#include "DwindleLayout.hpp" #include "../Compositor.hpp" void SDwindleNodeData::recalcSizePosRecursive() { if (children[0]) { if (size.x > size.y) { // split sidey children[0]->position = position; children[0]->size = Vector2D(size.x / 2.f, size.y); children[1]->position = Vector2D(position.x + size.x / 2.f, position.y); children[1]->size = Vector2D(size.x / 2.f, size.y); } else { // split toppy bottomy children[0]->position = position; children[0]->size = Vector2D(size.x, size.y / 2.f); children[1]->position = Vector2D(position.x, position.y + size.y / 2.f); children[1]->size = Vector2D(size.x, size.y / 2.f); } if (children[0]->isNode) children[0]->recalcSizePosRecursive(); else layout->applyNodeDataToWindow(children[0]); if (children[1]->isNode) children[1]->recalcSizePosRecursive(); else layout->applyNodeDataToWindow(children[1]); } else { layout->applyNodeDataToWindow(this); } } int CHyprDwindleLayout::getNodesOnWorkspace(const int& id) { int no = 0; for (auto& n : m_lDwindleNodesData) { if (n.workspaceID == id) ++no; } return no; } SDwindleNodeData* CHyprDwindleLayout::getFirstNodeOnWorkspace(const int& id) { for (auto& n : m_lDwindleNodesData) { if (n.workspaceID == id) return &n; } return nullptr; } SDwindleNodeData* CHyprDwindleLayout::getNodeFromWindow(CWindow* pWindow) { for (auto& n : m_lDwindleNodesData) { if (n.pWindow == pWindow && !n.isNode) return &n; } return nullptr; } SDwindleNodeData* CHyprDwindleLayout::getMasterNodeOnWorkspace(const int& id) { for (auto& n : m_lDwindleNodesData) { if (!n.pParent && n.workspaceID == id) return &n; } return nullptr; } void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode) { const auto PMONITOR = g_pCompositor->getMonitorFromID(g_pCompositor->getWorkspaceByID(pNode->workspaceID)->monitorID); if (!PMONITOR){ Debug::log(ERR, "Orphaned Node %x (workspace ID: %i)!!", pNode, pNode->workspaceID); return; } // Don't set nodes, only windows. if (pNode->isNode) return; // for gaps outer const bool DISPLAYLEFT = STICKS(pNode->position.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x); const bool DISPLAYRIGHT = STICKS(pNode->position.x + pNode->size.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x); const bool DISPLAYTOP = STICKS(pNode->position.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y); const bool DISPLAYBOTTOM = STICKS(pNode->position.y + pNode->size.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y); const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size"); const auto GAPSIN = g_pConfigManager->getInt("general:gaps_in"); const auto GAPSOUT = g_pConfigManager->getInt("general:gaps_out"); const auto PWINDOW = pNode->pWindow; if (!g_pCompositor->windowValidMapped(PWINDOW)) { Debug::log(ERR, "Node %x holding invalid window %x!!", pNode, PWINDOW); return; } PWINDOW->m_vSize = pNode->size; PWINDOW->m_vPosition = pNode->position; PWINDOW->m_vEffectivePosition = PWINDOW->m_vPosition + Vector2D(BORDERSIZE, BORDERSIZE); PWINDOW->m_vEffectiveSize = PWINDOW->m_vSize - Vector2D(2 * BORDERSIZE, 2 * BORDERSIZE); const auto OFFSETTOPLEFT = Vector2D(DISPLAYLEFT ? GAPSOUT : GAPSIN, DISPLAYTOP ? GAPSOUT : GAPSIN); const auto OFFSETBOTTOMRIGHT = Vector2D(DISPLAYRIGHT ? GAPSOUT : GAPSIN, DISPLAYBOTTOM ? GAPSOUT : GAPSIN); PWINDOW->m_vEffectivePosition = PWINDOW->m_vEffectivePosition + OFFSETTOPLEFT; PWINDOW->m_vEffectiveSize = PWINDOW->m_vEffectiveSize - OFFSETTOPLEFT - OFFSETBOTTOMRIGHT; // TEMP: remove when anims added PWINDOW->m_vRealPosition = PWINDOW->m_vEffectivePosition; PWINDOW->m_vRealSize = PWINDOW->m_vEffectiveSize; g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize); } void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) { m_lDwindleNodesData.push_back(SDwindleNodeData()); const auto PNODE = &m_lDwindleNodesData.back(); const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID); // Populate the node with our window's data PNODE->workspaceID = PMONITOR->activeWorkspace; PNODE->pWindow = pWindow; PNODE->isNode = false; PNODE->layout = this; // if it's the first, it's easy. Make it fullscreen. if (getNodesOnWorkspace(PNODE->workspaceID) == 1) { PNODE->position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft; PNODE->size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight; applyNodeDataToWindow(PNODE); return; } // If it's not, get the last node. const auto PLASTFOCUS = getNodeFromWindow(g_pCompositor->getWindowFromSurface(g_pCompositor->m_pLastFocus)); SDwindleNodeData* OPENINGON = PLASTFOCUS; if (PLASTFOCUS) { if (PLASTFOCUS->workspaceID != PNODE->workspaceID) { OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindow(g_pInputManager->getMouseCoordsInternal())); } } else { OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindow(g_pInputManager->getMouseCoordsInternal())); } if (!OPENINGON) { OPENINGON = getFirstNodeOnWorkspace(PNODE->workspaceID); } if (!OPENINGON) { Debug::log(ERR, "OPENINGON still null?????"); return; } m_lDwindleNodesData.push_back(SDwindleNodeData()); const auto NEWPARENT = &m_lDwindleNodesData.back(); // make the parent have the OPENINGON's stats NEWPARENT->children[0] = OPENINGON; NEWPARENT->children[1] = PNODE; NEWPARENT->position = OPENINGON->position; NEWPARENT->size = OPENINGON->size; NEWPARENT->workspaceID = OPENINGON->workspaceID; NEWPARENT->pParent = OPENINGON->pParent; NEWPARENT->isNode = true; // it is a node // and update the previous parent if it exists if (OPENINGON->pParent) { if (OPENINGON->pParent->children[0] == OPENINGON) { OPENINGON->pParent->children[0] = NEWPARENT; } else { OPENINGON->pParent->children[1] = NEWPARENT; } } // Update the children if (NEWPARENT->size.x > NEWPARENT->size.y) { // split sidey OPENINGON->position = NEWPARENT->position; OPENINGON->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y); PNODE->position = Vector2D(NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y); PNODE->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y); } else { // split toppy bottomy OPENINGON->position = NEWPARENT->position; OPENINGON->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f); PNODE->position = Vector2D(NEWPARENT->position.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f); PNODE->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f); } OPENINGON->pParent = NEWPARENT; PNODE->pParent = NEWPARENT; NEWPARENT->recalcSizePosRecursive(); } void CHyprDwindleLayout::onWindowRemoved(CWindow* pWindow) { if (!g_pCompositor->windowValidMapped(pWindow)) return; const auto PNODE = getNodeFromWindow(pWindow); if (!PNODE) return; const auto PPARENT = PNODE->pParent; if (!PPARENT) { m_lDwindleNodesData.remove(*PNODE); return; } const auto PSIBLING = PPARENT->children[0] == PNODE ? PPARENT->children[1] : PPARENT->children[0]; PSIBLING->position = PPARENT->position; PSIBLING->size = PPARENT->size; PSIBLING->pParent = PPARENT->pParent; if (PPARENT->pParent != nullptr) { if (PPARENT->pParent->children[0] == PPARENT) { PPARENT->pParent->children[0] = PSIBLING; } else { PPARENT->pParent->children[1] = PSIBLING; } } if (PSIBLING->pParent) PSIBLING->pParent->recalcSizePosRecursive(); else PSIBLING->recalcSizePosRecursive(); m_lDwindleNodesData.remove(*PPARENT); m_lDwindleNodesData.remove(*PNODE); } void CHyprDwindleLayout::recalculateMonitor(const int& monid) { const auto PMONITOR = g_pCompositor->getMonitorFromID(monid); const auto TOPNODE = getMasterNodeOnWorkspace(PMONITOR->activeWorkspace); if (TOPNODE && PMONITOR) { TOPNODE->position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft; TOPNODE->size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight; TOPNODE->recalcSizePosRecursive(); } } void CHyprDwindleLayout::changeWindowFloatingMode(CWindow* pWindow) { const auto PNODE = getNodeFromWindow(pWindow); if (!PNODE) { onWindowCreated(pWindow); } else { onWindowRemoved(pWindow); } } void CHyprDwindleLayout::onBeginDragWindow() { const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow; // Window will be floating. Let's check if it's valid. It should be, but I don't like crashing. if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) { Debug::log(ERR, "Dragging attempted on an invalid window!"); return; } m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal(); m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition; m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize; } void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) { const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow; if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) return; const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y); if (g_pInputManager->dragButton == BTN_LEFT) { DRAGGINGWINDOW->m_vRealPosition = m_vBeginDragPositionXY + DELTA; } else { DRAGGINGWINDOW->m_vRealSize = m_vBeginDragSizeXY + DELTA; DRAGGINGWINDOW->m_vRealSize = Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.y, (double)20, (double)999999)); g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize); } // get middle point Vector2D middle = DRAGGINGWINDOW->m_vRealPosition + DRAGGINGWINDOW->m_vRealSize / 2.f; // and check its monitor const auto PMONITOR = g_pCompositor->getMonitorFromVector(middle); if (PMONITOR) { DRAGGINGWINDOW->m_iMonitorID = PMONITOR->ID; DRAGGINGWINDOW->m_iWorkspaceID = PMONITOR->activeWorkspace; } } void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) { const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow); const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID); pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height); pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.y) / 2.f); }