
2022-12-22 12:15:07 +00:00
vaxerski
fc37ce4a72
render pinned windows above floating separately
2022-12-20 23:07:25 +00:00
vaxerski
4fd90144d1
touch up the clang format and format all files
2022-12-20 02:18:47 +00:00
vaxerski
a163ca9237
fix blur damage spam on no blurred windows
2022-12-18 12:41:19 +00:00
vaxerski
974739457f
remove damage_entire_on_snapshot
2022-12-17 23:05:15 +00:00
Vaxry
98a4fa2b0d
Added clang format ( #1239 )
...
* clang-format stuff and format files
2022-12-16 17:17:31 +00:00
vaxerski
3bd9ee0d32
minor xcursor and scale fixes
2022-12-15 17:17:15 +00:00
vaxerski
374571da96
add auto scale
2022-12-14 17:57:45 +00:00
vaxerski
80f58bc93f
fix blur damage issues with scaled
2022-12-12 14:29:04 +00:00
vaxerski
e8b99ae13a
add override to opacity rules
2022-12-11 17:15:02 +00:00
vaxerski
bb99f151da
fix pinned offset calc
2022-12-11 16:58:29 +00:00
vaxerski
f97289a3c0
fix rendering multi special ws
2022-12-11 16:53:59 +00:00
vaxerski
da76a1ed9e
block surface feedback on window sharing
2022-12-05 19:12:15 +00:00
vaxerski
9c67e08dbd
ignore alpha when sharing window
2022-12-05 18:00:57 +00:00
Vaxry
66fb083003
Implement window sharing with the hl toplevel export proto ( #1179 )
...
* implement window sharing
Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2022-12-05 17:05:15 +00:00
Flafy
ffc580dda9
blur xray for layers ( #1158 )
...
* feat: apply blur_xray to non window surfaces
* don't blur optimize bottom and background layers
2022-12-04 20:57:41 +00:00
vaxerski
056a45d035
fix shader destroy id unset
2022-12-03 14:45:10 +00:00
vaxerski
10d34ef818
added blur_xray
2022-12-02 18:37:11 +00:00
39a4f82460
fix crash with invalid frag dynamic shaders
2022-12-01 13:40:05 +00:00
7b020ffa84
Added screen shaders
2022-12-01 13:36:07 +00:00
vaxerski
ff4ea1a13a
fix border inner offset in shader
2022-11-29 21:11:37 +00:00
vaxerski
51aebb2845
fix minor issues with blur w/o new optim
2022-11-29 11:21:03 +00:00
vaxerski
212f599412
fix AA on borders
2022-11-29 11:12:29 +00:00
vaxerski
55776df685
fix double free
2022-11-29 11:10:19 +00:00
vaxerski
3dd06b674a
clean up blur code and fix minor issues
2022-11-28 19:19:07 +00:00
vaxerski
c341792092
fix minor issues with blur_new_optimize
2022-11-28 19:04:30 +00:00
vaxerski
0a302901d2
Added handling more special workspaces
2022-11-27 22:42:22 +00:00
vaxerski
7699d657d9
optimize border shader
...
Do not calculate gradient for discarded fragments
2022-11-27 00:30:44 +00:00
vaxerski
6cbaad896c
use highp for pixcoord to fix nvidia border issues
2022-11-26 23:55:41 +00:00
vaxerski
0db75852f3
fix transformed border thickness
2022-11-26 20:36:05 +00:00
vaxerski
afe688e6ab
allow 360 degrees of freedom in gradients
2022-11-26 19:37:20 +00:00
vaxerski
c709dc5e8e
fix fadeout with animated border
2022-11-26 18:41:30 +00:00
vaxerski
684c59e5bc
optimize data feeding to gradient renderer
2022-11-26 18:09:57 +00:00
vaxerski
0948b078e1
added border gradients
2022-11-26 17:57:02 +00:00
vaxerski
1c9a0be8c4
fix up the border shader
2022-11-26 13:51:30 +00:00
vaxerski
381d7a4300
check for special workspace open in attemptDirectScanout
2022-11-25 18:25:04 +00:00
vaxerski
5327565b33
remove resize transitions
2022-11-22 17:20:58 +00:00
vaxerski
c78db1212b
Unify rounding shaders
2022-11-21 18:09:47 +00:00
Julian Schuler
41a8975bd1
Render focused window at last ( #1060 )
2022-11-20 18:50:01 +00:00
e887149f25
minor fixes for mirrors & log more monitor events
2022-11-19 13:01:32 +00:00
vaxerski
ba05c43ae3
minor monitor code fixups
2022-11-18 14:15:19 +00:00
vaxerski
c02bfc3897
fix extents in shadow deco
2022-11-16 15:35:36 +00:00
vaxerski
878a20741b
fix slide calcs for windows outside the viewport
2022-11-16 15:35:36 +00:00
vaxerski
f41fe59cb6
fix shadow extent & offset calculations
2022-11-09 22:39:19 +00:00
d0b3cdc835
Fix crashes with DS and mirrors
2022-11-09 10:56:49 +00:00
vaxerski
1d2e4243dc
clamp shadow scale to 1
2022-11-07 22:51:26 +00:00
vaxerski
2a20cf5379
Added decoration:shadow_scale
2022-11-07 21:27:28 +00:00
vaxerski
e3a3837164
fix up formatting
2022-11-07 20:31:56 +00:00
vaxerski
efbc3f8194
resize transition fixes + default transitions to false
2022-11-06 18:10:53 +00:00
vaxerski
f755351511
Fix resize transitions on multimon + transformed
2022-11-06 18:04:30 +00:00
vaxerski
57817f7252
Added resize transitions
2022-11-06 17:52:09 +00:00
vaxerski
5295244026
Revert adding toggle for drm scanout flags
...
This reverts commit 12697d2b72
.
Stupid idea.
2022-11-06 14:25:53 +00:00
vaxerski
082f439db2
fix issues with direct scanout's lack of surface frame feedback
2022-11-06 14:20:03 +00:00
vaxerski
12697d2b72
added toggle for drm scanout flags
2022-11-06 14:11:37 +00:00
vaxerski
5a750b485a
Added creating / destroying outputs on a multi-backend + headless backend
...
See `hyprctl output`.
2022-11-05 18:04:44 +00:00
vaxerski
6a59b57ef8
remove spammy logs for DS
2022-11-05 13:06:48 +00:00
vaxerski
f50c786640
Added direct scanout
2022-11-05 12:50:47 +00:00
c47581fc5a
handle transforming displays in outputMgr
2022-11-03 09:06:44 +00:00
vaxerski
5ac2005318
remove old comments
2022-11-02 14:52:36 +00:00
a2b8e3b34e
fix the damageBox in damageMonitor
2022-11-02 11:04:17 +00:00
vaxerski
95bbac8791
remove redundant check in CShader
2022-11-01 18:46:51 +00:00
vaxerski
d994ad75e8
revert output smart layout reporting
2022-10-29 17:32:03 +01:00
vaxerski
2caebb3b10
fix default 0 in box passing test
2022-10-29 14:37:33 +01:00
vaxerski
05f3eebd96
avoid layout changes when unnecessary in applyMonitorRule
2022-10-29 12:24:44 +01:00
vaxerski
ea7f617df6
remove redundant check
2022-10-28 22:33:47 +01:00
vaxerski
d193d70ecf
guard primaryFB tex in end()
2022-10-28 21:46:19 +01:00
7d6ccca695
add 10bit support to displays
2022-10-27 13:26:47 +01:00
vaxerski
d55338a3f5
fix debug nest black screen
2022-10-24 11:58:07 +01:00
vaxerski
47eac4be1c
disable adaptive sync with no_vfr off
2022-10-22 21:45:17 +01:00
vaxerski
2995867760
Transpose matrices on LEGACY_RENDERER
2022-10-22 21:10:49 +01:00
Kainoa Kanter
ca2d2db0ef
Add windowrules for noblur and noshadow ( #884 )
2022-10-20 20:36:27 +01:00
98a32f5e52
render layer snapshot without blur
2022-10-19 11:00:59 +01:00