#pragma once #include #include #include #include #include "Vector2D.hpp" #include "Color.hpp" #include "../macros.hpp" #include "../debug/Log.hpp" enum ANIMATEDVARTYPE { AVARTYPE_INVALID = -1, AVARTYPE_FLOAT, AVARTYPE_VECTOR, AVARTYPE_COLOR }; // Utility to bind a type with its corresponding ANIMATEDVARTYPE template struct typeToANIMATEDVARTYPE_t { static constexpr ANIMATEDVARTYPE value = AVARTYPE_INVALID; }; template <> struct typeToANIMATEDVARTYPE_t { static constexpr ANIMATEDVARTYPE value = AVARTYPE_FLOAT; }; template <> struct typeToANIMATEDVARTYPE_t { static constexpr ANIMATEDVARTYPE value = AVARTYPE_VECTOR; }; template <> struct typeToANIMATEDVARTYPE_t { static constexpr ANIMATEDVARTYPE value = AVARTYPE_COLOR; }; template inline constexpr ANIMATEDVARTYPE typeToANIMATEDVARTYPE = typeToANIMATEDVARTYPE_t::value; enum AVARDAMAGEPOLICY { AVARDAMAGE_NONE = -1, AVARDAMAGE_ENTIRE = 0, AVARDAMAGE_BORDER, AVARDAMAGE_SHADOW }; class CAnimationManager; class CWorkspace; struct SLayerSurface; struct SAnimationPropertyConfig; class CHyprRenderer; // Utility to define a concept as a list of possible type template concept OneOf = (... or std::same_as); // Concept to describe which type can be placed into CAnimatedVariable // This is mainly to get better errors if we put a type that's not supported // Otherwise template errors are ugly template concept Animable = OneOf; class CBaseAnimatedVariable { public: CBaseAnimatedVariable(ANIMATEDVARTYPE type); void create(SAnimationPropertyConfig* pAnimConfig, void* pWindow, AVARDAMAGEPOLICY policy); CBaseAnimatedVariable(const CBaseAnimatedVariable&) = delete; CBaseAnimatedVariable(CBaseAnimatedVariable&&) = delete; CBaseAnimatedVariable& operator=(const CBaseAnimatedVariable&) = delete; CBaseAnimatedVariable& operator=(CBaseAnimatedVariable&&) = delete; virtual ~CBaseAnimatedVariable(); void unregister(); void registerVar(); virtual void warp(bool endCallback = true) = 0; // void setConfig(SAnimationPropertyConfig* pConfig) { m_pConfig = pConfig; } SAnimationPropertyConfig* getConfig() { return m_pConfig; } int getDurationLeftMs(); /* returns the spent (completion) % */ float getPercent(); /* returns the current curve value */ float getCurveValue(); // checks if an animation is in progress inline bool isBeingAnimated() { return m_bIsBeingAnimated; } /* sets a function to be ran when the animation finishes. if an animation is not running, runs instantly. if "remove" is set to true, will remove the callback when ran. */ void setCallbackOnEnd(std::function func, bool remove = true) { m_fEndCallback = func; m_bRemoveEndAfterRan = remove; if (!isBeingAnimated()) onAnimationEnd(); } /* sets a function to be ran when an animation is started. if "remove" is set to true, will remove the callback when ran. */ void setCallbackOnBegin(std::function func, bool remove = true) { m_fBeginCallback = func; m_bRemoveBeginAfterRan = remove; } /* Sets the update callback, called every time the value is animated and a step is done Warning: calling unregisterVar/registerVar in this handler will cause UB */ void setUpdateCallback(std::function func) { m_fUpdateCallback = func; } /* resets all callbacks. Does not call any. */ void resetAllCallbacks() { m_fBeginCallback = nullptr; m_fEndCallback = nullptr; m_fUpdateCallback = nullptr; m_bRemoveBeginAfterRan = false; m_bRemoveEndAfterRan = false; } protected: void* m_pWindow = nullptr; void* m_pWorkspace = nullptr; void* m_pLayer = nullptr; SAnimationPropertyConfig* m_pConfig = nullptr; bool m_bDummy = true; bool m_bIsRegistered = false; bool m_bIsBeingAnimated = false; std::chrono::system_clock::time_point animationBegin; AVARDAMAGEPOLICY m_eDamagePolicy = AVARDAMAGE_NONE; ANIMATEDVARTYPE m_Type; bool m_bRemoveEndAfterRan = true; bool m_bRemoveBeginAfterRan = true; std::function m_fEndCallback; std::function m_fBeginCallback; std::function m_fUpdateCallback; bool m_bIsConnectedToActive = false; void connectToActive(); void disconnectFromActive(); // methods void onAnimationEnd() { m_bIsBeingAnimated = false; disconnectFromActive(); if (m_fEndCallback) { // loading m_bRemoveEndAfterRan before calling the callback allows the callback to delete this animation safely if it is false. auto removeEndCallback = m_bRemoveEndAfterRan; m_fEndCallback(this); if (removeEndCallback) m_fEndCallback = nullptr; // reset } } void onAnimationBegin() { m_bIsBeingAnimated = true; connectToActive(); if (m_fBeginCallback) { m_fBeginCallback(this); if (m_bRemoveBeginAfterRan) m_fBeginCallback = nullptr; // reset } } friend class CAnimationManager; friend class CWorkspace; friend struct SLayerSurface; friend class CHyprRenderer; }; template class CAnimatedVariable : public CBaseAnimatedVariable { public: CAnimatedVariable() : CBaseAnimatedVariable(typeToANIMATEDVARTYPE) {} // dummy var void create(const VarType& value, SAnimationPropertyConfig* pAnimConfig, void* pWindow, AVARDAMAGEPOLICY policy) { create(pAnimConfig, pWindow, policy); m_Value = value; m_Goal = value; } using CBaseAnimatedVariable::create; CAnimatedVariable(const CAnimatedVariable&) = delete; CAnimatedVariable(CAnimatedVariable&&) = delete; CAnimatedVariable& operator=(const CAnimatedVariable&) = delete; CAnimatedVariable& operator=(CAnimatedVariable&&) = delete; ~CAnimatedVariable() = default; // gets the current vector value (real time) const VarType& value() const { return m_Value; } // gets the goal vector value const VarType& goal() const { return m_Goal; } CAnimatedVariable& operator=(const VarType& v) { if (v == m_Goal) return *this; m_Goal = v; animationBegin = std::chrono::system_clock::now(); m_Begun = m_Value; onAnimationBegin(); return *this; } // Sets the actual stored value, without affecting the goal, but resets the timer void setValue(const VarType& v) { if (v == m_Value) return; m_Value = v; animationBegin = std::chrono::system_clock::now(); m_Begun = m_Value; onAnimationBegin(); } // Sets the actual value and goal void setValueAndWarp(const VarType& v) { m_Goal = v; warp(); } void warp(bool endCallback = true) override { m_Value = m_Goal; m_bIsBeingAnimated = false; if (endCallback) onAnimationEnd(); } private: VarType m_Value{}; VarType m_Goal{}; VarType m_Begun{}; // owners friend class CAnimationManager; friend class CWorkspace; friend struct SLayerSurface; friend class CHyprRenderer; };