#include "Compositor.hpp" CCompositor::CCompositor() { unlink("/tmp/hypr/hyprland.log"); unlink("/tmp/hypr/hyprlandd.log"); unlink("/tmp/hypr/.hyprlandrq"); system("mkdir -p /tmp/hypr"); m_sWLDisplay = wl_display_create(); m_sWLRBackend = wlr_backend_autocreate(m_sWLDisplay); if (!m_sWLRBackend) { Debug::log(CRIT, "m_sWLRBackend was NULL!"); RIP("m_sWLRBackend NULL!"); return; } m_sWLRRenderer = wlr_renderer_autocreate(m_sWLRBackend); if (!m_sWLRRenderer) { Debug::log(CRIT, "m_sWLRRenderer was NULL!"); RIP("m_sWLRRenderer NULL!"); return; } wlr_renderer_init_wl_display(m_sWLRRenderer, m_sWLDisplay); m_sWLRAllocator = wlr_allocator_autocreate(m_sWLRBackend, m_sWLRRenderer); if (!m_sWLRAllocator) { Debug::log(CRIT, "m_sWLRAllocator was NULL!"); RIP("m_sWLRAllocator NULL!"); return; } m_sWLRCompositor = wlr_compositor_create(m_sWLDisplay, m_sWLRRenderer); m_sWLRSubCompositor = wlr_subcompositor_create(m_sWLDisplay); m_sWLRDataDevMgr = wlr_data_device_manager_create(m_sWLDisplay); wlr_export_dmabuf_manager_v1_create(m_sWLDisplay); wlr_screencopy_manager_v1_create(m_sWLDisplay); wlr_data_control_manager_v1_create(m_sWLDisplay); wlr_gamma_control_manager_v1_create(m_sWLDisplay); wlr_primary_selection_v1_device_manager_create(m_sWLDisplay); wlr_viewporter_create(m_sWLDisplay); m_sWLROutputLayout = wlr_output_layout_create(); m_sWLRScene = wlr_scene_create(); wlr_scene_attach_output_layout(m_sWLRScene, m_sWLROutputLayout); m_sWLRXDGShell = wlr_xdg_shell_create(m_sWLDisplay); m_sWLRCursor = wlr_cursor_create(); wlr_cursor_attach_output_layout(m_sWLRCursor, m_sWLROutputLayout); m_sWLRXCursorMgr = wlr_xcursor_manager_create(nullptr, 24); wlr_xcursor_manager_load(m_sWLRXCursorMgr, 1); m_sWLRSeat = wlr_seat_create(m_sWLDisplay, "seat0"); m_sWLRPresentation = wlr_presentation_create(m_sWLDisplay, m_sWLRBackend); m_sWLRIdle = wlr_idle_create(m_sWLDisplay); m_sWLRLayerShell = wlr_layer_shell_v1_create(m_sWLDisplay); wlr_server_decoration_manager_set_default_mode(wlr_server_decoration_manager_create(m_sWLDisplay), WLR_SERVER_DECORATION_MANAGER_MODE_SERVER); wlr_xdg_decoration_manager_v1_create(m_sWLDisplay); wlr_xdg_output_manager_v1_create(m_sWLDisplay, m_sWLROutputLayout); m_sWLROutputMgr = wlr_output_manager_v1_create(m_sWLDisplay); } CCompositor::~CCompositor() { } void CCompositor::initAllSignals() { wl_signal_add(&m_sWLRBackend->events.new_output, &Events::listen_newOutput); wl_signal_add(&m_sWLRXDGShell->events.new_surface, &Events::listen_newXDGSurface); wl_signal_add(&m_sWLRCursor->events.motion, &Events::listen_mouseMove); wl_signal_add(&m_sWLRCursor->events.motion_absolute, &Events::listen_mouseMoveAbsolute); wl_signal_add(&m_sWLRCursor->events.button, &Events::listen_mouseButton); wl_signal_add(&m_sWLRCursor->events.axis, &Events::listen_mouseAxis); wl_signal_add(&m_sWLRCursor->events.frame, &Events::listen_mouseFrame); wl_signal_add(&m_sWLRBackend->events.new_input, &Events::listen_newInput); wl_signal_add(&m_sWLRSeat->events.request_set_cursor, &Events::listen_requestMouse); wl_signal_add(&m_sWLRSeat->events.request_set_selection, &Events::listen_requestSetSel); wl_signal_add(&m_sWLRSeat->events.request_start_drag, &Events::listen_requestDrag); wl_signal_add(&m_sWLRLayerShell->events.new_surface, &Events::listen_newLayerSurface); wl_signal_add(&m_sWLROutputLayout->events.change, &Events::listen_change); wl_signal_add(&m_sWLROutputMgr->events.apply, &Events::listen_outputMgrApply); wl_signal_add(&m_sWLROutputMgr->events.test, &Events::listen_outputMgrTest); } void CCompositor::startCompositor() { // Init all the managers BEFORE we start with the wayland server so that ALL of the stuff is initialized // properly and we dont get any bad mem reads. // Debug::log(LOG, "Creating the KeybindManager!"); g_pKeybindManager = std::make_unique(); Debug::log(LOG, "Creating the ConfigManager!"); g_pConfigManager = std::make_unique(); Debug::log(LOG, "Creating the ThreadManager!"); g_pThreadManager = std::make_unique(); Debug::log(LOG, "Creating the InputManager!"); g_pInputManager = std::make_unique(); Debug::log(LOG, "Creating the HyprRenderer!"); g_pHyprRenderer = std::make_unique(); Debug::log(LOG, "Creating the XWaylandManager!"); g_pXWaylandManager = std::make_unique(); Debug::log(LOG, "Creating the LayoutManager!"); g_pLayoutManager = std::make_unique(); // // initAllSignals(); m_szWLDisplaySocket = wl_display_add_socket_auto(m_sWLDisplay); if (!m_szWLDisplaySocket) { Debug::log(CRIT, "m_szWLDisplaySocket NULL!"); wlr_backend_destroy(m_sWLRBackend); RIP("m_szWLDisplaySocket NULL!"); } setenv("WAYLAND_DISPLAY", m_szWLDisplaySocket, 1); signal(SIGPIPE, SIG_IGN); Debug::log(LOG, "Running on WAYLAND_DISPLAY: %s", m_szWLDisplaySocket); if (!wlr_backend_start(m_sWLRBackend)) { Debug::log(CRIT, "Backend did not start!"); wlr_backend_destroy(m_sWLRBackend); wl_display_destroy(m_sWLDisplay); RIP("Backend did not start!"); } wlr_xcursor_manager_set_cursor_image(m_sWLRXCursorMgr, "left_ptr", m_sWLRCursor); // This blocks until we are done. Debug::log(LOG, "Hyprland is ready, running the event loop!"); wl_display_run(m_sWLDisplay); } SMonitor* CCompositor::getMonitorFromID(const int& id) { for (auto& m : m_lMonitors) { if (m.ID == (uint64_t)id) { return &m; } } return nullptr; } SMonitor* CCompositor::getMonitorFromCursor() { const auto COORDS = Vector2D(m_sWLRCursor->x, m_sWLRCursor->y); const auto OUTPUT = wlr_output_layout_output_at(m_sWLROutputLayout, COORDS.x, COORDS.y); if (!OUTPUT) { Debug::log(WARN, "getMonitorFromCursor: cursor outside monitors??"); return &m_lMonitors.front(); } for (auto& m : m_lMonitors) { if (m.output == OUTPUT) return &m; } Debug::log(LOG, "Monitor not in list??"); return &m_lMonitors.front(); } SMonitor* CCompositor::getMonitorFromVector(const Vector2D& point) { const auto OUTPUT = wlr_output_layout_output_at(m_sWLROutputLayout, point.x, point.y); if (!OUTPUT) { Debug::log(WARN, "getMonitorFromVector: vector outside monitors??"); return nullptr; } return getMonitorFromOutput(OUTPUT); } void CCompositor::removeWindowFromVectorSafe(CWindow* pWindow) { if (windowExists(pWindow)) m_lWindows.remove(*pWindow); } bool CCompositor::windowExists(CWindow* pWindow) { for (auto& w : m_lWindows) { if (&w == pWindow) return true; } return false; } CWindow* CCompositor::vectorToWindow(const Vector2D& pos) { const auto PMONITOR = getMonitorFromVector(pos); for (auto& w : m_lWindows) { wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y}; if (wlr_box_contains_point(&box, pos.x, pos.y) && w.m_iWorkspaceID == PMONITOR->activeWorkspace) return &w; } return nullptr; } CWindow* CCompositor::vectorToWindowTiled(const Vector2D& pos) { const auto PMONITOR = getMonitorFromVector(pos); for (auto& w : m_lWindows) { wlr_box box = {w.m_vPosition.x, w.m_vPosition.y, w.m_vSize.x, w.m_vSize.y}; if (wlr_box_contains_point(&box, pos.x, pos.y) && w.m_iWorkspaceID == PMONITOR->activeWorkspace && !w.m_bIsFloating) return &w; } return nullptr; } CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) { const auto PMONITOR = getMonitorFromVector(pos); // first loop over floating cuz they're above // TODO: make an actual Z-system for (auto& w : m_lWindows) { wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y}; if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating && w.m_iWorkspaceID == PMONITOR->activeWorkspace) return &w; } for (auto& w : m_lWindows) { wlr_box box = {w.m_vPosition.x, w.m_vPosition.y, w.m_vSize.x, w.m_vSize.y}; if (wlr_box_contains_point(&box, pos.x, pos.y) && w.m_iWorkspaceID == PMONITOR->activeWorkspace) return &w; } return nullptr; } CWindow* CCompositor::windowFromCursor() { const auto PMONITOR = getMonitorFromCursor(); // first loop over floating cuz they're above // TODO: make an actual Z-system for (auto& w : m_lWindows) { wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y}; if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating && w.m_iWorkspaceID == PMONITOR->activeWorkspace) return &w; } for (auto& w : m_lWindows) { wlr_box box = {w.m_vPosition.x, w.m_vPosition.y, w.m_vSize.x, w.m_vSize.y}; if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_iWorkspaceID == PMONITOR->activeWorkspace) return &w; } return nullptr; } CWindow* CCompositor::windowFloatingFromCursor() { const auto PMONITOR = getMonitorFromCursor(); for (auto& w : m_lWindows) { wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y}; if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating && w.m_iWorkspaceID == PMONITOR->activeWorkspace) return &w; } return nullptr; } SMonitor* CCompositor::getMonitorFromOutput(wlr_output* out) { for (auto& m : m_lMonitors) { if (m.output == out) { return &m; } } return nullptr; } void CCompositor::focusWindow(CWindow* pWindow) { if (!pWindow) { wlr_seat_keyboard_notify_clear_focus(m_sWLRSeat); return; } const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow); focusSurface(PWINDOWSURFACE); Debug::log(LOG, "Set keyboard focus to %x, with name: %s", pWindow, pWindow->m_szTitle.c_str()); } void CCompositor::focusSurface(wlr_surface* pSurface) { if (m_sWLRSeat->keyboard_state.focused_surface == pSurface) return; // Don't focus when already focused on this. // Unfocus last surface if (m_pLastFocus) g_pXWaylandManager->activateSurface(m_pLastFocus, false); const auto KEYBOARD = wlr_seat_get_keyboard(m_sWLRSeat); wlr_seat_keyboard_notify_enter(m_sWLRSeat, pSurface, KEYBOARD->keycodes, KEYBOARD->num_keycodes, &KEYBOARD->modifiers); m_pLastFocus = pSurface; g_pXWaylandManager->activateSurface(pSurface, true); } bool CCompositor::windowValidMapped(CWindow* pWindow) { if (!windowExists(pWindow)) return false; if (pWindow->m_bIsX11 && !pWindow->m_bMappedX11) return false; if (!g_pXWaylandManager->getWindowSurface(pWindow)) return false; return true; } SLayerSurface* CCompositor::getLayerForPopup(SLayerPopup* pPopup) { auto CurrentPopup = pPopup; while (CurrentPopup->parentPopup != nullptr) { for (auto& p : g_pCompositor->m_lLayerPopups) { if (p.popup == CurrentPopup->parentPopup) { CurrentPopup = &p; break; } } } return CurrentPopup->parentSurface; } CWindow* CCompositor::getWindowForPopup(wlr_xdg_popup* popup) { for (auto& p : m_lXDGPopups) { if (p.popup == popup) return p.parentWindow; } return nullptr; } wlr_surface* CCompositor::vectorToLayerSurface(const Vector2D& pos, std::list* layerSurfaces, Vector2D* sCoords) { for (auto& l : *layerSurfaces) { if (!l->layerSurface->mapped) continue; const auto SURFACEAT = wlr_layer_surface_v1_surface_at(l->layerSurface, pos.x - l->geometry.x, pos.y - l->geometry.y, &sCoords->x, &sCoords->y); if (SURFACEAT) return SURFACEAT; } return nullptr; } CWindow* CCompositor::getWindowFromSurface(wlr_surface* pSurface) { for (auto& w : m_lWindows) { if (g_pXWaylandManager->getWindowSurface(&w) == pSurface) return &w; } return nullptr; } bool CCompositor::isWorkspaceVisible(const int& w) { for (auto& m : m_lMonitors) { if (m.activeWorkspace == w) return true; } return false; } SWorkspace* CCompositor::getWorkspaceByID(const int& id) { for (auto& w : m_lWorkspaces) { if (w.ID == id) return &w; } return nullptr; } void CCompositor::sanityCheckWorkspaces() { for (auto it = m_lWorkspaces.begin(); it != m_lWorkspaces.end(); ++it) { if (getWindowsOnWorkspace(it->ID) == 0 && !isWorkspaceVisible(it->ID)) it = m_lWorkspaces.erase(it); } } int CCompositor::getWindowsOnWorkspace(const int& id) { int no = 0; for (auto& w : m_lWindows) { if (w.m_iWorkspaceID == id) no++; } return no; } CWindow* CCompositor::getFirstWindowOnWorkspace(const int& id) { for (auto& w : m_lWindows) { if (w.m_iWorkspaceID == id) return &w; } return nullptr; } void CCompositor::fixXWaylandWindowsOnWorkspace(const int& id) { const auto ISVISIBLE = isWorkspaceVisible(id); for (auto& w : m_lWindows) { if (w.m_iWorkspaceID == id) { // moveXWaylandWindow only moves XWayland windows // so there is no need to check here // if the window is XWayland or not. if (ISVISIBLE) g_pXWaylandManager->moveXWaylandWindow(&w, w.m_vRealPosition); else g_pXWaylandManager->moveXWaylandWindow(&w, Vector2D(42069,42069)); } } }