#pragma once #include "../defines.hpp" #include #include "WLClasses.hpp" #include #include #include #include "Timer.hpp" struct SMonitorRule; class CMonitor { public: CMonitor(); ~CMonitor(); Vector2D vecPosition = Vector2D(-1, -1); // means unset Vector2D vecSize = Vector2D(0, 0); Vector2D vecPixelSize = Vector2D(0, 0); Vector2D vecTransformedSize = Vector2D(0, 0); bool primary = false; uint64_t ID = -1; int activeWorkspace = -1; float scale = 1; std::string szName = ""; Vector2D vecReservedTopLeft = Vector2D(0, 0); Vector2D vecReservedBottomRight = Vector2D(0, 0); // WLR stuff wlr_damage_ring damage; wlr_output* output = nullptr; float refreshRate = 60; int framesToSkip = 0; int forceFullFrames = 0; bool noFrameSchedule = false; bool scheduledRecalc = false; wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL; bool dpmsStatus = true; bool vrrActive = false; // this can be TRUE even if VRR is not active in the case that this display does not support it. bool enabled10bit = false; // as above, this can be TRUE even if 10 bit failed. bool createdByUser = false; bool pendingFrame = false; // if we schedule a frame during rendering, reschedule it after bool renderingActive = false; wl_event_source* renderTimer = nullptr; // for RAT bool RATScheduled = false; CTimer lastPresentationTimer; // mirroring CMonitor* pMirrorOf = nullptr; std::vector mirrors; // for the special workspace. 0 means not open. int specialWorkspaceID = 0; std::array>, 4> m_aLayerSurfaceLayers; DYNLISTENER(monitorFrame); DYNLISTENER(monitorDestroy); DYNLISTENER(monitorStateRequest); DYNLISTENER(monitorDamage); DYNLISTENER(monitorNeedsFrame); DYNLISTENER(monitorCommit); // hack: a group = workspaces on a monitor. // I don't really care lol :P wlr_ext_workspace_group_handle_v1* pWLRWorkspaceGroupHandle = nullptr; // methods void onConnect(bool noRule); void onDisconnect(); void addDamage(const pixman_region32_t* rg); void addDamage(const wlr_box* box); void setMirror(const std::string&); bool isMirror(); float getDefaultScale(); std::shared_ptr* m_pThisWrap = nullptr; bool m_bEnabled = false; bool m_bRenderingInitPassed = false; // For the list lookup bool operator==(const CMonitor& rhs) { return vecPosition == rhs.vecPosition && vecSize == rhs.vecSize && szName == rhs.szName; } private: void setupDefaultWS(const SMonitorRule&); int findAvailableDefaultWS(); };