#include "Vector2D.hpp" #include #include Vector2D::Vector2D(double xx, double yy) { x = xx; y = yy; } Vector2D::Vector2D() { x = 0; y = 0; } Vector2D::~Vector2D() {} double Vector2D::normalize() { // get max abs const auto max = abs(x) > abs(y) ? abs(x) : abs(y); x /= max; y /= max; return max; } Vector2D Vector2D::floor() { return Vector2D((int)x, (int)y); } Vector2D Vector2D::clamp(const Vector2D& min, const Vector2D& max) { return Vector2D(std::clamp(this->x, min.x, max.x < min.x ? INFINITY : max.x), std::clamp(this->y, min.y, max.y < min.y ? INFINITY : max.y)); } double Vector2D::distance(const Vector2D& other) { double dx = x - other.x; double dy = y - other.y; return std::sqrt(dx * dx + dy * dy); }