#pragma once #include "../defines.hpp" enum TEXTURETYPE { TEXTURE_INVALID, // Invalid TEXTURE_RGBA, // 4 channels TEXTURE_RGBX, // discard A TEXTURE_EXTERNAL, // EGLImage }; class CTexture { public: CTexture(); CTexture(wlr_texture*); TEXTURETYPE m_iType = TEXTURE_RGBA; GLenum m_iTarget = GL_TEXTURE_2D; GLuint m_iTexID = 0; Vector2D m_vSize; };