#include "InputManager.hpp" #include "../Compositor.hpp" void CInputManager::onMouseMoved(wlr_event_pointer_motion* e) { // TODO: sensitivity float sensitivity = g_pConfigManager->getFloat("general:sensitivity"); wlr_cursor_move(g_pCompositor->m_sWLRCursor, e->device, e->delta_x * sensitivity, e->delta_y * sensitivity); mouseMoveUnified(e->time_msec); // todo: pointer } void CInputManager::onMouseWarp(wlr_event_pointer_motion_absolute* e) { wlr_cursor_warp_absolute(g_pCompositor->m_sWLRCursor, e->device, e->x, e->y); mouseMoveUnified(e->time_msec); } void CInputManager::mouseMoveUnified(uint32_t time) { // first top layers wlr_surface* foundSurface = nullptr; Vector2D mouseCoords = getMouseCoordsInternal(); const auto PMONITOR = g_pCompositor->getMonitorFromCursor(); Vector2D surfacePos; foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfacePos); if (!foundSurface) foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &surfacePos); // then windows if (!foundSurface && g_pCompositor->vectorToWindowIdeal(mouseCoords)) { foundSurface = g_pXWaylandManager->getWindowSurface(g_pCompositor->windowFromCursor()); if (foundSurface) surfacePos = g_pCompositor->windowFromCursor()->m_vRealPosition; } // then surfaces below if (!foundSurface) foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &surfacePos); if (!foundSurface) foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &surfacePos); if (!foundSurface) { wlr_xcursor_manager_set_cursor_image(g_pCompositor->m_sWLRXCursorMgr, "left_ptr", g_pCompositor->m_sWLRCursor); wlr_seat_pointer_clear_focus(g_pCompositor->m_sWLRSeat); return; } if (time) wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sWLRSeat); g_pCompositor->focusSurface(foundSurface); Vector2D surfaceLocal = Vector2D(g_pCompositor->m_sWLRCursor->x, g_pCompositor->m_sWLRCursor->y) - surfacePos; wlr_seat_pointer_notify_enter(g_pCompositor->m_sWLRSeat, foundSurface, surfaceLocal.x, surfaceLocal.y); wlr_seat_pointer_notify_motion(g_pCompositor->m_sWLRSeat, time, surfaceLocal.x, surfaceLocal.y); g_pCompositor->m_pLastMonitor = g_pCompositor->getMonitorFromCursor(); g_pLayoutManager->getCurrentLayout()->onMouseMove(getMouseCoordsInternal()); } void CInputManager::onMouseButton(wlr_event_pointer_button* e) { wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sWLRSeat); const auto PKEYBOARD = wlr_seat_get_keyboard(g_pCompositor->m_sWLRSeat); switch (e->state) { case WLR_BUTTON_PRESSED: if ((e->button == BTN_LEFT || e->button == BTN_RIGHT) && wlr_keyboard_get_modifiers(PKEYBOARD) == g_pConfigManager->getInt("general:main_mod_internal")) { currentlyDraggedWindow = g_pCompositor->windowFloatingFromCursor(); dragButton = e->button; g_pLayoutManager->getCurrentLayout()->onBeginDragWindow(); } break; case WLR_BUTTON_RELEASED: currentlyDraggedWindow = nullptr; dragButton = -1; break; } g_pCompositor->focusWindow(g_pCompositor->vectorToWindowIdeal(Vector2D(g_pCompositor->m_sWLRCursor->x, g_pCompositor->m_sWLRCursor->y))); // notify app if we didnt handle it wlr_seat_pointer_notify_button(g_pCompositor->m_sWLRSeat, e->time_msec, e->button, e->state); } Vector2D CInputManager::getMouseCoordsInternal() { return Vector2D(g_pCompositor->m_sWLRCursor->x, g_pCompositor->m_sWLRCursor->y); } void CInputManager::newKeyboard(wlr_input_device* keyboard) { m_lKeyboards.push_back(SKeyboard()); const auto PNEWKEYBOARD = &m_lKeyboards.back(); PNEWKEYBOARD->keyboard = keyboard; xkb_rule_names rules; const auto CONTEXT = xkb_context_new(XKB_CONTEXT_NO_FLAGS); const auto KEYMAP = xkb_keymap_new_from_names(CONTEXT, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS); wlr_keyboard_set_keymap(keyboard->keyboard, KEYMAP); xkb_keymap_unref(KEYMAP); xkb_context_unref(CONTEXT); wlr_keyboard_set_repeat_info(keyboard->keyboard, 25, 600); wl_signal_add(&keyboard->keyboard->events.modifiers, &PNEWKEYBOARD->listen_keyboardMod); wl_signal_add(&keyboard->keyboard->events.key, &PNEWKEYBOARD->listen_keyboardKey); wl_signal_add(&keyboard->events.destroy, &PNEWKEYBOARD->listen_keyboardDestroy); wlr_seat_set_keyboard(g_pCompositor->m_sWLRSeat, keyboard); Debug::log(LOG, "New keyboard created, pointers Hypr: %x and WLR: %x", PNEWKEYBOARD, keyboard); } void CInputManager::newMouse(wlr_input_device* mouse) { if (wlr_input_device_is_libinput(mouse)) { const auto LIBINPUTDEV = (libinput_device*)wlr_libinput_get_device_handle(mouse); if (libinput_device_config_tap_get_finger_count(LIBINPUTDEV)) // this is for tapping (like on a laptop) libinput_device_config_tap_set_enabled(LIBINPUTDEV, LIBINPUT_CONFIG_TAP_ENABLED); if (libinput_device_config_scroll_has_natural_scroll(LIBINPUTDEV)) libinput_device_config_scroll_set_natural_scroll_enabled(LIBINPUTDEV, 0 /* Natural */); } wlr_cursor_attach_input_device(g_pCompositor->m_sWLRCursor, mouse); Debug::log(LOG, "New mouse created, pointer WLR: %x", mouse); } void CInputManager::destroyKeyboard(SKeyboard* pKeyboard) { wl_list_remove(&pKeyboard->listen_keyboardMod.link); wl_list_remove(&pKeyboard->listen_keyboardKey.link); wl_list_remove(&pKeyboard->listen_keyboardDestroy.link); m_lKeyboards.remove(*pKeyboard); } void CInputManager::destroyMouse(wlr_input_device* mouse) { // } void CInputManager::onKeyboardKey(wlr_event_keyboard_key* e, SKeyboard* pKeyboard) { const auto KEYCODE = e->keycode + 8; // Because to xkbcommon it's +8 from libinput const xkb_keysym_t* keysyms; int syms = xkb_state_key_get_syms(pKeyboard->keyboard->keyboard->xkb_state, KEYCODE, &keysyms); const auto MODS = wlr_keyboard_get_modifiers(pKeyboard->keyboard->keyboard); wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sWLRSeat); bool found = false; if (e->state == WL_KEYBOARD_KEY_STATE_PRESSED) { for (int i = 0; i < syms; ++i) found = g_pKeybindManager->handleKeybinds(MODS, keysyms[i]) || found; } else if (e->state == WL_KEYBOARD_KEY_STATE_RELEASED) { // hee hee } if (!found) { wlr_seat_set_keyboard(g_pCompositor->m_sWLRSeat, pKeyboard->keyboard); wlr_seat_keyboard_notify_key(g_pCompositor->m_sWLRSeat, e->time_msec, e->keycode, e->state); } } void CInputManager::onKeyboardMod(void* data, SKeyboard* pKeyboard) { wlr_seat_set_keyboard(g_pCompositor->m_sWLRSeat, pKeyboard->keyboard); wlr_seat_keyboard_notify_modifiers(g_pCompositor->m_sWLRSeat, &pKeyboard->keyboard->keyboard->modifiers); }